Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-08 | TOON: Decrease CPU usage | sylvaintv | |
Added dirty rects Reduced the max FPS from 60 to 30 | |||
2011-03-06 | TOON: Fix crashs when toon.dat is not present | sylvaintv | |
2011-03-06 | TOON: Improve music fading between rooms | sylvaintv | |
2011-03-06 | TOON: Fix global package loading | sylvaintv | |
2011-03-05 | TOON: Integrated resource cache patch by eriktorbjorn | sylvaintv | |
Reduced global memory usage of the game Global PAK files are not loaded entirely anymore | |||
2011-03-05 | ANDROID: Clear screen on initSize() | dhewg | |
2011-03-05 | ANDROID: Add initial 16bit gfx support | dhewg | |
Supported pixel formats: 565, 5551, 4444 Missing: 555 (doesn't exist on GLES) | |||
2011-03-05 | MOHAWK: Implement Mechanical opcode 122, elevator go down timer | Bastien Bouclet | |
2011-03-05 | SCI: Cleared up the different view types and ordered them by color count | md5 | |
2011-03-05 | SCI: Added some support code for Longbow Amiga | md5 | |
2011-03-05 | AGI: Kill the timer based counter | dhewg | |
Using the timer mechanism for just a simple counter is not just overkill, its also inaccurate. When using a call frequency of x, and waiting for y callbacks, the passed time will not be x*y. The problem amplifies on slower platforms and/or fair thread schedulers. Use absolute times instead. Most notably, the walking speed of the avatar is now smooth on android, but probably on all other handhelds we support too. | |||
2011-03-05 | ANDROID: Reduce mem usage of fillBuffer() | dhewg | |
2011-03-05 | ANDROID: Merge updateTexture() | dhewg | |
2011-03-05 | ANDROID: Remove some vtable overhead on textures | dhewg | |
2011-03-04 | SCI: Fix Mac icon bar palette match order | Matthew Hoops | |
2011-03-05 | SCI: Add comment. | Walter van Niftrik | |
2011-03-04 | SCI: Remove SCI version check from READ/WRITE_SCI1ENDIAN_UINT16. | Walter van Niftrik | |
2011-03-04 | ANDROID: Clear game texture on initSize() | dhewg | |
Gets rid of leftovers | |||
2011-03-04 | ANDROID: Cleanup | dhewg | |
2011-03-04 | ANDROID: Fix slightly off while loop | dhewg | |
CursorMan allows to push cursors with a width/height of zero. If such a cursor is restored, we don't need to call glTexSubImage2D() 0xffffffff times... This fixes delays of multiple minutes when closing GMM on groovie and sword. Also, I want that last hour of my life back. | |||
2011-03-04 | GROOVIE: Mark overwritten members as virtual | dhewg | |
2011-03-04 | ANDROID: Reindent manifest | dhewg | |
2011-03-04 | ANDROID: Remove 'persistent' from the manifest | dhewg | |
That's a flag valid only for apps build into the system image | |||
2011-03-04 | SCI: Fix reg_t ASCII printing in debugger for BE. | Walter van Niftrik | |
2011-03-04 | SCI: Use BE string handling for Mac games. | Walter van Niftrik | |
2011-03-04 | SCI: Some palette related changes | md5 | |
- Moved palette color count inside the GfxPalette class - Enabled all of the kPalette subops for 16 color SCI1 games, apart from the ones for intensity palette animation, and palette resource loading - Removed isVGA() and isAmiga32color() methods from the resource manager - they ended up in having inconsistent code | |||
2011-03-04 | SCI: Cleaned up some view type checks | md5 | |
2011-03-04 | SCI: Enable fade transitions for SCI1 EGA games | md5 | |
2011-03-04 | SCI: Fix flood fill matching in EGA mode | Willem Jan Palenstijn | |
In EGA games a pixel in the framebuffer is only 4 bits. We store a full byte per pixel to allow undithering, but when comparing pixels for flood-fill purposes, we should only compare the visible color of a pixel. This fixes bug #3078365 in Iceman. | |||
2011-03-04 | SCI: Added support for 16/32 color view and picture patches | md5 | |
16 color patches (*.p16 and *.v16) are used in 16 color EGA SCI1 games 32 color patches (*.p32 and *.v32) are used in 32 color Amiga SCI1 games Removed a workaround for SCI1 EGA (bug #3044500), as that bug has been fixed already in the view patch. Thanks to waltervn for observing this. | |||
2011-03-04 | SCI: Added a comment for the additional code in kDisplay | md5 | |
This extra code that is responsible for changing text placing has been found in SCI1 middle (i.e. LSL1VGA) and newer games | |||
2011-03-04 | SCI: Amiga SCI1 middle games are actually SCI1 late | md5 | |
This fixes a lot of glitches, caused by the differences between the two versions | |||
2011-03-04 | SCI: Fixed a issue with signed characters in setChar() | md5 | |
This was visible in the password of LSL5 Amiga. Thanks to waltervn for finding this | |||
2011-03-04 | TESTBED: Update rotatePalette() to use an RGB palette | md5 | |
2011-03-04 | NEWS: Remove SVN references | Matthew Hoops | |
2011-03-04 | SCI: Don't patch save/restore dialogs in Phantasmagoria | md5 | |
That game has its own custom made save/load system | |||
2011-03-04 | SCI: Removed warning from kReadNumber | md5 | |
2011-03-04 | SCI: Add fixme for EGA flood fill bug (#3078365) | Willem Jan Palenstijn | |
2011-03-04 | SCI21: Now replacing save/restore dialogs in SCI2.1 and newer games | md5 | |
2011-03-04 | SCI21: kSave(1) is kRestoreGame | md5 | |
2011-03-04 | SCI: Removed a hack for SCI1 Amiga games in setOnScreen() | md5 | |
2011-03-04 | SCI: Amiga SCI1 middle games use the new PC SCI1 late transition effects | md5 | |
2011-03-04 | SCI: Improved debug output of validate_property() | md5 | |
2011-03-03 | ANDROID: Don't wipe paletted textures on reinit | dhewg | |
The content of a paletted texture is in _surface.pixels. When recreating the surface, don't wipe its data unnecessarily. This fixes gfx garbage on CLUT8 games/cursors when leaving and going back to ScummVM | |||
2011-03-03 | ANDROID: Implement surface resizes | dhewg | |
Split surface code into helper functions to avoid code duplication, and distinguish between screen resizes and surface recreation. The former happens when toggling the softkeyb, where we just have to reset the viewport. Fixes garbled textures in those cases. | |||
2011-03-03 | ANDROID: Rename member vars according to our style | dhewg | |
2011-03-03 | ANDROID: Remove an indirection when pausing | dhewg | |
2011-03-03 | ANDROID: Formatting/whitespaces | dhewg | |
2011-03-03 | SCI: Fixed comment in pointerComparisonWithInteger() | md5 | |
2011-03-03 | SCI: Fixed a silly bug in WRITE_SCI1ENDIAN_UINT16, and unified the way | md5 | |
that the utility READ_* and WRITE_* operations are made |