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2003-06-17tweak ega palette a bit moreJonathan Gray
2003-06-17ega palette changes, correct colour used for sentence line and use amiga colo...Jonathan Gray
2003-06-17Make the mouse-over hilight work again on the inventory arrows in V2 games.Torbjörn Andersson
2003-06-17Use OpenGL backend by default for mingw buildsTravis Howell
2003-06-17Make OpenGL specific scaler use other keys so all normal scaler canbe made av...Travis Howell
2003-06-17give man page much needed updatingJonathan Gray
2003-06-16Comitted the partial (but seemintly good enough) actorHit implementationTorbjörn Andersson
2003-06-16Added section on copy protection, and why we bypass it for some games. FeelTorbjörn Andersson
2003-06-16Bypass the Maniac Mansion copy protection by making the security door stayTorbjörn Andersson
2003-06-16V2 inventory arrow tweaks - closes cosmetic bug #751659James Brown
2003-06-16After some consideration, I've reverted to the old Loom bypassing schemeTorbjörn Andersson
2003-06-16misc.Travis Howell
2003-06-16The code to bypass the EGA Loom copy protection (which is necessary sinceTorbjörn Andersson
2003-06-15Parentheses didn't compile on WIN32Bertrand Augereau
2003-06-15Made CharsetRendererNut::printChar() take the shadow into considerationTorbjörn Andersson
2003-06-15Change GF_AMIGAS back to GF_AMIGATravis Howell
2003-06-15cleanupMax Horn
2003-06-15renamed Sound -> BaseSound to avoid conflicts with the scumm class of the sam...Max Horn
2003-06-15cleanupMax Horn
2003-06-15small reorg (keep private classes out of header files, if possible -> decreas...Max Horn
2003-06-15fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q...Max Horn
2003-06-15Stop simon1win crashing on loading of save gameTravis Howell
2003-06-15fix for simon2Oliver Kiehl
2003-06-15cleanupOliver Kiehl
2003-06-15Small cleanupTravis Howell
2003-06-15Small cleanupTravis Howell
2003-06-15ctrl z quits not ctrl qJonathan Gray
2003-06-15remove scumm.h dependencyJonathan Gray
2003-06-15more cleanupMax Horn
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15fix typoJonathan Gray
2003-06-15cleanupMax Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-15cleanupMax Horn
2003-06-15fixed leaksMax Horn
2003-06-15fix leakJonathan Gray
2003-06-15fix leakJonathan Gray
2003-06-14some more cleanupMax Horn
2003-06-14fix for LE systemsMax Horn
2003-06-14added help.cpp / help.hMax Horn
2003-06-14Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button fr...Max Horn
2003-06-14added tilda (~) character to GUI fontMax Horn
2003-06-14Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-14fixed aquadran's Windows fix (a pointer is const for good reasons; simply cas...Max Horn
2003-06-14cleanupMax Horn
2003-06-14Fixed o6_band() to be "logical AND" instead of "logical OR". I've forgottenTorbjörn Andersson
2003-06-14fix for bug #749249, related with path of game data placed on root drive unde...Paweł Kołodziejski
2003-06-14revert some changes as simon uses dynamic file objects for sound objects late...Jonathan Gray
2003-06-14make file objects stack based where possible, fixes a bunch of leaksJonathan Gray