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AgeCommit message (Expand)Author
2007-06-24some configure reorgMax Horn
2007-06-24Not necessary to have a LINUPY hack in the GP2x backendMax Horn
2007-06-24Use keycodes instead of the (bad) ascii code for function keys in the DC backendMax Horn
2007-06-24Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enableRobin Watts
2007-06-24Small tweak to the readBuffer routines of sound/audiostream.cpp; by counting aRobin Watts
2007-06-24Remove useless startPlay override from ProtrackerStreamMax Horn
2007-06-24Renamed add_flag_to_config_mk_if_no to add_to_config_mk_if_no and changed the...Max Horn
2007-06-24Mod code cleanupMax Horn
2007-06-24Update creditsMax Horn
2007-06-24should be smush not codec47Paweł Kołodziejski
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm cod...Paweł Kołodziejski
2007-06-23Made changeCharacter restore the previous open Archive after completing its d...Nicola Mettifogo
2007-06-23Now clipping frame # to avoid crashes because of bad behavior of game scripts.Nicola Mettifogo
2007-06-23Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code.Robin Watts
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
2007-06-23More cleanupMax Horn
2007-06-23Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMIMax Horn
2007-06-23Tweaks to WinCE makefile.Robin Watts
2007-06-23Reworked the SCUMM input code even more: Merged various code paths and stream...Max Horn
2007-06-23Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no...Max Horn
2007-06-23Simplify code: Since processInput() always overwrite the value of lastKeyHit ...Max Horn
2007-06-23Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ma...Max Horn
2007-06-23Added GOB FIXMEMax Horn
2007-06-23Changed BASS to use more KEYCODEsMax Horn
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-06-23Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::asciiMax Horn
2007-06-23Changed the way VAR_VERSION_KEY is handledMax Horn
2007-06-23Changed input routine to use KEYCODE.Nicola Mettifogo
2007-06-23Moved F1 key remapping in COMI to a more appropriate placeMax Horn
2007-06-23Correct typo.Travis Howell
2007-06-23cleanupMax Horn
2007-06-23Add missing semi-colon.Travis Howell
2007-06-23SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use KE...Max Horn
2007-06-23Made use of full Common::KeyState in SCUMM (there is still lots of room for i...Max Horn
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no fixes/optimiz...Max Horn
2007-06-23Added more flexible KeyState constructor; updated comment in gui/Key.hMax Horn
2007-06-23MacOS X bundle changes (copying in engine data files, pred.dic, and updated D...Oystein Eftevaag
2007-06-23Minor formatting fixOystein Eftevaag
2007-06-23Applying patch 1669536: Kyra2: Intro fixesOystein Eftevaag
2007-06-23Minor cleanup.Travis Howell
2007-06-23Ooops, adjust Elvira 2 specific offset too.Travis Howell
2007-06-23Minor cleanup.Travis Howell
2007-06-23Fix alignment issue in setWindowPalete video opcode.Travis Howell
2007-06-23Update MSVC8 ScummVM project file for commit #27640Filippos Karapetis
2007-06-23Update GUI::Key constructsMax Horn
2007-06-22Produce 'correct' keycode/ascii values for function keysMax Horn
2007-06-22Do not use SCUMMVM_USE_LONG_INT on _MSC_VER anymore (if it *is* needed after ...Max Horn
2007-06-22Moved keyboard stuff to a separate header fileMax Horn
2007-06-220xD -> Common::KEYCODE_RETURNMax Horn