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2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-16Apparently, my previous fix (joe position when switching room) causes ↵Gregory Montoir
trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code. svn-id: r11314
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
svn-id: r11313
2003-11-16replaced constans with namesPaweł Kołodziejski
svn-id: r11312
2003-11-16fixed warningPaweł Kołodziejski
svn-id: r11311
2003-11-16updatePaweł Kołodziejski
svn-id: r11310
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
2003-11-16Fixed warningTorbjörn Andersson
svn-id: r11308
2003-11-16fix song playafter/playbefore type issueGregory Montoir
svn-id: r11307
2003-11-16fix some bugs :Gregory Montoir
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt) - wrong Joe facing direction when opening plane door updated handlePinnacleRoom() comment svn-id: r11306
2003-11-16Patch #842988 (sev) - fix bugs in sdl-config detectionJames Brown
svn-id: r11305
2003-11-15Play correct sound for initial talk second time we talk to someone.David Eriksson
svn-id: r11304
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303
2003-11-15- Talk clean-upDavid Eriksson
- Make it possible to quit a dialogue svn-id: r11302
2003-11-15Correctly set hasTalkedTo.David Eriksson
svn-id: r11301
2003-11-15forget to update thisGregory Montoir
svn-id: r11300
2003-11-15fix some bugs :Gregory Montoir
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
loop if ScummVM failed to find a file in the demo. (Now it should error out instead, which is marginally preferable.) svn-id: r11298
2003-11-14fix 'wrong background when talking to Faye inside the plane' issueGregory Montoir
svn-id: r11297
2003-11-14rewitten fullscreen/panel switching codeGregory Montoir
svn-id: r11296
2003-11-14Another try at zak copy protection bypass.Travis Howell
svn-id: r11295
2003-11-14Fixed regression introduced in revision 1.206 that broke parameter handlingTorbjörn Andersson
in o5_matrixOps(). This fixes bug #841885. svn-id: r11294
2003-11-14Kanji support only seems to work in scumm5 gamesTravis Howell
svn-id: r11293
2003-11-14update imuse digitalPaweł Kołodziejski
svn-id: r11292
2003-11-14Updated Broken Sword II sectionTorbjörn Andersson
svn-id: r11291
2003-11-14cleanupTorbjörn Andersson
svn-id: r11290
2003-11-14updatePaweł Kołodziejski
svn-id: r11289
2003-11-14Play all sfx now, instead of only amiga ones + some music preparationJoost Peters
svn-id: r11288
2003-11-13fix a problem in talk/command interaction (maybe that also fix the floda ↵Gregory Montoir
receptionist crash...) svn-id: r11287
2003-11-13fix 'Skip handing over the comic to Joe' issueGregory Montoir
svn-id: r11286
2003-11-13According to the original source code, the journal has a different ID inDavid Eriksson
the demos, but when actually running the demos I get a banana instead of a journal... so let's use the same ID as in the real game. svn-id: r11285
2003-11-13Fix needed for demos too.David Eriksson
svn-id: r11284
2003-11-13Fix crashing demos: the demos have no song parameter in cutaway animations.David Eriksson
svn-id: r11283
2003-11-13Just debug messages and comment stuffDavid Eriksson
svn-id: r11282
2003-11-13*** empty log message ***Travis Howell
svn-id: r11281
2003-11-13fix amazon/shower issue outside templeGregory Montoir
svn-id: r11280
2003-11-13Small talk fixes.David Eriksson
There is some bug with the body action. svn-id: r11279
2003-11-13updateGregory Montoir
svn-id: r11278
2003-11-13fix some bugs :Gregory Montoir
- grayed panel disappearing during cutaway - canceling joe walk before switching to another room svn-id: r11277
2003-11-13Use constant for pinnacle room number.David Eriksson
svn-id: r11276
2003-11-13Added another variable.David Eriksson
svn-id: r11275
2003-11-13Clear command text before talking.David Eriksson
svn-id: r11274
2003-11-13Re-enabled the CD swapping code, after rewriting it a bit.Torbjörn Andersson
If a cluster file isn't found the resource manager will first check if it's one of the files that it expects to find on the hard disk. If so, it's considered a fatal error. Otherwise it will present the user with an "Insert CD1" or "Insert CD2" message, just like the original did. Unlike the original, the user will have to press a button or click the mouse to indicate when he's done. I don't know if we even can detect the CD automatically in any portable way. As far as I can see, we'll need at least two separate path settings for this to actually work: one for the HD install directory, and one or two for the CDs. The file that are supposed to be found on the HD are only on one of the CDs, so the amount of CD swapping would probably be unbearable otherwise. As a consequence, I haven't actually tried running the game from CD yet. By the way, the old caching code has been removed completely now. All it did was to copy the cluster file to HD for faster access. ScummVM never did that, but so far no one has complained. svn-id: r11273
2003-11-13zak256 -> zaktowns in docsJonathan Gray
svn-id: r11272
2003-11-13fix compilationMax Horn
svn-id: r11271
2003-11-12fix the skipped initial talk to floda receptionistGregory Montoir
svn-id: r11270
2003-11-12Preliminary support of Simon games on PalmOSChris Apers
svn-id: r11269
2003-11-12Use GUI namespaceChris Apers
svn-id: r11268
2003-11-12fix some bugs :Gregory Montoir
- panel not grayed when playing a cutaway - command text still displayed when playing a cutaway - panel drawing glitch on pinnacle room exit - text color on the dialogue choices not updated svn-id: r11267
2003-11-12cleanupTorbjörn Andersson
svn-id: r11266