Age | Commit message (Collapse) | Author |
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svn-id: r11315
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trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code.
svn-id: r11314
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svn-id: r11313
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svn-id: r11312
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svn-id: r11311
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svn-id: r11310
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over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
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svn-id: r11308
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svn-id: r11307
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- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt)
- wrong Joe facing direction when opening plane door
updated handlePinnacleRoom() comment
svn-id: r11306
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svn-id: r11305
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svn-id: r11304
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- Moved sound/music related toggle variables to Sound class
- Changed "Couldn't find file.." warning() to debug(7, ..)
svn-id: r11303
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- Make it possible to quit a dialogue
svn-id: r11302
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svn-id: r11301
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svn-id: r11300
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- right-clicking on inventory item doesn't execute default action
- unapplied room light level when Joe enters a room
- updated comment in roomDisplay on palette fading problem
- during dialogue, invalid mouse-overs (added enum for joeWalk flag too)
preparing Journal stuff :
- add a (almost useless) useJournal method to Logic
- removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way
svn-id: r11299
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loop if ScummVM failed to find a file in the demo. (Now it should error out
instead, which is marginally preferable.)
svn-id: r11298
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svn-id: r11297
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svn-id: r11296
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svn-id: r11295
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in o5_matrixOps(). This fixes bug #841885.
svn-id: r11294
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svn-id: r11293
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svn-id: r11292
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svn-id: r11291
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svn-id: r11290
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svn-id: r11289
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svn-id: r11288
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receptionist crash...)
svn-id: r11287
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svn-id: r11286
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the demos, but when actually running the demos I get a banana instead of
a journal... so let's use the same ID as in the real game.
svn-id: r11285
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svn-id: r11284
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svn-id: r11283
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svn-id: r11282
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svn-id: r11281
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svn-id: r11280
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There is some bug with the body action.
svn-id: r11279
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svn-id: r11278
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- grayed panel disappearing during cutaway
- canceling joe walk before switching to another room
svn-id: r11277
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svn-id: r11276
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svn-id: r11275
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svn-id: r11274
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If a cluster file isn't found the resource manager will first check if it's
one of the files that it expects to find on the hard disk. If so, it's
considered a fatal error.
Otherwise it will present the user with an "Insert CD1" or "Insert CD2"
message, just like the original did. Unlike the original, the user will
have to press a button or click the mouse to indicate when he's done. I
don't know if we even can detect the CD automatically in any portable way.
As far as I can see, we'll need at least two separate path settings for
this to actually work: one for the HD install directory, and one or two for
the CDs. The file that are supposed to be found on the HD are only on one
of the CDs, so the amount of CD swapping would probably be unbearable
otherwise.
As a consequence, I haven't actually tried running the game from CD yet.
By the way, the old caching code has been removed completely now. All it
did was to copy the cluster file to HD for faster access. ScummVM never did
that, but so far no one has complained.
svn-id: r11273
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svn-id: r11272
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svn-id: r11271
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svn-id: r11270
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svn-id: r11269
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svn-id: r11268
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- panel not grayed when playing a cutaway
- command text still displayed when playing a cutaway
- panel drawing glitch on pinnacle room exit
- text color on the dialogue choices not updated
svn-id: r11267
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svn-id: r11266
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