Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-06 | Hack to fix the placement of the green transparency on the tank in the Hall | Torbjörn Andersson | |
of Oddities in Sam & Max. As far as I can tell, this was a bug in the original game as well, so this is one of the rare cases where I think a hack is ok even as a long-term solution. svn-id: r8347 | |||
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray | |
svn-id: r8346 | |||
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski | |
svn-id: r8345 | |||
2003-06-06 | changed height of virtscreen for v1 games | Paweł Kołodziejski | |
svn-id: r8344 | |||
2003-06-06 | forgot to implement right mousebutton. :) | Robert Göffringmann | |
svn-id: r8343 | |||
2003-06-06 | small bugfix, menu still doesn't work. -_- | Robert Göffringmann | |
svn-id: r8342 | |||
2003-06-06 | cleanup | Max Horn | |
svn-id: r8341 | |||
2003-06-05 | make code use our coding conventions | Max Horn | |
svn-id: r8340 | |||
2003-06-05 | unified some code | Max Horn | |
svn-id: r8339 | |||
2003-06-05 | proper mouse transparancy fix, should work for all cursors now | Joost Peters | |
svn-id: r8338 | |||
2003-06-05 | fixed switch opcode | Oliver Kiehl | |
svn-id: r8337 | |||
2003-06-05 | fixed mouse cursor/transparency | Joost Peters | |
svn-id: r8336 | |||
2003-06-05 | make mouse move to middle of screen at start and let skystate initialize its ↵ | Robert Göffringmann | |
_objectList svn-id: r8335 | |||
2003-06-05 | fixed caching routines | Robert Göffringmann | |
svn-id: r8334 | |||
2003-06-05 | a little better | Paweł Kołodziejski | |
svn-id: r8333 | |||
2003-06-05 | fixed sprite drawing, added some mouse support and some logic routines. | Robert Göffringmann | |
svn-id: r8332 | |||
2003-06-05 | disabled mask for now | Paweł Kołodziejski | |
svn-id: r8331 | |||
2003-06-05 | fixed my last commit | Paweł Kołodziejski | |
svn-id: r8330 | |||
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski | |
svn-id: r8329 | |||
2003-06-05 | clarified comment | Max Horn | |
svn-id: r8328 | |||
2003-06-05 | Typo | Travis Howell | |
svn-id: r8327 | |||
2003-06-05 | Adjust default _subtitle values | Travis Howell | |
svn-id: r8326 | |||
2003-06-05 | Last commit should have been made simon1 only | Travis Howell | |
svn-id: r8325 | |||
2003-06-05 | Commit combined speech and subtitles patch | Travis Howell | |
Add support for nosubtitles config option svn-id: r8324 | |||
2003-06-05 | restricted check to V2, stupid mistake | Max Horn | |
svn-id: r8323 | |||
2003-06-05 | modified comment | Max Horn | |
svn-id: r8322 | |||
2003-06-05 | Regenerate strip table when loading | Max Horn | |
svn-id: r8321 | |||
2003-06-05 | fix for bug #749355 | Max Horn | |
svn-id: r8320 | |||
2003-06-05 | proper const cast | Max Horn | |
svn-id: r8319 | |||
2003-06-05 | Synchronize channels playing the same frequency. This prevents | Jochen Hoenicke | |
interference effects. svn-id: r8318 | |||
2003-06-05 | optimisation to blit rects in one shot when width=pitch=screenwidth | Bertrand Augereau | |
svn-id: r8317 | |||
2003-06-05 | The Full Throttle end credits (press "W" to skip to them) look much nicer | Torbjörn Andersson | |
if the blast texts are drawn before the blast objects. This may cause regressions, but if so perhaps we can fix them by conditionally making blast texts produce a charset mask? Blast objects already honors the charset mask, so the end result should be the same as if the object was drawn first and the text afterwards. svn-id: r8316 | |||
2003-06-05 | cleanup | Torbjörn Andersson | |
svn-id: r8315 | |||
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson | |
weren't working properly unless the entire screen was first marked as not dirty. I hope fixing that didn't break anything else. svn-id: r8314 | |||
2003-06-05 | Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors. | Torbjörn Andersson | |
This was noticeable in Full Throttle and Curse of Monkey Island, at least. I don't remember seeing it in The Dig. svn-id: r8313 | |||
2003-06-05 | fixed compilation for vc6 | Paweł Kołodziejski | |
svn-id: r8312 | |||
2003-06-05 | unmacro-ed and templated ABS, MIN & MAX | Bertrand Augereau | |
svn-id: r8311 | |||
2003-06-05 | did a bit of cleaning and added TODOs ;) | Bertrand Augereau | |
svn-id: r8310 | |||
2003-06-05 | use the global BaseCostumeRenderer instead of reinstancing it every time | Bertrand Augereau | |
svn-id: r8309 | |||
2003-06-05 | converted from struc to class and added a function to update _numStrips, ↵ | Bertrand Augereau | |
needed since we don't reinstantiate BCR all the time anymore svn-id: r8308 | |||
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it ↵ | Bertrand Augereau | |
every time svn-id: r8307 | |||
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ↵ | Max Horn | |
run & color <grmbl> svn-id: r8306 | |||
2003-06-05 | finished my drawBitmap optimisations | Max Horn | |
svn-id: r8305 | |||
2003-06-04 | some more cleanup | Max Horn | |
svn-id: r8304 | |||
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ↵ | Max Horn | |
preparations to merge NutRenderer and SmushFont svn-id: r8303 | |||
2003-06-04 | looks like a glitch? | Max Horn | |
svn-id: r8302 | |||
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as ↵ | Bertrand Augereau | |
CostumeRenderer, when features change, ie extremely rarely svn-id: r8301 | |||
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn | |
svn-id: r8300 | |||
2003-06-04 | fixed compilation for vc6 | Paweł Kołodziejski | |
svn-id: r8299 | |||
2003-06-04 | fix warning | Paweł Kołodziejski | |
svn-id: r8298 |