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2014-02-15AVALANCHE: Really use KeyCodes instead of ASCII values in Help.uruk
2014-02-15FULLPIPE: Implement sceneHandler09_startAuntie()Eugene Sandulenko
2014-02-14I18N: Update translation template from source codeThierry Crozat
2014-02-14FULLPIPE: Implement sceneHandler09_spitterClick()Eugene Sandulenko
2014-02-14VOYEUR: Set private some DATA variablesStrangerke
2014-02-14TOUCHE: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Use keycodes for hotkey handling.Johannes Schickel
2014-02-14TOON: Ignore hotkeys when *any* modifier is used.Johannes Schickel
This makes, for example, META+d also be ignored and not only CTRL+d etc.
2014-02-14TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵Johannes Schickel
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags.
2014-02-14AVALANCHE: Move/rename/implement SEU::titles().uruk
2014-02-14SDL: Add warning if "waveout" driver is being used for audio.D G Turner
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future.
2014-02-14AVALANCHE: Add ShootEmUp's skeleton.uruk
2014-02-14AVALANCHE: Don't use cctype in Help anymore.uruk
2014-02-14AVALANCHE: Get rid of continueHelp(), fix run().uruk
It was unnecessary to paint the whole screen black, we can just draw the first screen of Help immediately instead of that.
2014-02-14AVALANCHE: Implement mouse control in Help.uruk
2014-02-14AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function.uruk
2014-02-14AVALANCHE: Use keycodes instead of ASCII values in Help.uruk
2014-02-14IPHONE: Don't link against private framework GraphicsServices.Johannes Schickel
Nothing from that framework in specific is used, thus it's not required to link against it.
2014-02-14VOYEUR: Set private some variables and functionsStrangerke
2014-02-13FULLPIPE: More initializations in scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_winArcade()Eugene Sandulenko
2014-02-13VOYEUR: Remove useless fields in Events, some renamingStrangerke
2014-02-13VOYEUR: Some renaming in FilesStrangerke
2014-02-13NEWS: Fix typoStrangerke
2014-02-13HOPKINS: Fix bug that could cause the music to stop prematurelyTorbjörn Andersson
The SoundManager filled the sound handles with zeroes, which made the mixer confuse them with active sound handle zero. In my case, this happened to be the intro music, and the music was stopped when playWavSample() wrongly thought its sound handle was in use.
2014-02-13CGE: Add an option to toggle color blind mode from the launcherStrangerke
2014-02-13FULLPIPE: Enable scene09Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09()Eugene Sandulenko
2014-02-13FULLPIPE: Implement sceneHandler09_updateScreenCallback()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_updateCursor()Eugene Sandulenko
2014-02-13FULLPIPE: Plug scene09 inEugene Sandulenko
2014-02-13FULLPIPE: Further work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: Implement scene09_setupGrit()Eugene Sandulenko
2014-02-13FULLPIPE: Even more work on scene09_initScene()Eugene Sandulenko
2014-02-13FULLPIPE: More work on scene09_initScene()Eugene Sandulenko
2014-02-12AVALANCHE: Implement keyboard control in Help.uruk
2014-02-12AVALANCHE: Made comments ASCII friendlyTorbjörn Andersson
The comments I introduced earlier (previusly case labels) have been changed to avoid non-ASCII characters. The descriptions were taken from an ISO 8859-1 manual page.
2014-02-12AVALANCHE: Silence GCC warningsTorbjörn Andersson
Mainly, GCC complained about case labels having a value less than the minimum value for the type. Probably because character literals may be signed or unsigned, while _trigger is always unsigned.
2014-02-12AVALANCHE: Rename/implement rest of getMe().uruk
2014-02-12WINTERMUTE: Use game format for fallback font rendering.Johannes Schickel
BDF fonts got 32bit drawing support in ece8b7fb65402238ab7df896361a9cefe28b8897 Thus it is not necessary to draw onto a 16bit surface.
2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
This makes sure the default mode also works for OpenGL ES contexts.
2014-02-12OPENGL: Always support RGBA8888 (memory layout).Johannes Schickel
2014-02-12OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.Johannes Schickel
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths.
2014-02-12OPENGL: Use frac_t for cursor scaling.Johannes Schickel
2014-02-12OPENGL: Simplify shake offset application.Johannes Schickel
2014-02-12OPENGL: Use GLfloat for draw cooridnates in Texture.Johannes Schickel
2014-02-12OPENGL: Use signed types for mouse coordinates.Johannes Schickel
This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12OPENGL: Properly use signed types for cursor hotspot.Johannes Schickel
2014-02-12SDL: Add debugging code to output SDL video driver name being used.D G Turner
2014-02-12SDL: Add debugging code to output SDL audio driver name being used.D G Turner
This is to aid with investigation of bug #6510 - "SDL: Audio delay in daily builds" and similar future issues.