Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-15 | AVALANCHE: Really use KeyCodes instead of ASCII values in Help. | uruk | |
2014-02-15 | FULLPIPE: Implement sceneHandler09_startAuntie() | Eugene Sandulenko | |
2014-02-14 | I18N: Update translation template from source code | Thierry Crozat | |
2014-02-14 | FULLPIPE: Implement sceneHandler09_spitterClick() | Eugene Sandulenko | |
2014-02-14 | VOYEUR: Set private some DATA variables | Strangerke | |
2014-02-14 | TOUCHE: Use keycodes for hotkey handling. | Johannes Schickel | |
2014-02-14 | TOON: Use keycodes for hotkey handling. | Johannes Schickel | |
2014-02-14 | TOON: Ignore hotkeys when *any* modifier is used. | Johannes Schickel | |
This makes, for example, META+d also be ignored and not only CTRL+d etc. | |||
2014-02-14 | TOON: Do not use KeyState::hasFlags when only presence of any flag should be ↵ | Johannes Schickel | |
checked. hasFlags has the semantics to check whether *all* of the supplied flags are active. Toon looks like it rather wants to know whether any modifier is active and thus not use hasFlags. | |||
2014-02-14 | AVALANCHE: Move/rename/implement SEU::titles(). | uruk | |
2014-02-14 | SDL: Add warning if "waveout" driver is being used for audio. | D G Turner | |
This will help avoid bug reports like #6510 - "SDL: Audio delay in daily builds" in future. | |||
2014-02-14 | AVALANCHE: Add ShootEmUp's skeleton. | uruk | |
2014-02-14 | AVALANCHE: Don't use cctype in Help anymore. | uruk | |
2014-02-14 | AVALANCHE: Get rid of continueHelp(), fix run(). | uruk | |
It was unnecessary to paint the whole screen black, we can just draw the first screen of Help immediately instead of that. | |||
2014-02-14 | AVALANCHE: Implement mouse control in Help. | uruk | |
2014-02-14 | AVALANCHE: Simplify continueHelp(), move keyboard control to it's own function. | uruk | |
2014-02-14 | AVALANCHE: Use keycodes instead of ASCII values in Help. | uruk | |
2014-02-14 | IPHONE: Don't link against private framework GraphicsServices. | Johannes Schickel | |
Nothing from that framework in specific is used, thus it's not required to link against it. | |||
2014-02-14 | VOYEUR: Set private some variables and functions | Strangerke | |
2014-02-13 | FULLPIPE: More initializations in scene09 | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement sceneHandler09_winArcade() | Eugene Sandulenko | |
2014-02-13 | VOYEUR: Remove useless fields in Events, some renaming | Strangerke | |
2014-02-13 | VOYEUR: Some renaming in Files | Strangerke | |
2014-02-13 | NEWS: Fix typo | Strangerke | |
2014-02-13 | HOPKINS: Fix bug that could cause the music to stop prematurely | Torbjörn Andersson | |
The SoundManager filled the sound handles with zeroes, which made the mixer confuse them with active sound handle zero. In my case, this happened to be the intro music, and the music was stopped when playWavSample() wrongly thought its sound handle was in use. | |||
2014-02-13 | CGE: Add an option to toggle color blind mode from the launcher | Strangerke | |
2014-02-13 | FULLPIPE: Enable scene09 | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement sceneHandler09() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement sceneHandler09_updateScreenCallback() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement scene09_updateCursor() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Plug scene09 in | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Further work on scene09_initScene() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Implement scene09_setupGrit() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: Even more work on scene09_initScene() | Eugene Sandulenko | |
2014-02-13 | FULLPIPE: More work on scene09_initScene() | Eugene Sandulenko | |
2014-02-12 | AVALANCHE: Implement keyboard control in Help. | uruk | |
2014-02-12 | AVALANCHE: Made comments ASCII friendly | Torbjörn Andersson | |
The comments I introduced earlier (previusly case labels) have been changed to avoid non-ASCII characters. The descriptions were taken from an ISO 8859-1 manual page. | |||
2014-02-12 | AVALANCHE: Silence GCC warnings | Torbjörn Andersson | |
Mainly, GCC complained about case labels having a value less than the minimum value for the type. Probably because character literals may be signed or unsigned, while _trigger is always unsigned. | |||
2014-02-12 | AVALANCHE: Rename/implement rest of getMe(). | uruk | |
2014-02-12 | WINTERMUTE: Use game format for fallback font rendering. | Johannes Schickel | |
BDF fonts got 32bit drawing support in ece8b7fb65402238ab7df896361a9cefe28b8897 Thus it is not necessary to draw onto a 16bit surface. | |||
2014-02-12 | OPENGL/SDL: Default to RGBA8888 (memory layout). | Johannes Schickel | |
This makes sure the default mode also works for OpenGL ES contexts. | |||
2014-02-12 | OPENGL: Always support RGBA8888 (memory layout). | Johannes Schickel | |
2014-02-12 | OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats. | Johannes Schickel | |
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths. | |||
2014-02-12 | OPENGL: Use frac_t for cursor scaling. | Johannes Schickel | |
2014-02-12 | OPENGL: Simplify shake offset application. | Johannes Schickel | |
2014-02-12 | OPENGL: Use GLfloat for draw cooridnates in Texture. | Johannes Schickel | |
2014-02-12 | OPENGL: Use signed types for mouse coordinates. | Johannes Schickel | |
This adjusts for the fact that our event handling also uses signed coordinates. | |||
2014-02-12 | OPENGL: Properly use signed types for cursor hotspot. | Johannes Schickel | |
2014-02-12 | SDL: Add debugging code to output SDL video driver name being used. | D G Turner | |
2014-02-12 | SDL: Add debugging code to output SDL audio driver name being used. | D G Turner | |
This is to aid with investigation of bug #6510 - "SDL: Audio delay in daily builds" and similar future issues. |