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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-01-22
GOB: Another (?) non-blocking video flag
Sven Hesse
2011-01-22
VIDEO: Seek a video seek glitch
Sven Hesse
2011-01-22
VIDEO: Correctly correct the _blitMode 1/2 coordinate differences
Sven Hesse
2011-01-22
TOON: Fix Further Memory Leaks in Savegame Loading.
David Turner
2011-01-22
GOB: Don't mess with the break key in Urban Runner
Sven Hesse
2011-01-22
GOB: Urban: Save an empty sprite if necessary
Sven Hesse
2011-01-22
SCI: Changed the expensive and inaccurate floating-point divisions to integer...
Filippos Karapetis
2011-01-22
SCI: Code formatting
Filippos Karapetis
2011-01-22
COMMON: Update documentation of the MacResManager
Matthew Hoops
2011-01-22
TOON: Fix Uninitialized Memory Read During Cursor Animation on Load.
David Turner
2011-01-22
TOON: Fix for Memory Leak during Savegame Loading.
David Turner
2011-01-21
TOON: Fix Memory Leak when opening Inventory.
David Turner
2011-01-21
TOON: Bug #3153351 fixed with disappearing Drew
Sylvain Dupont
2011-01-21
TOON: Always reset video playback to lowRes when loading new movie
Sylvain Dupont
2011-01-21
SCI: Fix robot palette activation
Lars Skovlund
2011-01-21
TOON: Fix double declaration warning
Sylvain Dupont
2011-01-21
MOHAWK: Fix channelwood var getter 3, water flawing to temple elevator.
Bastien Bouclet
2011-01-21
MOHAWK: Implement Channelwood generic lever opcodes, and bridge opcodes
Bastien Bouclet
2011-01-21
TOON: Fix all the glitches in smacker video playback
Sylvain Dupont
2011-01-21
PARALLACTION: Minor Whitespace fixup in walk.cpp
David Turner
2011-01-21
SCI: Add comment for GK1 workaround.
Lars Skovlund
2011-01-21
SCI: Fix robot memory leak
Lars Skovlund
2011-01-21
MOHAWK: Implement kCSTimeEventRemoveItemFromInventory.
Alyssa Milburn
2011-01-21
MOHAWK: Fix disabling inventory features in CSTime.
Alyssa Milburn
2011-01-21
MOHAWK: Use the provided drag flags when dropping a feature.
Alyssa Milburn
2011-01-21
SCI: Fix GK1 breaking into the debugger when watching the intro
Lars Skovlund
2011-01-21
TOUCHE: Fixed Uninitialised Read in first call to ToucheEngine::res_loadBackd...
David Turner
2011-01-21
GOB: Urban: Fix saving/loading in the Secret Room screen
Sven Hesse
2011-01-21
GOB: Add support for saving true color sprites
Sven Hesse
2011-01-21
SCI: Partial robot support, currently disabled since it does not run
Lars Skovlund
2011-01-21
SOUND: Update which engines use what decoder
Matthew Hoops
2011-01-21
COMMON: Document which engines use DCL
Matthew Hoops
2011-01-21
MOHAWK: Add casts to remaining uses of ~0.
Alyssa Milburn
2011-01-21
MOHAWK: Implement CSTime big note display.
Alyssa Milburn
2011-01-21
GOB: Fix copypasta mistake
Sven Hesse
2011-01-21
GOB: Remove the now useless SaveConverter_v6
Sven Hesse
2011-01-21
GOB: Urban: Fix loading/saving in the Cemetary/Lab screens
Sven Hesse
2011-01-21
GOB: Make the Cemetary/Lab screen work correctly
Sven Hesse
2011-01-21
MOHAWK: Remove non-state uses of ~0 from CSTime.
Alyssa Milburn
2011-01-21
MOHAWK: De-hardcode CSTime font paths.
Alyssa Milburn
2011-01-21
MOHAWK: Fix two CSTime cursor shape/state checks.
Alyssa Milburn
2011-01-21
PARALLACTION: Fix Un-initialized Memory Errors and Leaks in Nippon Safes Amig...
David Turner
2011-01-21
MOHAWK: Add support for installer files from Riven and other Broderbund games
Matthew Hoops
2011-01-21
COMMON: Move SCI's DCL decompression code to common
Matthew Hoops
2011-01-21
MOHAWK: Added a FIXME and fixed a logic bug
Filippos Karapetis
2011-01-20
HUGO: Merge misc versions of display, intro and scheduler classes
Arnaud Boutonné
2011-01-20
GUI: Fix Memory Leak from PicButtonWidget _gfx Member.
David Turner
2011-01-20
HUGO: Close Memory Leak in TopMenu Surfaces.
David Turner
2011-01-20
MOHAWK: Add CSTime engine.
Alyssa Milburn
2011-01-20
MOHAWK: Add shared view code.
Alyssa Milburn
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