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2018-06-01SCUMM: Ensure pointer returned by getResourceAddress() is usableAdrian Frühwirth
In some cases the pointer returned is used directly without further error checking. As most instances already assert() in this case this commit simply adds asserts where missing and deemed appropriate.
2018-06-01I18N: Update translation (Finnish)jepael
Currently translated at 100.0% (973 of 973 strings)
2018-05-31SLUDGE: Move save game getter to StackHandlerSimei Yin
2018-05-31SLUDGE: Move stack size getter to struct StackHandlerSimei Yin
2018-05-31SLUDGE: Move copyStack() to struct VariableSimei Yin
2018-05-31SLUDGE: Move last stack finding function to struct VariableStackSimei Yin
2018-05-31SLUDGE: Move stack variable getter/setter to VariableStackSimei Yin
2018-05-31SLUDGE: Move FastArray getter to struct FastArrayHandlerSimei Yin
2018-05-31SLUDGE: Move fastarray functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move value getters to struct VariableSimei Yin
2018-05-31SLUDGE: Move add/comparison functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move costume functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move PersonAnimation functions into struct VariableSimei Yin
2018-05-31SLUDGE: Move text related functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move copyVariable to struct VariableSimei Yin
2018-05-31SLUDGE: Move save/loadVariable() to struct VariableSimei Yin
2018-05-31SLUDGE: Move SetVariable() into struct VariableSimei Yin
2018-05-31SLUDGE: Move unlinkVar into struct VariableSimei Yin
2018-05-31SLUDGE: Move createCString() with string toolsSimei Yin
2018-05-30XEEN: Correct scroll and music when signing into tavernPaul Gilbert
2018-05-30XEEN: Fix Direction Sense displayPaul Gilbert
2018-05-30XEEN: Stop re-rolling new character stats when some areas of screen clickedPaul Gilbert
2018-05-31I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (973 of 973 strings)
2018-05-31I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (973 of 973 strings)
2018-05-30XEEN: Properly reset subtitles when replaying cutscenesPaul Gilbert
2018-05-30I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (973 of 973 strings)
2018-05-30I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (973 of 973 strings)
2018-05-30SCUMM: HE: Mark Bink as engine dependencyEugene Sandulenko
2018-05-30CONFIGURE: Make Bink an engine dependencyCameron Cawley
2018-05-29SLUDGE: Move function/variable load/save functions to related filesSimei Yin
2018-05-29SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()Simei Yin
2018-05-29SLUDGE: Create constructor of Variable instead of initVarNewSimei Yin
2018-05-29SLUDGE: Move resource names to ResourceManagerSimei Yin
2018-05-29SLUDGE: Objectify FatalMsgManagerSimei Yin
2018-05-29SLUDGE: Split out function.h/cpp for upcoming refactoringSimei Yin
2018-05-29I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (973 of 973 strings)
2018-05-29DEVTOOLS: Remove vestige of TeX credits encodingTravis McKay
2018-05-29DEVTOOLS: Fix RTF credits encoding inconsistenciesTravis McKay
2018-05-29I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (973 of 973 strings)
2018-05-28COMMON: coding convention improvements for degree conversion funcsDavid Fioramonti
Removed whitespace before template keyword. Made template types camel case starting with lowercase.
2018-05-28I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (973 of 973 strings)
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (971 of 971 strings)
2018-05-28I18N: Add engines/game.cpp to list of files with translatable textThierry Crozat
2018-05-28I18N: Update translation (French)Purple T
Currently translated at 99.8% (970 of 971 strings)
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28GUI: Improve layout update for UnknownGameDialogThierry Crozat
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well.
2018-05-28GUI: Use ScrollContainerWidget in unknown game dialogThierry Crozat
This should fix issues when the text to display in the dialog is too big to fit on the screen.
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28GUI: Move UnknownGameDialog to guiThierry Crozat