Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Change sound stuff in Module2700 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2600 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2500 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2400 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module2200 | johndoe123 | |
- Add Entity::stopSound | |||
2013-05-08 | NEVERHOOD: Change sound stuff in Module2100 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1900 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1700 | johndoe123 | |
- Add Entity::setSoundVolume | |||
2013-05-08 | NEVERHOOD: Change sound stuff in Module1600 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1500 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1400 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1300 | johndoe123 | |
- Also fix a very stupid bug in AsScene1307Key which messed up the key moving animation | |||
2013-05-08 | NEVERHOOD: Change sound stuff in Module1200 | johndoe123 | |
2013-05-08 | NEVERHOOD: Change sound stuff in Module1100 | johndoe123 | |
- Implement Entity::isSoundPlaying | |||
2013-05-08 | NEVERHOOD: Change sound playing | johndoe123 | |
Sounds can now be loaded/played by an entity without declaring/initializing a SoundResource which is a little nicer. I implemented this so far for Module1000 only, rest will follow. | |||
2013-05-08 | NEVERHOOD: Move code from entity.h to new entity.cpp | johndoe123 | |
2013-05-08 | NEVERHOOD: Move more into the Klayman base class | johndoe123 | |
- Fix header from previous commit | |||
2013-05-08 | NEVERHOOD: Move Klayman teleporter appear/disappear animation code from the ↵ | johndoe123 | |
several subclasses to the base Klayman class; the code was equal except for the animation hashes | |||
2013-05-08 | NEVERHOOD: Rename more Klayman stuff (not much left :) | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix resource file reading by introducing ↵ | johndoe123 | |
SafeMutexedSeekableSubReadStream which locks a mutex during reads and also lock the same mutex in BlbArchive::load; loading resources while music is playing shouldn't mess up the file position now - Fix loading of non-existent resources (not elegant and not checked everywhere yet, the resource system is subject to a minor rewrite anyway) - Rename more Klayman stuff | |||
2013-05-08 | NEVERHOOD: Rename many Klayman functions/variables | johndoe123 | |
2013-05-08 | NEVERHOOD: Some work on the Klayman "idle" code (when the user doesn't do ↵ | johndoe123 | |
something for a certain time) - Fix startIdleAnimation and the Klayman update code which calls the idle code - Rename related variables/methods | |||
2013-05-08 | NEVERHOOD: Add destructor to AsScene2804BeamCoil | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix addSound in AsScene2609Water and add a destructor | johndoe123 | |
2013-05-08 | NEVERHOOD: Add sound lists to all modules which have them | johndoe123 | |
2013-05-08 | NEVERHOOD: Add most SoundMan remaining calls | johndoe123 | |
Except for those which need a sound hash array (later) | |||
2013-05-08 | NEVERHOOD: Implement the actual audio code | johndoe123 | |
Sounds and music play now in some scenes (I didn't change the comments to code in all modules yet) - Fix calcHash to ignore non-alphanumeric characters, this fixes at least one animation glitch (when inserting tapes into the player) - Move SoundResource to sound.cpp | |||
2013-05-08 | NEVERHOOD: More work on the SoundMan | johndoe123 | |
- Also changed all sound related function calls which are still TODO to the new names | |||
2013-05-08 | NEVERHOOD: Implement the SoundMan; no sound is played yet since the ↵ | johndoe123 | |
important code doesn't exist yet | |||
2013-05-08 | NEVERHOOD: Implement TextSurface, used in the save/load menus | johndoe123 | |
2013-05-08 | NEVERHOOD: Add support for shadow sprites, used only for the shadow of the ↵ | johndoe123 | |
car/vehicle thing | |||
2013-05-08 | NEVERHOOD: Add remaining scenes in Module2400 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2403 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2403 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2406 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2406 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2402 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2402 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module2400 | johndoe123 | |
- Implement Scene2401 | |||
2013-05-08 | NEVERHOOD: Add tables for Scene2401 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add commented out code (which is TODO) to Module2500 so I don't ↵ | johndoe123 | |
forget it later | |||
2013-05-08 | NEVERHOOD: Implement Scene2504 and add all car track scenes | johndoe123 | |
2013-05-08 | NEVERHOOD: Add car track tables for Module2500 | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with Module2500 | johndoe123 | |
- Implement Scene2501 - Add Scene::removeSprite | |||
2013-05-08 | NEVERHOOD: Add tables for Scene2501 | johndoe123 | |
2013-05-08 | NEVERHOOD: Add tables for Scene2803 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2803 | johndoe123 | |
- Also add "empty" constructor to DirtyBackground (used by that scene) | |||
2013-05-08 | NEVERHOOD: Add tables for Scene2812 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2812 | johndoe123 | |
2013-05-08 | NEVERHOOD: Implement Scene2822 | johndoe123 | |