aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2016-02-02POSIX: Make assureDirectoryExists create full path if needed.Johannes Schickel
2016-02-02POSIX: Factor directory creation code into its own function.Johannes Schickel
2016-02-01MAEMO: Update debian/changelogTarek Soliman
2016-02-02Merge pull request #659 from wjp/sword25_loadingWillem Jan Palenstijn
2016-02-02SWORD25: Remove now unused functionWillem Jan Palenstijn
2016-02-02SCI: Do not pass/use .data for mouse button typeMartin Kiewitz
2016-02-02SCI: Fix control/Fx keys not working anymoreMartin Kiewitz
2016-02-02SWORD25: Use more appropriate function for growing the stackWillem Jan Palenstijn
2016-02-02LAB: Fix loading rules from room 0Willem Jan Palenstijn
2016-02-01SHERLOCK: Silence GCC signed/unsigned warningTorbjörn Andersson
2016-02-01I18N: Update source code line numbers in po filesThierry Crozat
2016-02-01TOUCHE: Fix semi-intentional array overrunWillem Jan Palenstijn
2016-02-01Revert "TOUCHE: Fix buffer overrun. CID 1003934"Willem Jan Palenstijn
2016-02-01NEWS: Mention Labyrinth of Time supportEugene Sandulenko
2016-02-01AGI: change how menus are triggered on Non-PCMartin Kiewitz
2016-02-01AGI: Pass vm pointer directly to commandsMartin Kiewitz
2016-02-01AGI: Rename _game.lognum to _game.curLogicNrMartin Kiewitz
2016-02-01AGI: Change _game.exitAllLogics to booleanMartin Kiewitz
2016-02-01AGI: Remove _game.hasPrompt, no longer neededMartin Kiewitz
2016-02-01AGI: Remove old clockEnabled booleanMartin Kiewitz
2016-02-01AGI: Fix pause command effectively freezing gameMartin Kiewitz
2016-02-01SCI: Revert revert the keyboard handling changesMartin Kiewitz
2016-02-01AGI: Revert revert the keyboard handling changesMartin Kiewitz
2016-02-01AGI: Improve original save/load menusMartin Kiewitz
2016-02-01Merge pull request #657 from lordhoto/scumm-alt-xEugene Sandulenko
2016-01-31MAEMO: Package missing engine-data filesTarek Soliman
2016-01-31MAEMO: Split packaging of engine-data into multiple linesTarek Soliman
2016-01-31SHERLOCK: SS: Fix Settings dialog hotkeysPaul Gilbert
2016-02-01SDL: Don't mix our key code with SDL's.Johannes Schickel
2016-02-01AGI: Keyboard handling changeMartin Kiewitz
2016-02-01SCI: Revert ascii detection for key event handlingMartin Kiewitz
2016-02-01AGI: implement predictive dialogMartin Kiewitz
2016-01-31SHERLOCK: SS: Fix incorrect conversation lines display in German versionPaul Gilbert
2016-01-31NEWS: added a few more AGI detailsMartin Kiewitz
2016-01-31AGI: fix warningsMartin Kiewitz
2016-01-31AGI: Remove unused variableEugene Sandulenko
2016-01-31CREDITS: Walter is backEugene Sandulenko
2016-01-31AGI: Fix warningWillem Jan Palenstijn
2016-01-31CREDITS: RegenerateEugene Sandulenko
2016-01-31CREDITS: Added Martin to AGI engineEugene Sandulenko
2016-01-31NEWS: Mention AGI rewriteEugene Sandulenko
2016-01-31Merge pull request #654 from m-kiewitz/masterEugene Sandulenko
2016-01-31AGI: vol system setting gets sent to scriptsMartin Kiewitz
2016-01-31AGI: properly implement volume control + syncMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-31AGI: adjust getFlag(), setVar() and getVar()Martin Kiewitz
2016-01-31SHERLOCK: SS: fix another warningMartin Kiewitz
2016-01-31SHERLOCK: SS: fix warningsMartin Kiewitz
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2016-01-31AGI: VM Var code cleanupMartin Kiewitz