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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-02-02
POSIX: Make assureDirectoryExists create full path if needed.
Johannes Schickel
2016-02-02
POSIX: Factor directory creation code into its own function.
Johannes Schickel
2016-02-01
MAEMO: Update debian/changelog
Tarek Soliman
2016-02-02
Merge pull request #659 from wjp/sword25_loading
Willem Jan Palenstijn
2016-02-02
SWORD25: Remove now unused function
Willem Jan Palenstijn
2016-02-02
SCI: Do not pass/use .data for mouse button type
Martin Kiewitz
2016-02-02
SCI: Fix control/Fx keys not working anymore
Martin Kiewitz
2016-02-02
SWORD25: Use more appropriate function for growing the stack
Willem Jan Palenstijn
2016-02-02
LAB: Fix loading rules from room 0
Willem Jan Palenstijn
2016-02-01
SHERLOCK: Silence GCC signed/unsigned warning
Torbjörn Andersson
2016-02-01
I18N: Update source code line numbers in po files
Thierry Crozat
2016-02-01
TOUCHE: Fix semi-intentional array overrun
Willem Jan Palenstijn
2016-02-01
Revert "TOUCHE: Fix buffer overrun. CID 1003934"
Willem Jan Palenstijn
2016-02-01
NEWS: Mention Labyrinth of Time support
Eugene Sandulenko
2016-02-01
AGI: change how menus are triggered on Non-PC
Martin Kiewitz
2016-02-01
AGI: Pass vm pointer directly to commands
Martin Kiewitz
2016-02-01
AGI: Rename _game.lognum to _game.curLogicNr
Martin Kiewitz
2016-02-01
AGI: Change _game.exitAllLogics to boolean
Martin Kiewitz
2016-02-01
AGI: Remove _game.hasPrompt, no longer needed
Martin Kiewitz
2016-02-01
AGI: Remove old clockEnabled boolean
Martin Kiewitz
2016-02-01
AGI: Fix pause command effectively freezing game
Martin Kiewitz
2016-02-01
SCI: Revert revert the keyboard handling changes
Martin Kiewitz
2016-02-01
AGI: Revert revert the keyboard handling changes
Martin Kiewitz
2016-02-01
AGI: Improve original save/load menus
Martin Kiewitz
2016-02-01
Merge pull request #657 from lordhoto/scumm-alt-x
Eugene Sandulenko
2016-01-31
MAEMO: Package missing engine-data files
Tarek Soliman
2016-01-31
MAEMO: Split packaging of engine-data into multiple lines
Tarek Soliman
2016-01-31
SHERLOCK: SS: Fix Settings dialog hotkeys
Paul Gilbert
2016-02-01
SDL: Don't mix our key code with SDL's.
Johannes Schickel
2016-02-01
AGI: Keyboard handling change
Martin Kiewitz
2016-02-01
SCI: Revert ascii detection for key event handling
Martin Kiewitz
2016-02-01
AGI: implement predictive dialog
Martin Kiewitz
2016-01-31
SHERLOCK: SS: Fix incorrect conversation lines display in German version
Paul Gilbert
2016-01-31
NEWS: added a few more AGI details
Martin Kiewitz
2016-01-31
AGI: fix warnings
Martin Kiewitz
2016-01-31
AGI: Remove unused variable
Eugene Sandulenko
2016-01-31
CREDITS: Walter is back
Eugene Sandulenko
2016-01-31
AGI: Fix warning
Willem Jan Palenstijn
2016-01-31
CREDITS: Regenerate
Eugene Sandulenko
2016-01-31
CREDITS: Added Martin to AGI engine
Eugene Sandulenko
2016-01-31
NEWS: Mention AGI rewrite
Eugene Sandulenko
2016-01-31
Merge pull request #654 from m-kiewitz/master
Eugene Sandulenko
2016-01-31
AGI: vol system setting gets sent to scripts
Martin Kiewitz
2016-01-31
AGI: properly implement volume control + sync
Martin Kiewitz
2016-01-31
AGI: remove timer hack, implement in game timer
Martin Kiewitz
2016-01-31
AGI: adjust getFlag(), setVar() and getVar()
Martin Kiewitz
2016-01-31
SHERLOCK: SS: fix another warning
Martin Kiewitz
2016-01-31
SHERLOCK: SS: fix warnings
Martin Kiewitz
2016-01-31
AGI: getflag/setflag/etc. cleanup
Martin Kiewitz
2016-01-31
AGI: VM Var code cleanup
Martin Kiewitz
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