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2014-01-03FULLPIPE: Renames in class MovGraphReactEugene Sandulenko
2014-01-03VOYEUR: Tweaked vertical scroll area/rate for viewing mansionPaul Gilbert
2014-01-03VOYEUR: Workaround for original code causing crash after calling doEvidDisplayPaul Gilbert
2014-01-03VOYEUR: Fix loading of correct hotspot list in doInterfacePaul Gilbert
2014-01-03VOYEUR: Fix names of cursor variables in doInterfacePaul Gilbert
2014-01-03VOYEUR: Replaced original game mansion scrolling with a more effective onePaul Gilbert
The original had the cursor fixed in the middle of the screen, and scrolled the mansion view as the mouse moves. Since this doesn't really work for windowed mode nor tablets, I've replaced it with a new version that scrolls when the mouse cursor is near any edge of the screen
2014-01-03FULLPIPE: More work on MovGraph2::genMovement()Eugene Sandulenko
2014-01-03FULLPIPE: Add initial implementation of some sound-related functionsFilippos Karapetis
2014-01-03FULLPIPE: Some work on MovGraph2::genMovement()Eugene Sandulenko
2014-01-03AVALANCHE: refactor initVariables by reusing resetVariables(). That also ↵Strangerke
should fix CID 1109674
2014-01-03AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ↵Strangerke
it reusable
2014-01-03AVALANCHE: Move direction reset to Animation::resetVariables()Strangerke
2014-01-03TSAGE: Fix CID 1004060 - Logically dead codeStrangerke
2014-01-03TSAGE: R2R Demo - Add some more code specifically for R2R DemoStrangerke
2014-01-02VOYEUR: In progress work trying to fix doGossipPaul Gilbert
2014-01-03FULLPIPE: Fix flicker in scenes. Woo hoo!Eugene Sandulenko
2014-01-03FULLPIPE: Fix Background::addPictureObject()Eugene Sandulenko
2014-01-03FULLPIPE: Enable scene22. This completes the sceneEugene Sandulenko
2014-01-03FULLPIPE: Rename variables in scene22Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_stoolLogic()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_fromStool()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_handleDown() and smaller onesEugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene22_setBagState() and updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene22 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene22Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene20. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Renames in scene20Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler20_updateFlies()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler20()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene20_setExits()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene20 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene20Eugene Sandulenko
2014-01-02FULLPIPE: Confirmed constantsEugene Sandulenko
2014-01-02FULLPIPE: Enable scene36. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene36Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler36()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene36_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene36 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene36Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene30. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene30Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler30()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene30_updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene30_enablePass()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene30 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene30Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene31. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Rename vars in scene31Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler31_testCactus()Eugene Sandulenko