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2016-09-14FULLPIPE: Added debug mode to scene29Eugene Sandulenko
2016-09-14DM: Add DoorState enum, make use of itStrangerke
2016-09-14FULLPIPE: Added more debug tracing to scene29Eugene Sandulenko
2016-09-14FULLPIPE: Remove now unused BallChain classEugene Sandulenko
2016-09-14FULLPIPE: Fixed decoding of extra wide pictures. (transporter scene29)Eugene Sandulenko
2016-09-14ALL: Add gmon.out to .gitignoreLothar Serra Mari
2016-09-14NEWS/DE: Update NEUES; remove obsolete entriesLothar Serra Mari
2016-09-14DM: Add an enum (ViewFloor), enforce its use, fix a bug in the case of kDMEle...Strangerke
2016-09-13SHERLOCK: RT: Improved handling for journal scrollbarPaul Gilbert
2016-09-13OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManagerThierry Crozat
2016-09-13NEWS: Mentioned Amiga AmiUpdate feature. Sort ports alphabeticallyEugene Sandulenko
2016-09-13DM: Rename enum values in EventManStrangerke
2016-09-13NEWS: Remove Myst and Riven bug fixesBastien Bouclet
2016-09-13NEWS: Mention WinSparkle supportEugene Sandulenko
2016-09-13NEWS: Remove WAGE from the news since the engine is not supported yetEugene Sandulenko
2016-09-13BACKENDS: Provide an empty implementation for displayActivityIconOnOSD in Bas...Bastien Bouclet
2016-09-13DM: Silence some GCC warningsStrangerke
2016-09-13Merge pull request #824 from bgK/osdEugene Sandulenko
2016-09-13OSYSTEM: Remove the API allowing to draw to the OSD surface directlyBastien Bouclet
2016-09-13SDL: Switch the OpenGL renderer to use small textures to draw the OSDBastien Bouclet
2016-09-13SDL: Switch the surface renderer to use small surfaces for OSD drawingBastien Bouclet
2016-09-13CLOUD: Switch to the new OSD APIBastien Bouclet
2016-09-13OSYSTEM: Introduce a method allowing to draw a background activity iconBastien Bouclet
2016-09-13FULLPIPE: Simplified Dib clipping codeEugene Sandulenko
2016-09-13GUI: Fix a typo in the low resolution theme layoutsBastien Bouclet
2016-09-13FULLPIPE: Added more debug to scene29Eugene Sandulenko
2016-09-13FULLPIPE: Fix red ball handling in scene29Eugene Sandulenko
2016-09-13FULLPIPE: Clarified ball variable names in scene29Eugene Sandulenko
2016-09-13SDL: Add a fixme regarding the encoding of the string returned by getTextFrom...Bastien Bouclet
2016-09-13SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboardBastien Bouclet
2016-09-13GUI: Regenerate the built-in themeBastien Bouclet
2016-09-13DM: Get rif od SquareType, rename SquareMaskStrangerke
2016-09-12XEEN: Implement Music update methodPaul Gilbert
2016-09-12XEEN: Extra Adlib initialization during Music creationPaul Gilbert
2016-09-12XEEN: Implement Music playEffect methodPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-09-12DM: more renaming in DungeonManStrangerke
2016-09-12DM: Enforce the use of SoundModeStrangerke
2016-09-12DM: Rename some enums in DungeonManStrangerke
2016-09-12DM: Change the declaration of addEventStrangerke
2016-09-12FULLPIPE: Fix bal shooting logic in scene29Eugene Sandulenko
2016-09-12DM: Enforce the use of Cell enum, some renamingStrangerke
2016-09-12DM: Use SensorEffect in two functionsStrangerke
2016-09-12DM: Make use of Common::String in menusPrintSpellFailureMessageStrangerke
2016-09-12DM: Avoid null pointer dereferencing in unlinkThingFromListStrangerke
2016-09-12DM: Fix potential divide by zeroStrangerke
2016-09-12DM: Fix a couple of string manipulations into fix-sized bufferStrangerke
2016-09-12DM: Rename leftover variableStrangerke
2016-09-12FULLPIPE: Initial conversion of BallChain to Array in scene29Eugene Sandulenko
2016-09-12DM: Add partial fix to drawing explosionsBendegúz Nagy