Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-14 | TOLTECS: Fix operator order (pre-decrement instead of post-decrement) | Filippos Karapetis | |
A typo in commit 98fa064. Thanks to LordHoto for pointing that out | |||
2013-05-14 | TOLTECS: Fix bug #3613032 - "TOLTECS: Crash during peace pipe coughing scene" | Filippos Karapetis | |
Check for the end of the movie resource before buffering more audio chunks. This avoids reading past the end of the movie resource. Also, clean up some movie related checks | |||
2013-05-13 | I18N: Regenerate translations data file | Thierry Crozat | |
2013-05-13 | I18N: Update Swedish translation (from patch #3613226) | Thierry Crozat | |
2013-05-13 | DOC: Update Swedish README (from patch #3613219) | Thierry Crozat | |
2013-05-12 | PEGASUS: Fix going left initially in the globe game | Matthew Hoops | |
2013-05-13 | HOPKINS : Added a lines debugger command | sylvaintv | |
2013-05-12 | HOPKINS: Use different colors for displaying hotspot zones | Strangerke | |
2013-05-12 | CONFIGURE: Fix 16bit test for Dreamcast | Marcus Comstedt | |
The Dreamcast backend is called "dc", not "dreamcast". | |||
2013-05-12 | HOPKINS: Clean debug channels, add Pathfinding traces | Strangerke | |
2013-05-11 | GUI: Update Roland GS description in MT-32 tab | tcarey | |
Clarified the Roland GS settings. The current description is only partially accurate and confusing at best. | |||
2013-05-11 | SCUMM: Clean-up of Roland GS code | tcarey | |
1. Remove _sc55 bool. All Roland GS-capable devices have MT-32 sound/drum maps, so they should always be used when _enable_gs is set. 2. Always enable _native_mt32 if Roland GS mode is selected. I don't know why I never did this originally, since _enable_gs is automatically disabled for SCUMM v6+ games that use General MIDI tracks instead of MT-32 music. 3. Set master tune for GS devices to 442.0kHz. This is the master tune setting for the MT-32. | |||
2013-05-11 | HOPKINS: Courtesy of SylvainTV - Fix long diagonals to bottom left and right | Strangerke | |
2013-05-11 | QUEEN: Fix bug #3612408 - "QUEEN: Can't quit from ScummVM while ending cutscene" | Filippos Karapetis | |
We now check if the engine should quit in the loop of the end credits animation | |||
2013-05-11 | AGI: Fix bug #3600733 - "AGI FANMADE: function slowing down game" | Filippos Karapetis | |
We now only test for events in testKeypressed() without updating the game cycle at all (NAGI doesn't update the game cycle either). This fixes the slowdowns in some animations where have.key() is issued, like Manannan's lightnings in the intro of KQ3 and the bullets in the intro of PQ1 | |||
2013-05-11 | AGI: Remove obsolete TODO | Filippos Karapetis | |
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415 | |||
2013-05-11 | HOPKINS: Fix bug #3613068 - Detection of Hopkins Russian | Strangerke | |
2013-05-10 | I18N: Patch #3612991: "Update for Russian (ru_RU) translation of ScummVM" | Eugene Sandulenko | |
2013-05-10 | HOPKINS: Added a zones debugger command | Paul Gilbert | |
2013-05-08 | NEVERHOOD: Fix member var initializations | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix deletes in SpriteResource::unload() and ↵ | johndoe123 | |
ResourceMan::purgeResources() | |||
2013-05-08 | NEVERHOOD: Fix issues in the save/load screens | johndoe123 | |
- Add virtual keyboard support in save/load screens | |||
2013-05-08 | NEVERHOOD: Move module files to own subdirectory | johndoe123 | |
2013-05-08 | Merge branch 'master' | Willem Jan Palenstijn | |
2013-05-08 | NEVERHOOD: Fix some logic bugs and minor changes | johndoe123 | |
- Fix video speed in the very last scene (Scene1317) - Fix back door not opening in Scene1401 - Fix projector not moving in Scene1402 - Fix projector not appearing in Scene1403 - Fix wrong Klaymen walking in Scene2205 - Fix wrong scene change in Module2300 - Fix symbols not appearing in Scene3011 - Define out some remaining logic debug code - Remove some obsolete comments - Reduce debug output - Use a List instead of an Array when building the microtiles rectangles | |||
2013-05-08 | NEVERHOOD: Update todo.txt | johndoe123 | |
2013-05-08 | NEVERHOOD: Work on the save/load/delete menus | johndoe123 | |
- Rename WidgetScene to GameStateMenu - Merge common code from the save/load/delete into GameStateMenu | |||
2013-05-08 | NEVERHOOD: Add game-internal savegame delete menu | johndoe123 | |
- Rename Widget::addSprite to Widget::initialize | |||
2013-05-08 | NEVERHOOD: Changed the save/load menu to allow gaps in saved games to ↵ | johndoe123 | |
simplify game deletion | |||
2013-05-08 | NEVERHOOD: Fix GUI options and game copyright | johndoe123 | |
2013-05-08 | NEVERHOOD: Support game loading from launcher/command line | johndoe123 | |
2013-05-08 | NEVERHOOD: Merge some code in the save/load menus | johndoe123 | |
2013-05-08 | NEVERHOOD: Add Y-flipping to unpackSpriteNormal | johndoe123 | |
2013-05-08 | NEVERHOOD: Delete all sound/music items on exit | johndoe123 | |
- Minor cleanup | |||
2013-05-08 | NEVERHOOD: Add Screen::saveParams and Screen::restoreParams, called when ↵ | johndoe123 | |
etnering/leaving the menu | |||
2013-05-08 | NEVERHOOD: Don't allow main menu until _canRequestMainMenu is set | johndoe123 | |
- Clean up GameModule | |||
2013-05-08 | NEVERHOOD: Implement game-internal savegame overwrite query screen | johndoe123 | |
- Rename and reorder fields in the Klaymen class | |||
2013-05-08 | NEVERHOOD: Change Klaymen idle callbacks from method pointers to integers ↵ | johndoe123 | |
and evaluate these in a new method enterIdleAnimation | |||
2013-05-08 | NEVERHOOD: Rename stuff in the Klaymen class | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove unneeded braces | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove objectPriority and surfacePriority parameters from the ↵ | johndoe123 | |
Klaymen class constructor since they always have the same value (1000) | |||
2013-05-08 | NEVERHOOD: Add support for loading/saving games with the game's own menu | johndoe123 | |
- Add LoadGameMenu class | |||
2013-05-08 | NEVERHOOD: Implement restart functionality (from both main menu and game logic) | johndoe123 | |
- Some minor cleanup | |||
2013-05-08 | NEVERHOOD: Rename "Klayman" to "Klaymen" (the correct name of the game's hero) | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix Module1300::createScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Rework the sound system | johndoe123 | |
- Move code from the manager classes to the sound/music classes | |||
2013-05-08 | NEVERHOOD: Don't load a DataResource if the same data is already loaded; ↵ | johndoe123 | |
this fixes a nasty bug in several scenes which use message lists from a DataResource | |||
2013-05-08 | NEVERHOOD: Minor renaming and cleanup | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename SceneInfo2700 to TrackInfo | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove more old TODOs | johndoe123 | |