Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-18 | SCI: Add comments to plane code | Colin Snover | |
2016-02-18 | SCI: Increase LRU resource cache for SCI32 games | Colin Snover | |
A single picture in SCI32 is often larger than the 256KiB limit, meaning that the cache is useless for these games -- which is bad, because the renderer works directly off raw resource data so it must be decompressed and in-cache for rendering performance to be acceptable. | |||
2016-02-18 | SCI: Fix broken LRU debugging | Colin Snover | |
2016-02-18 | SCI: Implement templated drawing subroutines | Colin Snover | |
2016-02-18 | SCI: Add short-lived kSetFontRes kernel function | Colin Snover | |
kSetFontRes didn't exist in SCI2, showed up in SCI2.1early, then was replaced with kFont subop 1 in SCI2.1mid. | |||
2016-02-18 | SCI: WIP GfxText32 code | Colin Snover | |
This at least prevents SQ6 from crashing when going into the introduction | |||
2016-02-18 | SCI: Build kernel table for ScrollWindow and stub seen functions | Colin Snover | |
Signatures in subops table are correct for length but unknown types are marked as . instead of the correct type. | |||
2016-02-18 | SCI: Remove wrong comments in kernel.h and break apart logical sections | Colin Snover | |
2016-02-18 | SCI: Fix palette equality check | Colin Snover | |
2016-02-18 | SCI: Implement accurate renderer architecture for SCI32 | Colin Snover | |
2016-02-18 | COMMON: Add convenience method to Common::Rational for 1:1 ratios | Colin Snover | |
For SCI engine games, ratios may not be normalised and so to avoid extra scaling, there needs to be a way to simply check whether a ratio is 1:1. | |||
2016-02-18 | COMMON: Add methods for inserting and erasing with iterators | Colin Snover | |
This provides improved feature parity to Common::List and is used in SCI32 engine. | |||
2016-02-18 | AGI: Add missed comma | Eugene Sandulenko | |
2016-02-18 | AGI: Apple IIgs time delay override MH1 completed | Martin Kiewitz | |
+ Disable hide.mouse for MH1 Apple IIgs | |||
2016-02-18 | OPENPANDORA: Fix op-pnd target when no TERM is set. | Johannes Schickel | |
2016-02-18 | METAENGINE: Hint the compiler that we intentionally ignore pollEvents() ↵ | Eugene Sandulenko | |
return value | |||
2016-02-18 | WAGE: Safety check on parsing main game file | Eugene Sandulenko | |
2016-02-18 | WAGE: Plug memory leak | Eugene Sandulenko | |
2016-02-18 | WAGE: Plug memory leak | Eugene Sandulenko | |
2016-02-18 | WAGE: Safer string concatenation | Eugene Sandulenko | |
2016-02-18 | WAGE: Initialize class variables | Eugene Sandulenko | |
2016-02-18 | AGI: Apple IIgs time delay override KQ4 completed | Martin Kiewitz | |
2016-02-17 | AGI: Make SQ2 Apple IIgs get a AGI 2.917 equivalent and not 2.936 | Martin Kiewitz | |
Solves the priority issues at the end, because the set.pri.base call is now rejected by us. The IIgs interpreter seems to feature 177 kernel calls, but the last few are not what we expect them to be. It seems set.pri.base was discard.sound for this interpreter. It seems it was cleaned up for kq4. That one actually uses dynamic priority bands and it's working properly. Fixes bug #7034 | |||
2016-02-17 | SDL: Work around bug #7038 by limiting mode reset to Win32. | Johannes Schickel | |
Bug is: "IRIX: X BadMatch when trying to start any 640x480 game". 40e019efd45a02261a7dbc69ceaa9188d8c7a269 introduced resetting the pixel depth when unloading modes for SDL output. This was required to make mode listing for OpenGL work on Win8+. This causes issues on non-Win32 platforms though. SDL might not give us a valid a pixel depth, causing the resetting to fail. A particular example is X11 on IRIX, when only 16bit output modes work. Initially SDL tells us that the pixel depth is 32bit. Trying to set this up causes a crash though. Since there is no way to validate SDL's return value, we simply limit the reset to platforms where it is actually required, i.e. Win32. | |||
2016-02-17 | AMIGAOS: Fix native build breakage caused by indented comments in amigaos.mk. | Johannes Schickel | |
As pointed out by Raziel^. | |||
2016-02-17 | AMIGAOS: Fix 'amigaosdist' for in-tree builds on AmigaOS. | Hubert Maier | |
AmigaOS's Rexx interpreter seems to have problems with './' in the path to the Rexx script. We work around this by copying it to the cwd and using it from there. Manual merge of PR #669 "AMIGAOS: Fix amigaos.mk to make the rexx script work on local builds". | |||
2016-02-16 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-16 | I18N: Update Basque translation | Mikel Iturbe Urretxa | |
2016-02-16 | WAGE: Implement sound decoder | Eugene Sandulenko | |
2016-02-16 | WAGE: Moved Sound class definition to sound.h | Eugene Sandulenko | |
2016-02-16 | WAGE: Moved sound code stubs to sound.cpp | Eugene Sandulenko | |
2016-02-16 | SHERLOCK: RT: Only see German Sharp-S char as printable | Martin Kiewitz | |
And not the full 0xE0 -> 0xFF range Fixes bug #7042 | |||
2016-02-16 | AGI: Added comment about artificial delay sq2 scene | Martin Kiewitz | |
2016-02-16 | AGI: Set.pri.base comments added (Apple IIgs KQ3+SQ2) | Martin Kiewitz | |
For KQ3 the calls are currently blocked b/c interpreter version For SQ2 they aren't, which causes a few priority issues at the end | |||
2016-02-16 | WAGE: Enable required menu items to allow game restart | Eugene Sandulenko | |
2016-02-16 | WAGE: Started post-gameover code implementation | Eugene Sandulenko | |
2016-02-16 | WAGE: Remove debug code | Eugene Sandulenko | |
2016-02-16 | WAGE: Fix random direction choosing logic | Eugene Sandulenko | |
2016-02-16 | AGI: Added console command to disable automatic saves | Martin Kiewitz | |
Helps creating various saved games for Mixed Up Mother Goose | |||
2016-02-16 | AGI: Change how VM timer vars are handled | Martin Kiewitz | |
Instead of directly converting play time to VM timer vars, we only adjust VM timer vars according to play time seconds delta. This is needed for at least Mixed Up Mother Goose. The game sets the VM "second" variable to 0 and then uses it for syncing the text to the songs. We even adjust second calculation, so that the timing should always be the same and not depend on basically luck (seconds may wrap right after setting it, because internal cycles counter is not changed). | |||
2016-02-15 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-15 | I18N: Fix encoding for Czech translation | Thierry Crozat | |
The file was using UTF-8 instead of ISO-8859-2. | |||
2016-02-15 | CONFIGURE: Update host alias for raspberrypi for new toolchain. | Johannes Schickel | |
On request of Vanfanel. | |||
2016-02-15 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-15 | I18N: Fix language code for Swedish | Jakub Wilk | |
The language code for Swedish is "sv", not "se". | |||
2016-02-15 | I18N: Fix country code for Denmark | Jakub Wilk | |
The country code for Denmark is DK, not DA. | |||
2016-02-15 | WAGE: Added Midnight Snack and Time Bomb detection | Eugene Sandulenko | |
2016-02-15 | WAGE: Fix input string after script execution | Eugene Sandulenko | |
2016-02-15 | WAGE: Added Magic Rings detection | Eugene Sandulenko | |
2016-02-15 | WAGE: Move detection tables to separate file | Eugene Sandulenko | |