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2014-07-24CGE2: Implement checkSaySwitch() and add/fix connected code.uruk
2014-07-24CGE2: Set speech only/text only/both modes according to Launcher options.uruk
2014-07-23CGE2: Move inventory system's functions from cge2_main.cpp to inventory.cpp.uruk
2014-07-23CGE2: Move toolbar's functions from cge2_main.cpp to toolbar.cpp.uruk
2014-07-23CGE2: Increase readability of code connected to music switch.uruk
2014-07-23CGE2: Keep music setting in sync with the Launcher.uruk
2014-07-23CGE2: Add MidiPlayer::syncVolume() call to checkSounds().uruk
2014-07-23CGE2: Updgrade checkSaySwitch().uruk
2014-07-23CGE2: Add and implement checkSounds() and checkMusicSwitch().uruk
2014-07-23CGE2: Use nullptr instead of NULL in switchColorMode().uruk
2014-07-23CGE2: Implement switchMusic():uruk
2014-07-22CGE2: Reimplement checkSaySwitch().uruk
2014-07-22CGE2: Unstub CommandHandler::runCommand().uruk
2014-07-22CGE2: Change call order of checkSoundHandle().uruk
2014-07-22CGE2: Add and use Sound::checkSoundHandle().uruk
2014-07-22CGE2: Fix error introduced by previous commit.uruk
2014-07-22CGE2: Fix snSound().uruk
2014-07-22CGE2: Rename _commandStat to _soundStat.uruk
2014-07-21CGE2: Remove Spare::locate(char *file), since it's not used anymore.uruk
2014-07-21CGE2: Rework loading of sprites from file.uruk
2014-07-21CGE2: Fix the issue of loading sprites with changed _ref.uruk
2014-07-18CGE2: Rework snSetRef().uruk
2014-07-18CGE2: Silence GCC warnings.uruk
2014-07-17CGE2: Use locate instead() of take() in CGE2Eninge::locate().uruk
2014-07-17CGE2: Add destructor to Hero().uruk
2014-07-17CGE2: Initialize _wideSpace in InfoLine's constructor.uruk
2014-07-17CGE2: Use locate() instead of take() where possible.uruk
2014-07-17CGE2: Smaller revision regarding Spare.uruk
2014-07-17CGE2: Get rid of _sprite.uruk
2014-07-17CGE2: Fix memory leak regarding Sprite::ghost().uruk
2014-07-15CGE2: Rework getText() so it works nicely with offUse().uruk
2014-07-15CGE2: Add Hero::contract().uruk
2014-07-15CGE2: Try a different approach regarding _dim.uruk
2014-07-15CGE2: Some rework in snailStrangerke
2014-07-15CGE2: Implement snRoom().uruk
2014-07-15CGE2: Fix the intro animation.uruk
2014-07-15CGE2: Get rid of _mode.uruk
2014-07-15CGE2: Remove unnecessary comment from sceneUp().uruk
2014-07-15CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;uruk
2014-07-14CGE2: Unstub CommandHandler::reset().uruk
2014-07-14CGE2: Unstub showTitle().uruk
2014-07-14CGE2: Remove unused classes from vga13h.uruk
2014-07-14CGE2: Unstub movie().uruk
2014-07-14CGE2: Remove unnecessary comment from ~Vga().uruk
2014-07-09CGE2: Silence a GCC warning, reduce the scope of a variableStrangerke
2014-07-09CGE2: Hook handling of F10 into the Keyboard::getKey().uruk
2014-07-09CGE2: Remove unnecessary stub from Keyboard's constructor.uruk
2014-07-09CGE2: Set widespace for Inf text, update first line of info text in CGE.SAYStrangerke
2014-07-09CGE2: Implement the keyboard handlerStrangerke
2014-07-09CGE2: Remove unnecessary stub from loadHeroes().uruk