Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-02 | Cleanup | Travis Howell | |
svn-id: r14435 | |||
2004-08-02 | move static vars to private members | Jonathan Gray | |
svn-id: r14434 | |||
2004-08-02 | Opcode BD is stopObjectCode() in HE games. | Travis Howell | |
svn-id: r14433 | |||
2004-08-02 | Missed a line | Travis Howell | |
svn-id: r14432 | |||
2004-08-02 | init _arraySlot | Travis Howell | |
svn-id: r14431 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-02 | Allow SAGA engine to be disabled. | Travis Howell | |
svn-id: r14429 | |||
2004-08-01 | Clean up Script class a bit; add get/set functions | Joost Peters | |
svn-id: r14428 | |||
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko | |
leakage in the engine. svn-id: r14427 | |||
2004-08-01 | rename load() to loadMap() | Joost Peters | |
svn-id: r14426 | |||
2004-08-01 | create Script class from SCRIPT_* and ScriptModule | Joost Peters | |
svn-id: r14425 | |||
2004-08-01 | move SDATA_* into seperate class | Joost Peters | |
svn-id: r14424 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-08-01 | Pass SagaEngine object to Anim and ActionMap objects | Eugene Sandulenko | |
svn-id: r14422 | |||
2004-08-01 | Remove unneeded code | Eugene Sandulenko | |
svn-id: r14421 | |||
2004-08-01 | init _gfx in a less hacky manner | Jonathan Gray | |
svn-id: r14420 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | prune uneeded code | Jonathan Gray | |
svn-id: r14418 | |||
2004-08-01 | Oh the beauty of stack based objects: they free themselves automatically, so ↵ | Max Horn | |
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417 | |||
2004-08-01 | move sceneproc.cpp/h into scene.cpp/h | Jonathan Gray | |
svn-id: r14416 | |||
2004-08-01 | try to stop the abuse of MemoryReadStream (ie actually delete the memory ↵ | Jonathan Gray | |
when we're done with it) svn-id: r14415 | |||
2004-08-01 | init some member vars | Jonathan Gray | |
svn-id: r14414 | |||
2004-08-01 | More tweaks | Eugene Sandulenko | |
svn-id: r14413 | |||
2004-08-01 | oops | Eugene Sandulenko | |
svn-id: r14412 | |||
2004-08-01 | Yet more proper memory free'ing | Eugene Sandulenko | |
svn-id: r14411 | |||
2004-08-01 | More correct Anim destructor | Eugene Sandulenko | |
svn-id: r14410 | |||
2004-08-01 | Initialize Anim object properly. | Eugene Sandulenko | |
svn-id: r14409 | |||
2004-08-01 | Correct default settings used by COMI | Travis Howell | |
Allow object_labels config option in COMI svn-id: r14408 | |||
2004-08-01 | Even more array code cleanup | Max Horn | |
svn-id: r14407 | |||
2004-08-01 | More array code cleanup | Max Horn | |
svn-id: r14406 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-08-01 | Add symbolic names for the array types, which makes the code easier to ↵ | Max Horn | |
read/understand (note that array types != res types) svn-id: r14404 | |||
2004-08-01 | Cleanup & enhanced error messages | Max Horn | |
svn-id: r14402 | |||
2004-08-01 | Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first ↵ | Max Horn | |
oponent); this would be suitable for the 0.6.x branch, too... svn-id: r14401 | |||
2004-08-01 | Forgot to implement destructor for ActionMap | Eugene Sandulenko | |
svn-id: r14400 | |||
2004-08-01 | Objectize actionmap.cpp | Eugene Sandulenko | |
svn-id: r14399 | |||
2004-07-31 | Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry ↵ | Max Horn | |
Statue)) svn-id: r14398 | |||
2004-07-31 | Extended CVAR_RegisterFunc with callback object parameter. | Eugene Sandulenko | |
Got rid of static structure in animation.cpp svn-id: r14397 | |||
2004-07-31 | isGlobInMemory == isResourceLoaded | Max Horn | |
svn-id: r14396 | |||
2004-07-31 | Objectize render.cpp | Eugene Sandulenko | |
svn-id: r14395 | |||
2004-07-31 | Rename some more functions to fit our naming rules | Eugene Sandulenko | |
svn-id: r14394 | |||
2004-07-31 | Fix warning (static functions are source/object file local; declaring them ↵ | Max Horn | |
in a header makes no sense anyway :-) svn-id: r14393 | |||
2004-07-31 | Auto convert old Simon 1/2 targets | Travis Howell | |
svn-id: r14392 | |||
2004-07-31 | Objectize image.cpp | Eugene Sandulenko | |
svn-id: r14391 | |||
2004-07-31 | Add xref.txt to saga module, though it's empty. | Eugene Sandulenko | |
svn-id: r14390 | |||
2004-07-31 | no longer needed | Jonathan Gray | |
svn-id: r14389 | |||
2004-07-31 | merge animation.h and animation_mod.h into a class | Jonathan Gray | |
svn-id: r14388 | |||
2004-07-31 | enable SAGA engine by default | Jonathan Gray | |
svn-id: r14387 | |||
2004-07-31 | update comment to relfect reality | Jonathan Gray | |
svn-id: r14386 | |||
2004-07-31 | remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes | Jonathan Gray | |
svn-id: r14385 |