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2010-01-23Added some skeleton code for kPalVary()Filippos Karapetis
2010-01-23kSetSynonyms is really parser related, but it's an empty function in games wi...Filippos Karapetis
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
2010-01-23Cleanup. (And along with it add some additional asserts).Johannes Schickel
2010-01-23Fix build broken with r47480.Johannes Schickel
2010-01-23Separated the parser codeFilippos Karapetis
2010-01-23Paranoia change: add some explicit terminating 0 after some strncpy uses.Johannes Schickel
2010-01-23Tools - Replace some more headers by standard headersArnaud Boutonné
2010-01-23Amiga SCI1 games had signed sound data. Fixes PQ3 AmigaFilippos Karapetis
2010-01-23Tools - Use standard headerArnaud Boutonné
2010-01-23Added song manipulation debug commands: songinfo, startsound, togglesound and...Filippos Karapetis
2010-01-23Disabled the unused resource loading code for the unsupported QT MIDI format,...Filippos Karapetis
2010-01-23Get rid of FLAG_LOOPMax Horn
2010-01-23Get rid of deprecated makeRawDiskStream variants; rename deprecated makeRawMe...Max Horn
2010-01-23Cleanup raw looping codeMax Horn
2010-01-23Let the 8SVX code directly instantiate a SubLoopingAudioStreamMax Horn
2010-01-23Fix (?) looping in IFF FORM-8SVX dataMax Horn
2010-01-23cleanupMax Horn
2010-01-23Update HE version for Dutch Windows demo of Freddi Fish 4.Travis Howell
2010-01-23sfx_init_flags is not used in the new sound codeFilippos Karapetis
2010-01-23SCI: SCI0 games have a grey titlebarMartin Kiewitz
2010-01-23SCI: separate fix function for kDrawControl rectsMartin Kiewitz
2010-01-23Update comments.Travis Howell
2010-01-23Fix regressions, only the Amiga CD32 version of Simon the Sorcerer 1 used sig...Travis Howell
2010-01-23Get rid of two more FLAG_LOOP instancesMax Horn
2010-01-23AGOS: Further unify code related to compressed soundMax Horn
2010-01-23AGOS: Fix memory leak in Sound::loadSfxTableMax Horn
2010-01-23AGOS: Turn BaseSound::makeAudioStream into a pure virtual methodMax Horn
2010-01-23AGOS: Unify code related to compressed soundMax Horn
2010-01-23AGOS: Get rid of FLAG_LOOP usageMax Horn
2010-01-23AGOS: Start to refactor sound handlingMax Horn
2010-01-22AGOS: Add FIXME for a memory leakMax Horn
2010-01-22AGOS: cleanupMax Horn
2010-01-22AGOS: Rearrange sound code a bitMax Horn
2010-01-22Replace header by a standard headerArnaud Boutonné
2010-01-22Get rid of kGameTypeAdibouUnknown (which is a mix of other versions), and Add...Arnaud Boutonné
2010-01-22Update copyright string to show current yearArnaud Boutonné
2010-01-22SCI: dont swap coordinates on rects when both are "wrong", will fix button pl...Martin Kiewitz
2010-01-22SCI: restoring r47412, we were right all along but this "hack" was done on th...Martin Kiewitz
2010-01-22SCI: reverting r47412, change was incorrect and also resulted in broken anima...Martin Kiewitz
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
2010-01-22SCI: removed error inside Menu::mouseFindMenuItemSelection, instead returning 0Martin Kiewitz
2010-01-22SCI: draw a black line under menubar when menu is active (effectively for jon...Martin Kiewitz
2010-01-22Clarify that all blocks of raw audio data are assumed to come from malloc()Max Horn
2010-01-22cleanup, typosMax Horn
2010-01-22SCUMM: Get rid of some redundant enum vals in iMuse digitialMax Horn
2010-01-22Fixed typos (thanks to salty-horse)Filippos Karapetis
2010-01-22Reset the value of _resetOnPause when a song is loaded/unloadedFilippos Karapetis
2010-01-22- The reverb value is now obtained from the music driverFilippos Karapetis
2010-01-22Mark Audio::FLAG_LOOP as deprecated.Johannes Schickel