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2009-10-18fixed long standing bug with empty messages being processedVladimir Menshakov
2009-10-18Re-enabled the speed throttler for SCI1.1 games again, as disabling it makes ...Filippos Karapetis
2009-10-18SCI/newgui: kDrawStatus now does BitsShow() a little earlier, so rect wont ge...Martin Kiewitz
2009-10-18Added a sanity check in kStrAt()Filippos Karapetis
2009-10-18better actor positioningVladimir Menshakov
2009-10-18Limited the speed throttler in kAnimate to work on SCI0-SCI1. SCI1.1 games se...Filippos Karapetis
2009-10-17LOL: this (hopefully) fixes a minor glitch that might occur when using the fr...Florian Kagerer
2009-10-17Fix memory leak.Johannes Schickel
2009-10-17Fix valgrind warning.Johannes Schickel
2009-10-17Removed the obsolete and bitrotted testing code for the old SCI GUIFilippos Karapetis
2009-10-17Removed obsolete/resolved FIXMEFilippos Karapetis
2009-10-17SCI: Add FIXMEWillem Jan Palenstijn
2009-10-17SCI: kStrAt added fixme commentMartin Kiewitz
2009-10-17SCI/newgui: kDisplay restoreUnder completedMartin Kiewitz
2009-10-17SCI/newgui: SciGuiAnimate::updateScreen() completedMartin Kiewitz
2009-10-17TUCKER: fix several issues in ending sequences (tracker item #2872355 - Minor...Gregory Montoir
2009-10-17SCI/newgui: setup default transition, also dont setup transition if no transi...Martin Kiewitz
2009-10-17SCI: Fix delete/delete[] mismatchWillem Jan Palenstijn
2009-10-17SCI/newgui: SciGuiTransitions fixed fadeInMartin Kiewitz
2009-10-17SCI: Fix delete/free mismatchesWillem Jan Palenstijn
2009-10-17SCI/newgui: fix bug in kCanBeHere, fixes sq4 intro roger hanging not fallingMartin Kiewitz
2009-10-17SCI/newgui: set amiga palette immediately at game start and stop kPalette/ani...Martin Kiewitz
2009-10-17SCI/newgui: SciGuiTransitions::doit will warn about missing blackout-transitionsMartin Kiewitz
2009-10-17SCI/newgui: Transitions - include terminator into blackoutTransitionsIDs tableMartin Kiewitz
2009-10-17Silence gcc warnings.Matthew Hoops
2009-10-17Include common/endian.h for SWAP_BYTES_32. Should fix compile on BE systems.Matthew Hoops
2009-10-17SCI: kAnimate comment added about qfg3Martin Kiewitz
2009-10-17SCI/newgui: Inserted comment about sq4 intro problemMartin Kiewitz
2009-10-17SCI/newgui: SciGuiTransitions now supports blackout flag as well (used in e.g...Martin Kiewitz
2009-10-17SCI/newgui: SciGuiTransitions now all transitions are supported, blackout fla...Martin Kiewitz
2009-10-17Started moving some of the old GUI code inside /gui32Filippos Karapetis
2009-10-17Made find_unused_pixel() take the transparency mask into account, notMarcus Comstedt
2009-10-17Update the Dreamcast iconJordi Vilalta Prat
2009-10-17SCI/newgui: menuPort gets id 0xFFFF assigned, fixes kq5 mouse coordinationMartin Kiewitz
2009-10-17Added a new console command, "play_video", which can play a SEQ or AVI fileFilippos Karapetis
2009-10-16Reverted an accidental change in the last commitFilippos Karapetis
2009-10-16Moved sci_ffs() inside iterator.cpp, the only place where it's actually used,...Filippos Karapetis
2009-10-16SCI/newgui: WindowManager change so that WinMgrPort will get 0 and picWind wi...Martin Kiewitz
2009-10-16SCI/newgui: defined unused signal flagsMartin Kiewitz
2009-10-16SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove ...Martin Kiewitz
2009-10-16Override getAudioLag() in the AviDecoder (blatantly borrowed from the Smacker...Matthew Hoops
2009-10-16Hide the mouse cursor when showing a videoFilippos Karapetis
2009-10-16Converting AVIPlayer into a class that inherits from VideoDecoder and adapt S...Matthew Hoops
2009-10-16Fix for bug #2874489 - "SCI: Larry 3 crashes at startup"Filippos Karapetis
2009-10-16SCI/newgui: SciGuiTransitions - removed debug delayMartin Kiewitz
2009-10-16SCI/newgui: SciGuiTransitions now supports diagonal rolls as well (includes b...Martin Kiewitz
2009-10-16PSP palette fix for bsword1: fixed cache coherency issueYotam Barnoy
2009-10-16SCI/newgui: changed commentMartin Kiewitz
2009-10-16SCI/newgui: addToPic priority issue fixed (lsl5 dream sequences)Martin Kiewitz
2009-10-16SEQ full frames which don't cover the whole screen width are handled correctl...Filippos Karapetis