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2020-01-07XEEN: Fix crash in WOXCD Deep Mine AlphaPaul Gilbert
2020-01-07SCI32: Add GK2 subtitle patch compatibilitysluicebox
Fixes #9677, #11282
2020-01-08PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 86.5% (2386 of 2757 strings)
2020-01-08DIRECTOR: Invert button on mouse downEugene Sandulenko
2020-01-07GRAPHICS: Fix screen shake x/y offsets scalingathrxx
The x and y offsets need to be scaled the same way as the rest of the screen output.
2020-01-07KYRA: (LOK) - implement FM-TOWNS specific screen shakeathrxx
(the FM-TOWNS version has a better shake animation)
2020-01-07KYRA: (EOB/PC98) - fix music fadeoutathrxx
(irrelevant to the game, since this function isn't used, but I like to fix it nonetheless)
2020-01-07GRAPHICS: FONTS: Improved visuals for generated bold fontsEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Fix memory overrideEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Fix warningsEugene Sandulenko
2020-01-07DIRECTOR: LINGO: Fix warningsEugene Sandulenko
2020-01-07GRAPHICS: MACGUI: Generate bold font substitutes in MacFontManagerEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Implement generation of bold fontsEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Made scaling form MacFONT as a stepEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Use better algorithm for MacFONT scaling added debug outputEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Fix BDF font scalingEugene Sandulenko
2020-01-07GRAPHICS: MACGUI: Use regular slant as font substitutesEugene Sandulenko
2020-01-07SCI32: Ignore invalid GK2 audio maps in all versionssluicebox
Fixes #11014, #11270
2020-01-06SCI32: Fix GK2 Gerde missing messagesluicebox
2020-01-06KYRA: (LOK) - fix shakeScreenathrxx
This has become too fast for modern systems and needs an extra delay. Otherwise the screen shake won't be actually noticed. There seem to be other issues with shakeScreen outside the Kyra code that have to be addressed separately (improper scaling of the shake offsets).
2020-01-06DIRECTOR: Plug memory leak in CastEugene Sandulenko
2020-01-06IMAGE: Fix potential memory leaksEugene Sandulenko
2020-01-06COMMON: Fix reading beyond array pointers in toString()Eugene Sandulenko
2020-01-06DIRECTOR: LINGO: Clarify the control flowEugene Sandulenko
2020-01-06DIRECTOR: Plug memory leakEugene Sandulenko
2020-01-06DIRECTOR: Fix switch statementEugene Sandulenko
2020-01-06DIRECTOR: Improved text flags processingEugene Sandulenko
2020-01-06DIRECTOR: Moved TransitionType to types.hEugene Sandulenko
2020-01-06PRINCE: I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (2757 of 2757 strings)
2020-01-06PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 86.0% (2370 of 2757 strings)
2020-01-06DIRECTOR: LINGO: Clarified keywords present in D3.1Eugene Sandulenko
2020-01-05Re-enable highres game engines for gcw0 hostscraigsc
2020-01-05DIRECTOR: LINGO: Remove unnecessary warningEugene Sandulenko
2020-01-05GRAPHICS: MACGUI: Generate MacText surface for empty textsEugene Sandulenko
2020-01-05DIRECTOR: Improved code for Frame::renderText()Eugene Sandulenko
2020-01-05GRAPHICS: MACGUI: Fix text height for one line textsEugene Sandulenko
2020-01-05New location for the Soundfont file (official location was moved)craigsc
2020-01-05SCI32: Fix VMDPlayer not leaving last framesluicebox
Applies _leaveLastFrame logic from VMDPlayer::closeComposited() to VMDPlayer::closeOverlay() where it was missing. Fixes bug #11299 in GK2
2020-01-05Reverted an old commit that disabled fluidsynth for gcw0craigsc
2020-01-05GUI: Fix the SaveLoadDialog with the lowres layoutsBastien Bouclet
The thumbnail layout element is not available in the lowres layouts. Issue introduced by c0d8b6d9fc73abc8de4575686e0776e3468d37b2. Fixes #11304.
2020-01-05DIRECTOR: Fix bitmap pitch for 1bpp images in v4Scott Percival
2020-01-05DIRECTOR: Fix bitmap sprite positioningScott Percival
2020-01-04SCI32: Fix GK2 Game-over plane prioritysluicebox
Fixes bug #11298
2020-01-05DIRECTOR: Fix rounded rect radiusScott Percival
2020-01-05DIRECTOR: Extend sprite line size to 3-bitScott Percival
2020-01-05DIRECTOR: Re-add strange colour mapping for v3 and belowScott Percival
2020-01-05DIRECTOR: Fix solid fill shapesScott Percival
2020-01-04Configured OPK to sit under the emulators section instead of the games ↵craigsc
section since this felt like a better place.
2020-01-05DIRECTOR: LINGO: Fix grammar for 'the entities' with idEugene Sandulenko
2020-01-05DEVTOOLS: Make encode-macbinray script more robustEugene Sandulenko