Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-04 | SCUMM: Fix sfx resource unlocking in AD player. | Johannes Schickel | |
2014-06-04 | SCUMM: Move notes into SFX channel structure in AD player. | Johannes Schickel | |
2014-06-04 | SCUMM: Further SFX note related cleanup in AD player. | Johannes Schickel | |
2014-06-04 | SCUMM: Only keep music data variable for music around in AD code. | Johannes Schickel | |
2014-06-04 | SCUMM: Introduce symbolic names for channel/note states in AD code. | Johannes Schickel | |
2014-06-04 | SCUMM: Slight cleanup in SFX register code in AD player. | Johannes Schickel | |
2014-06-04 | SCUMM: Small cleanup in SFX note setup in AD code. | Johannes Schickel | |
2014-06-03 | MADS: Fix for reverse sprite cycles | Paul Gilbert | |
2014-06-03 | SCI32: fix crash during gabriel knight intro | Martin Kiewitz | |
2014-06-03 | FULLPIPE: More worj on MctlLadder::doWalkTo() | Eugene Sandulenko | |
2014-06-03 | PEGASUS: Use KP7 and KP9 as alternative keys for the item drawers | Matthew Hoops | |
Based on a patch by Keith Kaisershot (blitter) | |||
2014-06-02 | GROOVIE: Add sanity checks and range limits to copyRect opcode param. | D G Turner | |
This prevents segfault crashes in "The 11th Hour" when you open the Gamebook palmtop from the top of the screen. The opcode needs some work on the changes from 7th Guest, but this will prevent crashes while this is being worked on. | |||
2014-06-02 | SCI: comment typo fix | Martin Kiewitz | |
2014-06-02 | SCI: fix saving in mother goose sci0 (bug #6486) | Martin Kiewitz | |
2014-06-02 | GROOVIE: Only compile ROQ when groovie2 is enabled | Matthew Hoops | |
2014-06-02 | FULLPIPE: Add missing parameter to Movement::calcSomeXY() | Eugene Sandulenko | |
2014-06-02 | FULLPIPE: More work on MctlLadder::doWalkTo() | Eugene Sandulenko | |
2014-06-02 | MADS: Implement actions for scene 804 | Paul Gilbert | |
2014-06-01 | MADS: Fix for dialog when getting vase | Paul Gilbert | |
2014-06-01 | MADS: Fix for climbing in penthouse window | Paul Gilbert | |
2014-06-01 | MADS: Fix for getting bottle | Paul Gilbert | |
2014-06-01 | MADS: Fix for getting Id card | Paul Gilbert | |
2014-06-01 | MADS: Fix for getting fishing line | Paul Gilbert | |
2014-06-01 | PEGASUS: Stop using num lock for a way to open the inventory drawer | Matthew Hoops | |
2014-06-01 | MADS: Fixes for giving batteries to Hermin | Paul Gilbert | |
2014-06-01 | GROOVIE: Switch to 32bpp only in groovie2 | Matthew Hoops | |
Needed for alpha | |||
2014-06-01 | GROOVIE: Fix various roq glitches | Matthew Hoops | |
They should now all decode correctly | |||
2014-06-01 | GROOVIE: Switch roq decoding to do YUV decoding on codebook load | Matthew Hoops | |
2014-06-01 | GROOVIE: Remove groovie2 8bpp mode | Matthew Hoops | |
It didn't work properly, it's not what the original did, and spooky mode needs to be implemented completely differently | |||
2014-06-01 | MADS: Fixes for recharging durafail batteries | Paul Gilbert | |
2014-06-01 | MADS: Fix calculating dimensions for dynamic hotspots | Paul Gilbert | |
2014-06-01 | MADS: Use correct article for throwing items over fence | Paul Gilbert | |
2014-06-01 | MADS: Default new games to hard mode | Paul Gilbert | |
2014-06-02 | SCI: fix regression introduced by 480x300 commit | Martin Kiewitz | |
fix EGA graphic corruption | |||
2014-06-01 | MADS: Fix for native disappearing in scene 205 | Paul Gilbert | |
2014-06-01 | MADS: Fix teleporters to correctly show code rather than room number | Paul Gilbert | |
2014-06-02 | COMMON: Use float constants in DCT code. | Johannes Schickel | |
Makes the DCT code use constants of type float in expressions which only use type float values otherwise. This silences some floating point conversion warnings in the DCT code. | |||
2014-06-02 | SCI: Silence double to float conversion warning. | Johannes Schickel | |
2014-06-02 | COMMON: Some formatting fixes in RDFT code. | Johannes Schickel | |
2014-06-02 | COMMON: Use float constants in RDFT code. | Johannes Schickel | |
We use float types in variables, thus also use them for constants. Silences some conversion warnings. | |||
2014-06-02 | COMMON: Make Rad<->Deg conversion use float constants. | Johannes Schickel | |
Since we take a float parameter and return a float value we will also just work on float values all the way. This silences some float conversion warnings. | |||
2014-06-02 | SWORD25: Use float constant values in expressions which result in float. | Johannes Schickel | |
This silences some float conversion warnings. | |||
2014-06-02 | MOHAWK: Use float constants in Myst code. | Johannes Schickel | |
This silences some float conversion warnings. | |||
2014-06-02 | AVALANCHE: Make GraphicManager::drawArc code consistently use float. | Johannes Schickel | |
I use float over double here because all the changing values were already stored in variables of type float. This also silences some float conversion warnings. | |||
2014-06-02 | BBVS: Use floating point constants of type float. | Johannes Schickel | |
2014-06-02 | BBVS: Silence double->float conversion warning. | Johannes Schickel | |
This might not be obvious to a C++ developer, but we use C's sin which is *always* double. Thus, sin will return a double and therefore some compilers might warn about this conversion. | |||
2014-06-01 | SCI: Add missed usage of AD_LISTEND in detection entry. | D G Turner | |
2014-06-01 | MADS: Fix for making explosives in room 411 | Paul Gilbert | |
2014-06-01 | SCI: Add Ecoquest I detection entry from bug #6599. | D G Turner | |
2014-06-01 | SCI: Add Hoyle 2 DOS detection entry from bug #6598. | D G Turner | |