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2016-10-04FULLPIPE: Added debugging to interaction codeEugene Sandulenko
2016-10-04FULLPIPE: Fix crash on reentering scene27.Eugene Sandulenko
The scene destructor will take care of the allocated bats.
2016-10-04I18N: Regenerate translations.datEugene Sandulenko
2016-10-04I18N: Update Ukrainian translationEugene Sandulenko
2016-10-04I18N: Regenerate all translation files, updating the mailing list addressEugene Sandulenko
2016-10-04I18N: Regenerate POT fileEugene Sandulenko
2016-10-04I18N: Change scummvm-devel mailing list for POT file generationEugene Sandulenko
2016-10-04I18N: Regenerate translations.datEugene Sandulenko
2016-10-04I18N: Updated Russian translationEugene Sandulenko
2016-10-03I18N: Regenerate translations.datLothar Serra Mari
2016-10-03I18N: Update Hungarian translationLothar Serra Mari
Submitted by goodoldgeorge in patch #9599, thank you!
2016-10-03SDL: Switch to full screen updates when the OSD is transparentBastien Bouclet
Previous releases also did full screen updates for transparent OSD messages. There should be no performance regression with that regard. Computing smaller update rects is non trivial, but should be looked into if performance is an issue for OSD icons. Fixes #9598
2016-10-02FULLPIPE: Scene11: Fix non-swinging swingRetro-Junk
2016-10-02FULLPIPE: Scene11: Rewrite scene handler in a sane wayRetro-Junk
2016-10-02FULLPIPE: More corrections to scene logic in scene11Eugene Sandulenko
2016-10-02MOHAWK: Fix compilationLothar Serra Mari
2016-10-02I18N: Regenerate translations.datLothar Serra Mari
2016-10-02I18N: Update German translationLothar Serra Mari
2016-10-02I18N: Update translations templateLothar Serra Mari
2016-10-02MOHAWK: Enable translations for 'game is paused' stringLothar Serra Mari
2016-10-02FULLPIPE: Restore original swing logic in scene11Eugene Sandulenko
2016-10-02FULLPIPE: Scene11: Preserve Dude's state during swing updateRetro-Junk
2016-10-02FULLPIPE: Implement MotionController::enableLinks()Eugene Sandulenko
2016-10-02FULLPIPE: Fix Grandma positioning in scene14Eugene Sandulenko
2016-10-02FULLPIPE: Fix code formattingEugene Sandulenko
2016-10-02FULLPIPE: Improve collision detection in scene06Eugene Sandulenko
2016-10-02FULLPIPE: Fix ball collision detection in scene14Eugene Sandulenko
2016-10-02FULLPIPE: Center mouse cursor on startupEugene Sandulenko
2016-10-02FULLPIPE: Fix crash on reenter to scene37Eugene Sandulenko
2016-10-02FULLPIPE: Fix tube logic on scene37Eugene Sandulenko
2016-10-01TITANIC: Fix setting pointers in RawSurface::moveXPaul Gilbert
2016-10-01TITANIC: Fix checking for transparency surfaces in blitRect methodsPaul Gilbert
2016-10-01TITANIC: Change copyPixel to not be a virtual methodPaul Gilbert
2016-10-01TITANIC: Finished transBlitRect methodPaul Gilbert
2016-10-01FULLPIPE: Rebames in scene37Eugene Sandulenko
2016-10-01FULLPIPE: Clarify MovGraphLink flags variable typeEugene Sandulenko
2016-10-01TITANIC: changePixel is now copyPixel, in progress transparenc blittingPaul Gilbert
2016-10-01SCI32: Make kNumCels error more detailedColin Snover
2016-10-01SCI32: Fix crash when trying to interrogate bartender in GK1Colin Snover
2016-10-01SCI32: Stub kGraphColin Snover
This kernel call exists only in SCI2 and is a null subroutine. It is called at the beginning of GK1.
2016-10-01FULLPIPE: Fix logic in scene25. Now Dude can return backEugene Sandulenko
2016-10-01FULLPIPE: Further selection to cursor handling in scene25Eugene Sandulenko
2016-10-01SCI32: Use selector lookup in Torin script patch instead of magic numbersColin Snover
2016-10-01SCI32: Fix signature of kString(ArraySetElements) to allow 0 argsColin Snover
2016-10-01SCI32: Fix interrogation screen crash in GK1Colin Snover
2016-10-01FULLPIPE: Fix cursor handling in scene25Eugene Sandulenko
2016-10-01FULLPIPE: Scene14: Fix ball gameRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix pool level validationRetro-Junk
2016-10-01FULLPIPE: Scene26: Fix valves interactionRetro-Junk
2016-10-01FULLPIPE: Fix MctlGraph::getNearestLinkRetro-Junk