Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-08 | DS: Prevent OSystem destructor from deleting _savefileManager | Max Horn | |
2011-06-08 | BACKENDS: cleanup | Max Horn | |
2011-06-08 | BACKENDS: Add OSystem::resetGraphicsScale() default implementation | Max Horn | |
2011-06-08 | COMMON: Add headers needed for delete calls. | Alyssa Milburn | |
2011-06-08 | Merge pull request #44 from fingolfin/modular-osystem | Max Horn | |
Modularize OSystem some more | |||
2011-06-08 | AGI: Numeric Keypad Control in Predictive Dialog (Bug #3309376) | D G Turner | |
In AGI games, the numeric keypad is used as an alias for cursor keys to allow stationary and 8 directional input, but while the predictive dialog is open, this is more sensibly mapped to numeric input to allow use of the predictive input on desktop ports. | |||
2011-06-08 | AGI: Fix Engine Exit While Predictive Dialog Is Open. | D G Turner | |
2011-06-08 | AGI: Fix Broken Predictive Text Input. | D G Turner | |
This was a regression introduced by 4b2f92b5e56a1fc273c8c8d2e69b747f938ea92f (r55135) | |||
2011-06-07 | AUDIO: improved warnings in detectDevice() | athrxx | |
Silent fallback would occur if the user expressly selected a formerly available audio device which now has become unavailable (switched off, disconnected, no longer compiled in, etc.). A warning dialogue will now be displayed, before the fallback takes place. | |||
2011-06-07 | AUDIO: Remove tabs from comment spacing | Matthew Hoops | |
2011-06-07 | AUDIO: Clarify makeAACStream() usage | Matthew Hoops | |
So we don't have anyone calling the function or attempting to make the AAC code seekable or anything crazy like that. | |||
2011-06-07 | N64: Use OSystem's _fsFactory slot | Max Horn | |
2011-06-07 | IPHONE: Use OSystem's _fsFactory slot | Max Horn | |
2011-06-07 | WINCE: Use OSystem's _fsFactory slot | Max Horn | |
2011-06-07 | WINCE: Remove dead code | Max Horn | |
2011-06-07 | BACKENDS: All backends use _savefileManager now, adapt OSystem accordingly | Max Horn | |
2011-06-07 | DS: Use OSystem::_savefileManager slot | Max Horn | |
2011-06-07 | BACKENDS: All backends use _timerManager now, adapt OSystem accordingly | Max Horn | |
2011-06-07 | WINCE: Add FIXME for timer code (maintainer notified) | Max Horn | |
2011-06-07 | WII: Use OSystem's 'slots' for timer/savefile manager | Max Horn | |
2011-06-07 | PSP: Use OSystem's 'slots' for timer/savefile manager | Max Horn | |
2011-06-07 | PS2: Use OSystem's 'slots' for timer/savefile manager | Max Horn | |
2011-06-07 | N64: Use OSystem's 'slots' for timer/savefile manager | Max Horn | |
2011-06-07 | IPHONE: Use OSystem's 'slots' for timer/savefile manager | Max Horn | |
2011-06-07 | DS: Use OSystem's 'slot' for timer manager | Max Horn | |
2011-06-07 | ANDROID: Use OSystem's 'slots' for timer/savefile manager & fsfactory | Max Horn | |
2011-06-07 | DC: Use OSystem's 'slots' for timer/savefile manager & fsFactory | Max Horn | |
2011-06-07 | BACKENDS: Move more 'manager slots' from ModularBackend to OSystem | Max Horn | |
2011-06-07 | OPENPANDORA: Remove some dead code | Max Horn | |
2011-06-07 | SCI: Add more debug output to AmigaMac sound driver | Walter van Niftrik | |
2011-06-07 | DISTS: Update XCode workspace | Julien | |
The workspace was broken by 39076ef9722529d80fef. This reverts it to the previous revision and reapplies the changes: - change UNIX to POSIX - remove mpeg2 support And adds the following changes: - add missing files to the workspace - enable translation support - silence multi-character constant warning | |||
2011-06-07 | Merge pull request #43 from Littleboy/testbed-cleanup | Max Horn | |
Testbed engine cleanup | |||
2011-06-07 | TESTBED: Fix GFXtests::HSVtoRGB() and caller | Julien | |
- update passed values and not local variables when s == 0 - initialize r, g, b values in palette rotation test instead of passing unitialized variables | |||
2011-06-07 | TESTBED: Specialize call to enable() in MidiTestSuite constructor | Julien | |
2011-06-07 | TESTBED: Cleanup boolean use in enable() function for fs and midi tests | Julien | |
2011-06-07 | TESTBED: Update some switch constructs for better control flow handling | Julien | |
2011-06-07 | TESTBED: Rename error variable to err (was hiding error() symbol) | Julien | |
2011-06-07 | TESTBED: Remove dead code, unused arguments and unreferenced symbols | Julien | |
2011-06-07 | TESTBED: Add const modifiers to some parameters/functions | Julien | |
2011-06-07 | JANITORIAL: Unbreak building with --disable-translation | eriktorbjorn | |
I don't know if there is more code that can be removed when disabling translations, but this is the obvious obstacle. | |||
2011-06-07 | IPHONE: Fix a typo, fix compilation (hopefully) | Sven Hesse | |
2011-06-07 | SCI: Use Sound debug channel in AmigaMac sound driver. | Walter van Niftrik | |
2011-06-06 | I18N: Update translations from template | Thierry Crozat | |
2011-06-06 | I18N: Update template file from source code | Thierry Crozat | |
2011-06-06 | I18N: Make some OSD messages translatable | Thierry Crozat | |
2011-06-06 | I18N: Update translations from template | Thierry Crozat | |
2011-06-06 | OSYSTEM: displayMessageOnOSD() now accepts non-ASCII strings | Thierry Crozat | |
It should now accept strings encoded using the current TranslationManaged charset (e.g. translated text). | |||
2011-06-06 | GRAPHICS: Add kLocalizedFont in FontManager | Thierry Crozat | |
This makes it easy to get a localized font for the current TranslationManager charset if one has been loaded. It tries first to find one for the BigGUI or GUI fonts and then looks for any acceptable font. Also only use lower case font name for the FontManager HashMap. This is to avoid issues with the case when looking for a font by its name. There was for example an issue for font helvB12 that is named helvb12 in the scummmodern theme. | |||
2011-06-06 | GRAPHICS: Move genLocalizedFontFilename() to FontManager class | Thierry Crozat | |
It was defined in ThemeEngine class , but I moved it to make it possible to use localized font in other places. | |||
2011-06-06 | GRAPHICS: Get rid of kSODFont (ScummFont) | Thierry Crozat | |
OSD is now using the kGUIFont instead. The main advantage is that the kGUIFont can be used for translated text while only ASCII characters were present in ScummFont. |