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2007-07-19Fix for bug #1754613 - ITE: crashes using compressed audio. The digital ↵Filippos Karapetis
music information was missing from the ITE versions that did not originally include digital music svn-id: r28141
2007-07-18The SFX resource for the IHNM demo is differentFilippos Karapetis
svn-id: r28138
2007-07-17forgot about drascula.vcprojPaweł Kołodziejski
svn-id: r28133
2007-07-17added english and spanish version of drascula detectionPaweł Kołodziejski
svn-id: r28132
2007-07-17Implemented FR #1754616 - "GUI: Add option to delete games using the "Del" Key"Filippos Karapetis
svn-id: r28131
2007-07-17added engine stubs code for Drascula gamePaweł Kołodziejski
svn-id: r28130
2007-07-17Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵Filippos Karapetis
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129
2007-07-17Possible fix for bug 1754613, part 2: changed the way compressed digital ↵Filippos Karapetis
music is detected svn-id: r28127
2007-07-17Possible fix for bug 1754613. It's now possible to have an uncompressed ↵Filippos Karapetis
music.rsc file when the rest of the data files are compressed svn-id: r28126
2007-07-16Porting DS word completion keyboard changes from branch0-10-0.Neil Millstone
svn-id: r28125
2007-07-16Word completion code that uses predictive dictionary ported from branch0-10-0Neil Millstone
svn-id: r28124
2007-07-16Add Bear Stormin'Eugene Sandulenko
svn-id: r28121
2007-07-16Add Japanese 3DO version of fbpack.Travis Howell
svn-id: r28119
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵Kari Salminen
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114
2007-07-15Added FIXME comments regarding use of AudioStream::openStreamFileMax Horn
svn-id: r28112
2007-07-15Fixed sound factory messup caused by my previous commitMax Horn
svn-id: r28111
2007-07-15Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data ↵Max Horn
which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway) svn-id: r28110
2007-07-15Added new Mac SCUMM MD5, tracker #1749232Max Horn
svn-id: r28108
2007-07-15Refactored selectCharacter so that menu code doesn't need auxiliary buffer ↵Nicola Mettifogo
kBit2 anymore. svn-id: r28106
2007-07-15To loop a music track forever, the number of loops is set to 0Filippos Karapetis
svn-id: r28105
2007-07-15ITE: looping of compressed digital music is now done by the respective ↵Filippos Karapetis
compressed streams themselves svn-id: r28104
2007-07-15Screen update is no more triggered automatically when performing full ↵Nicola Mettifogo
screen-size blits on Front buffer. Menu code has been changed accordingly to retain consistency. svn-id: r28097
2007-07-15Changed some additions to += as Python supports that operator (Didn't ↵Kari Salminen
realize that before). svn-id: r28096
2007-07-15Enabled menus in some old AGI games (released in 1986) which did not have ↵Filippos Karapetis
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095
2007-07-15ITE: Music looping works now with compressed digital music. However, there's ↵Filippos Karapetis
still a small pause when a track restarts svn-id: r28082
2007-07-14Fixed compilation.Torbjörn Andersson
svn-id: r28078
2007-07-14ITE: Fixed some more incorrect dots on dialog buttonsFilippos Karapetis
svn-id: r28077
2007-07-14ITE: Fixed some of the incorrectly drawn dots of the menu buttonsFilippos Karapetis
svn-id: r28076
2007-07-14Renamed a variable, so that it makes more senseFilippos Karapetis
svn-id: r28072
2007-07-14Some more updates for looping of compressed digital music. It's still not ↵Filippos Karapetis
working, though svn-id: r28071
2007-07-14Improved check for the patched sound file used in ITE introFilippos Karapetis
svn-id: r28070
2007-07-14Cleanup of the digital music code. Now all kinds of music (uncompressed and ↵Filippos Karapetis
compressed) are handled by the same class, DigitalMusicInputStream svn-id: r28069
2007-07-14Fix graphics glitch in the rat caves in ITE. Closes bug #1735437 - "ITE: ↵Filippos Karapetis
Sprite priority in rat caves" svn-id: r28064
2007-07-13Full screen updates aren't automatic after palette changes anymore now. ↵Nicola Mettifogo
Traded some code pollution with SPEED! svn-id: r28061
2007-07-13Oops, deactivated the actor debug flag again, which was incorrectly ↵Filippos Karapetis
activated in commit #28058 svn-id: r28059
2007-07-13Rewrote and greatly simplified the SAGA detector, removing many duplicate ↵Filippos Karapetis
and unneeded entries - Digital music will now always be enabled for all versions if the digital music file is present. The duplicate game entries with and without this file have been removed - Changed the way compressed sound files are detected. All the duplicate compressed sound entries have been removed - The Wyrmkeep Windows CD version is now properly distinguished from the DOS CD version - Unified all the different patch file entries (apart from the Mac patch file entries, which are of a different type). If a patch file is not found, it's ignored svn-id: r28058
2007-07-13Add TODO: music looping does not work with compressed digital musicFilippos Karapetis
svn-id: r28056
2007-07-13Some more fixes for Italian fan translation.Johannes Schickel
svn-id: r28055
2007-07-13Rename AGI palette extractorEugene Sandulenko
svn-id: r28054
2007-07-12Added wildcards and a preliminary test which doesn't require unpacking the ↵Kari Salminen
colors. Helped like a gazillion percent, or so :-). svn-id: r28048
2007-07-12Some optimisations to the DXA player to reduce the amount of needless mallocingRobin Watts
and memcpying it does. This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD that allows for reading an extended header on a .dxa file and using a MAXD chunk, if found, to reduce the amount of memory required to play a movie. Whether this gets enabled or not will ultimately depend on whether the savings are justified (i.e. if we can find a case where it makes enough difference). svn-id: r28047
2007-07-12Renamed a variable, so that it makes more senseFilippos Karapetis
svn-id: r28042
2007-07-11Tool for extracting palettes from Amiga AGI games' executables. My first ↵Kari Salminen
Python program, yay :-) svn-id: r28035
2007-07-11Cleaned up commentsFilippos Karapetis
svn-id: r28034
2007-07-11Enable menus for Space Quest 1 (PC) 1.1AFilippos Karapetis
svn-id: r28033
2007-07-11Should fix gui strings in Italian fan translation.Johannes Schickel
svn-id: r28028
2007-07-11Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like ↵Filippos Karapetis
with KQ3 Amiga svn-id: r28025
2007-07-11Fix for bug #1751390 in LSL1. When choosing a menu option, an appropriate ↵Filippos Karapetis
event is set. If that event is equal to 0x20, it was incorrectly triggered when the space bar key was pressed svn-id: r28024
2007-07-11Provide more language.tab file sizesEugene Sandulenko
svn-id: r28023
2007-07-11IHNM: Narrowed down the places where the actors stop being drawn when ↵Filippos Karapetis
changing scenes svn-id: r28022