Age | Commit message (Collapse) | Author |
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svn-id: r26909
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svn-id: r26907
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Symbians limited amount of makefiles.
svn-id: r26906
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svn-id: r26905
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svn-id: r26904
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svn-id: r26903
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- Sort engines in usage message by alphabet
svn-id: r26901
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svn-id: r26900
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svn-id: r26896
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first visited.
svn-id: r26895
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svn-id: r26894
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Windows, so had to resort to another solution.
svn-id: r26893
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the SVN properties).
svn-id: r26892
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svn-id: r26891
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support is complete.
svn-id: r26890
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being deleted from the screen when picked up.
svn-id: r26889
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svn-id: r26888
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svn-id: r26887
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svn-id: r26886
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removed a NULL dereference if a file is not found
svn-id: r26885
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svn-id: r26884
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svn-id: r26883
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svn-id: r26882
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svn-id: r26881
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opcode '0' executions...)
svn-id: r26880
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dynamically allocated.
svn-id: r26879
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svn-id: r26878
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up, as it's badly written. I should know, I wrote it.)
svn-id: r26877
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svn-id: r26874
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svn-id: r26870
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following Delphine Software games : Future Wars, Operation Stealth, Cruise for a Corpse and Another World
svn-id: r26869
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svn-id: r26868
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svn-id: r26867
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svn-id: r26866
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svn-id: r26865
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svn-id: r26864
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indentation of previous commit
svn-id: r26863
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svn-id: r26862
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masking (see also bug #1624797)
svn-id: r26861
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less broken, one. It probably isn't pixel-perfect compared to the original one,
so I expect it will probably be replaced once again in the future.
svn-id: r26860
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svn-id: r26859
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svn-id: r26858
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svn-id: r26857
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svn-id: r26856
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svn-id: r26855
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svn-id: r26854
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svn-id: r26853
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svn-id: r26852
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svn-id: r26851
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svn-id: r26850
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