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2010-11-08TUCKER: Added basic debugging console to engineDavid Turner
Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54141
2010-11-08SWORD1: Added basic debugging console to engineDavid Turner
SWORD1 does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54140
2010-11-08MADE: Added basic debugging console to engineDavid Turner
MADE does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands. svn-id: r54139
2010-11-08Fix assertion failure in SCI0 saving codeLars Skovlund
svn-id: r54138
2010-11-08TOUCHE: Added basic debugging console to engineDavid Turner
Since TOUCHE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54137
2010-11-08TOON: Further corrections to close memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain. svn-id: r54136
2010-11-08SCI: Bugfix for script workaroundsFilippos Karapetis
Get the English versions of objects and methods when checking for script workarounds, as the objects/methods could be translated. Fixes bug #3104623, "PQ3: Crash when click on City map" svn-id: r54134
2010-11-08SCI: Some changes regarding the string heap in saved gamesFilippos Karapetis
- Maintain the state of the string heap space in saved games - Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer() - Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch - Removed direct access to the _baseObj variable of objects svn-id: r54133
2010-11-08LOL: fixed minor text displayer bugFlorian Kagerer
svn-id: r54132
2010-11-07HUGO: Use DOS names for and exact names in endGame()Arnaud Boutonné
svn-id: r54131
2010-11-07TOON: Fix mismatching new/delete[] on _hotspots.Johannes Schickel
svn-id: r54130
2010-11-07TOON: Cleanup.Johannes Schickel
svn-id: r54129
2010-11-07TOON: Fix debug console by implementing getDebugger.Johannes Schickel
svn-id: r54128
2010-11-07TOON: Corrections to close some memory leaks.David Turner
These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option. svn-id: r54127
2010-11-07TUCKER: Add GUIO_NOLAUNCHLOAD to the detection flags.Johannes Schickel
svn-id: r54126
2010-11-07DRASCULA: Add GUIO_NOLAUNCHLOAD to the detection flags.Johannes Schickel
svn-id: r54125
2010-11-07HUGO: Fix crash when hugo.dat is not the expected versionArnaud Boutonné
svn-id: r54124
2010-11-07TOON: Added basic debugging console to engineDavid Turner
Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. However, the hotkey for this is currently disabled as it causes a segfault. Not sure why. svn-id: r54123
2010-11-07COMMON: Add const qualifiers and remove Common:: prefix in MacResManager codeMax Horn
svn-id: r54122
2010-11-07COMMON: Rename and tweak MD5 functionsMax Horn
* names now comply to our naming conventions * the function computeStreamMD5AsString which computes the MD5 as a hex string now returns it as a Common::String * add doxygen comments svn-id: r54121
2010-11-07DETECTOR: Don't compute mac resource fork MD5 of a file multiple timesMax Horn
Also add a FIXME regarding the fact that we don't handle the case that a file is listed as a regular file and as one with resource fork. svn-id: r54120
2010-11-07ENGINES: Do not include engines/savestate.h from engines/game.hMax Horn
svn-id: r54119
2010-11-07DETECTOR: Get rid of ADGF_KEEPMATCHMax Horn
Also fix some typos, and minor tweaks svn-id: r54118
2010-11-07HUGO: Added basic debugging console to engineDavid Turner
Since HUGO uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54117
2010-11-07DRACI: Added basic debugging console to engineDavid Turner
Since DRACI uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54116
2010-11-07CINE: Added basic debugging console to engineDavid Turner
Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54115
2010-11-07CONFIGURE: disable libmad for N64 PortFabio Battaglia
libmad uses more cpu than tremor, and audio stutters more, also this will save some memory svn-id: r54114
2010-11-07CREDITS: Add myself to the Infrastructure section (after talking with Max).Johannes Schickel
svn-id: r54112
2010-11-07CREDITS: Mark Joachim Eberhard as retired.Johannes Schickel
svn-id: r54110
2010-11-07MOHAWK: Remove console FIXME'sMatthew Hoops
svn-id: r54109
2010-11-07LURE: Convert printf to debug/warningMax Horn
Exception: The "decompiler" code still uses fopen/fprintf etc. but it is disabled by default, hence I am ignoring it for now. svn-id: r54108
2010-11-07MOHAWK: Convert all printf to debugN callsMax Horn
This involves some nasty decisions, like mixing debugN and DebugPrintf calls in the RivenConsole. I added FIXME comments about this. svn-id: r54107
2010-11-07LURE: Remove all uses of (f)printf; cleanupMax Horn
svn-id: r54106
2010-11-07ENGINES: Unify code layout of all ADParams instancesMax Horn
svn-id: r54105
2010-11-07GRAPHICS: Cleanup advmame scaler code; don't include assert.hMax Horn
svn-id: r54104
2010-11-07HUGO: Move fonts to display.cppArnaud Boutonné
Some cleanup svn-id: r54103
2010-11-06HUGO: Move _palette to display.cppArnaud Boutonné
svn-id: r54102
2010-11-06TOOL: Add original palette in tool, disabledArnaud Boutonné
This may be required by purists, but is awful (thus currently not used) svn-id: r54101
2010-11-06HUGO: Implement REMAPPAL. Arnaud Boutonné
Palettes in H3 Win intro are now correct svn-id: r54100
2010-11-05GRAPHICS/SJIS: cleanupFlorian Kagerer
svn-id: r54099
2010-11-05AUDIO: Remove obsolete comment.Johannes Schickel
svn-id: r54098
2010-11-05PLUGINS: improved one-at-a-time plugin codeYotam Barnoy
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left. Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either. svn-id: r54097
2010-11-05HUGO: Silent GCC warning introduced in r54087Arnaud Boutonné
svn-id: r54095
2010-11-05SCI: Fix blend rounding, styleWillem Jan Palenstijn
svn-id: r54093
2010-11-05GUI: Better description of the dithering checkboxFilippos Karapetis
svn-id: r54092
2010-11-05GrammarFilippos Karapetis
svn-id: r54091
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-05WINCE: Remove tons of obsolete workaround code for 'missing' headers and funcsMax Horn
svn-id: r54089
2010-11-05SCUMMVM: Bumped theme version to 0.81.Filippos Karapetis
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons" svn-id: r54088
2010-11-05HUGO: Suppress useless case in processRoute()Arnaud Boutonné
svn-id: r54087