Age | Commit message (Collapse) | Author |
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Tucker does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54141
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SWORD1 does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54140
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MADE does not currently use Debug Channels, but this does provide a base for adding them along with any other debugging commands.
svn-id: r54139
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svn-id: r54138
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Since TOUCHE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54137
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option, but a significant number still remain.
svn-id: r54136
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Get the English versions of objects and methods when checking for script
workarounds, as the objects/methods could be translated. Fixes bug #3104623,
"PQ3: Crash when click on City map"
svn-id: r54134
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- Maintain the state of the string heap space in saved games
- Merged SegManager::reconstructScripts() inside SegManager::saveLoadWithSerializer()
- Disabled a now unnecessary script patch for the cipher puzzle in Castle of Dr. Brain, and performed some cleanup for another disabled patch
- Removed direct access to the _baseObj variable of objects
svn-id: r54133
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svn-id: r54132
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svn-id: r54131
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svn-id: r54130
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svn-id: r54129
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svn-id: r54128
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These corrections close a number of leaks in the Toon engine reported by running Valgrind with --leak-check=full option.
svn-id: r54127
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svn-id: r54126
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svn-id: r54125
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svn-id: r54124
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Since Toon uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
However, the hotkey for this is currently disabled as it causes a segfault. Not sure why.
svn-id: r54123
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svn-id: r54122
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* names now comply to our naming conventions
* the function computeStreamMD5AsString which computes the MD5
as a hex string now returns it as a Common::String
* add doxygen comments
svn-id: r54121
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Also add a FIXME regarding the fact that we don't handle the case that a
file is listed as a regular file and as one with resource fork.
svn-id: r54120
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svn-id: r54119
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Also fix some typos, and minor tweaks
svn-id: r54118
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Since HUGO uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54117
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Since DRACI uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54116
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Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54115
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libmad uses more cpu than tremor, and audio stutters more,
also this will save some memory
svn-id: r54114
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svn-id: r54112
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svn-id: r54110
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svn-id: r54109
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Exception: The "decompiler" code still uses fopen/fprintf etc.
but it is disabled by default, hence I am ignoring it for now.
svn-id: r54108
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This involves some nasty decisions, like mixing debugN and DebugPrintf
calls in the RivenConsole. I added FIXME comments about this.
svn-id: r54107
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svn-id: r54106
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svn-id: r54105
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svn-id: r54104
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Some cleanup
svn-id: r54103
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svn-id: r54102
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This may be required by purists, but is awful (thus
currently not used)
svn-id: r54101
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Palettes in H3 Win intro are now correct
svn-id: r54100
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svn-id: r54099
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svn-id: r54098
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I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left.
Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either.
svn-id: r54097
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svn-id: r54095
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svn-id: r54093
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svn-id: r54092
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svn-id: r54091
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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svn-id: r54089
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This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons"
svn-id: r54088
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svn-id: r54087
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