Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-14 | update project file | Paweł Kołodziejski | |
svn-id: r28900 | |||
2007-09-13 | Cleanup and simplification of several of the script opcodes used in ITE and IHNM | Filippos Karapetis | |
svn-id: r28899 | |||
2007-09-13 | Added debug commands for the global flags in IHNM | Filippos Karapetis | |
svn-id: r28898 | |||
2007-09-13 | The early ITE demos were not interactive | Filippos Karapetis | |
svn-id: r28897 | |||
2007-09-12 | cleanup the intro of Winnie | Matthew Hoops | |
svn-id: r28896 | |||
2007-09-11 | remove the rest of the PreAGI loader | Matthew Hoops | |
svn-id: r28895 | |||
2007-09-11 | fix regression: free the picture data after decoding a PreAGI picture | Matthew Hoops | |
svn-id: r28894 | |||
2007-09-11 | PreAGI does not need an AGI resource loader, as it only needs to load ↵ | Matthew Hoops | |
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893 | |||
2007-09-11 | Remove/clarify several FIXMEs | Eugene Sandulenko | |
svn-id: r28892 | |||
2007-09-11 | Removed an obsolete FIXME. The code in that part matches the original, so ↵ | Filippos Karapetis | |
there doesn't seem to be any obvious reason for that FIXME svn-id: r28891 | |||
2007-09-11 | Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵ | Max Horn | |
comments; and some other related cleanup svn-id: r28890 | |||
2007-09-11 | Change SAGA engine to properly use KeyState structs for handling keyboard input | Max Horn | |
svn-id: r28889 | |||
2007-09-10 | fixes after merges, more will come | Paweł Kołodziejski | |
svn-id: r28888 | |||
2007-09-10 | Lots of source code formatting corrections | Max Horn | |
svn-id: r28887 | |||
2007-09-10 | Added some comments | Max Horn | |
svn-id: r28886 | |||
2007-09-10 | Fix compilation / warnings | Max Horn | |
svn-id: r28885 | |||
2007-09-09 | Some updates for the BCG Disney logo in Mickey | Filippos Karapetis | |
svn-id: r28884 | |||
2007-09-09 | It's now possible to move around in Winnie using the mouse, by clicking on ↵ | Filippos Karapetis | |
the appropriate direction (north, south, east or west) svn-id: r28883 | |||
2007-09-09 | Mouse is working now in Winnie. Click to move functionality still not ↵ | Filippos Karapetis | |
completed, though svn-id: r28882 | |||
2007-09-09 | Silence some MSVC8 warnings | Filippos Karapetis | |
svn-id: r28881 | |||
2007-09-08 | Fixed code formatting (hanging braces); added static/const keywords to data ↵ | Max Horn | |
tables; merged Hotspot::doLookAt and doLookThrough code svn-id: r28880 | |||
2007-09-08 | Fixed various warnings | Max Horn | |
svn-id: r28879 | |||
2007-09-08 | Fixed various warnings, and added some serious FIXMEs | Max Horn | |
svn-id: r28878 | |||
2007-09-08 | Some cleanup (yay for whomever had the brilliant idea to let SVN work over ↵ | Max Horn | |
HTTPS and hence through proxies&firewalls :) svn-id: r28877 | |||
2007-09-07 | wind and owl's help works in Winnie | Matthew Hoops | |
svn-id: r28876 | |||
2007-09-07 | saving and loading games now works in Winnie | Matthew Hoops | |
svn-id: r28875 | |||
2007-09-07 | objects now work in Winnie | Matthew Hoops | |
svn-id: r28874 | |||
2007-09-07 | Some updates on the mouse cursor in Winnie: the mouse cursor is shown now, ↵ | Filippos Karapetis | |
and it changes when it hovers over the screen edges, but mouse clicking is still not functioning correctly svn-id: r28873 | |||
2007-09-06 | enable inventory in Winnie | Matthew Hoops | |
svn-id: r28872 | |||
2007-09-06 | This fixes images in Winnie (for me at least) | Matthew Hoops | |
svn-id: r28871 | |||
2007-09-06 | Temporary workaround for crashes occurring in Winnie when a room's picture ↵ | Filippos Karapetis | |
resource is unloaded svn-id: r28870 | |||
2007-09-06 | Some updates for decoding Disney's BCG logo in Mickey | Filippos Karapetis | |
svn-id: r28869 | |||
2007-09-06 | room strings now work in Winnie | Matthew Hoops | |
svn-id: r28868 | |||
2007-09-06 | Winnie now enters the main loop and allows for movement (via the menu) | Matthew Hoops | |
svn-id: r28867 | |||
2007-09-06 | update | Paweł Kołodziejski | |
svn-id: r28866 | |||
2007-09-06 | WIP Winnie the Pooh code (PreAGI). Shows only the intro currently | Matthew Hoops | |
svn-id: r28865 | |||
2007-09-06 | Simplified the check for the uncompressed sound data in patch files ↵ | Filippos Karapetis | |
p2_a.iaf/p2_a.voc in ITE, when compressed sound files are used svn-id: r28864 | |||
2007-09-06 | formatting code | Paweł Kołodziejski | |
svn-id: r28863 | |||
2007-09-06 | Objects in Mickey are shown correctly now. Also, reduced the places where ↵ | Filippos Karapetis | |
the screen gets updated svn-id: r28862 | |||
2007-09-05 | Changed several #ifdef _DEBUG code parts in Mickey with #if 0 (and commented ↵ | Filippos Karapetis | |
them as debug). For some reason, _DEBUG seems to be set, causing all those code parts to be ran (which lead to all sorts of unexpected behavior) svn-id: r28861 | |||
2007-09-05 | Only change the cursor palette when the mouse hovers over a hotspot in ↵ | Filippos Karapetis | |
Mickey, not the whole cursor. This is a much faster operation, which also gives better results svn-id: r28860 | |||
2007-09-05 | last part merged | Paweł Kołodziejski | |
svn-id: r28859 | |||
2007-09-05 | Make debug level 11 magic. It turns on all special debug level messages. | Eugene Sandulenko | |
svn-id: r28858 | |||
2007-09-05 | clear the screen after using printStory() so the text does not remain on in ↵ | Matthew Hoops | |
the background svn-id: r28857 | |||
2007-09-05 | Make blinking lights work | Eugene Sandulenko | |
svn-id: r28856 | |||
2007-09-05 | Move static variables to class. | Eugene Sandulenko | |
svn-id: r28855 | |||
2007-09-05 | If the p2_a.iaf/p2_a.voc patch files are located in ITE's root folder ↵ | Filippos Karapetis | |
instead of inside the sound subfolder, they're treated as uncompressed. Fixes bug #1751344 - "ITE: p2_a.iaf not played correctly" svn-id: r28854 | |||
2007-09-05 | Some updates for Mickey: | Filippos Karapetis | |
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853 | |||
2007-09-04 | Fixed some warnings. | Torbjörn Andersson | |
svn-id: r28852 | |||
2007-09-04 | next part of merge | Paweł Kołodziejski | |
svn-id: r28851 |