index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2018-02-18
XEEN: Selection and creation fixes for Create Character dialog
Paul Gilbert
2018-02-18
XEEN: Cleanup and fixes for exchanging character attributes
Paul Gilbert
2018-02-18
BLADERUNNER: Fixed more compilation warnings
Peter Kohaut
2018-02-18
XEEN: Fix randomly rolling attribute values
Paul Gilbert
2018-02-18
XEEN: Cleanup of new CreateCharacterDialog class
Paul Gilbert
2018-02-18
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-02-18
BLADERUNNER: Support for running
Peter Kohaut
2018-02-18
XEEN: Split up code for create character dialog into it's own class
Paul Gilbert
2018-02-17
XEEN: Fix dice animation in Create Character dialog
Paul Gilbert
2018-02-17
XEEN: Fix initial rendering of Create Character dialog
Paul Gilbert
2018-02-17
XEEN: Fix getting random item when searching beds
Paul Gilbert
2018-02-17
XEEN: Cleanup of giveTake give case 66 - give item
Paul Gilbert
2018-02-17
XEEN: Fix crash after searching beds
Paul Gilbert
2018-02-17
XEEN: Fix resistence gems when visiting a town location
Paul Gilbert
2018-02-17
XEEN: Fix text for Guild location
Paul Gilbert
2018-02-17
XEEN: Fix vertical line skipping in sprite rendering
Paul Gilbert
2018-02-17
XEEN: Fix GCC warning
Torbjörn Andersson
2018-02-16
XEEN: Renaming fields for location classes
Paul Gilbert
2018-02-16
XEEN: Fix default color of resistence gems in the UI
Paul Gilbert
2018-02-14
XEEN: Fixes and cleanup for Dark Side ending
Paul Gilbert
2018-02-13
XEEN: Move reseting dream sequence cutscene into the engine class
Paul Gilbert
2018-02-13
XEEN: Fix toggling the minimap by clicking on it
Paul Gilbert
2018-02-13
XEEN: Add detection for Clouds & Dark Side
Paul Gilbert
2018-02-13
BLADERUNNER: More game constants
Peter Kohaut
2018-02-13
PSP2: Implement three-finger drag as right-mouse button drag
rsn8887
2018-02-13
GOB: Mark intentional fallthrough in switch statements
Sven Hesse
2018-02-12
XEEN: Correct loading of auxiliary map data for Swords of Xeen
Paul Gilbert
2018-02-12
XEEN: Added skeleton child engine for Swords of Xeen
Paul Gilbert
2018-02-12
XEEN: Fix memory leak loading savegames
Paul Gilbert
2018-02-12
XEEN: Fix Valgrind reported issues
Paul Gilbert
2018-02-12
XEEN: Properly pause when listing treasure post-combat
Paul Gilbert
2018-02-12
README: Fix some grammatical errors
Thierry Crozat
2018-02-12
BLADERUNNER: Fixed more Coverity issues
Peter Kohaut
2018-02-11
XEEN: Fix exiting to main menu after playing ending cutscenes
Paul Gilbert
2018-02-11
XEEN: Add missing music to Clouds ending
Paul Gilbert
2018-02-11
XEEN: Further fixes for Clouds ending
Paul Gilbert
2018-02-11
XEEN: Fixes and comments for Clouds Ending part 1
Paul Gilbert
2018-02-11
BLADERUNNER: VK small fixes
Peter Kohaut
2018-02-11
TUCKER: Remove glue workaround clarification
Adrian Frühwirth
2018-02-11
TUCKER: Use verb enum in all places
Adrian Frühwirth
2018-02-11
TUCKER: Fix original game glitch in Bud animation sequence 8
Adrian Frühwirth
2018-02-11
TUCKER: Remove superfluous arguments in loadBudSpr et al
Adrian Frühwirth
2018-02-10
BLADERUNNER: Fix compilation in Visual Studio
Paul Gilbert
2018-02-10
XEEN: Fix Clouds cutscene background decoder
Paul Gilbert
2018-02-10
BLADERUNNER: VK interface
Peter Kohaut
2018-02-09
XEEN: Fix experience doubling calculation
Paul Gilbert
2018-02-09
XEEN: Fix MonsterStruct _accuracy to be _armorClass
Paul Gilbert
2018-02-09
XEEN: Reduce code duplication in Clouds ending
Paul Gilbert
2018-02-09
Revert "TUCKER: Fix Bud drawn behind parts of statue in park"
Adrian Frühwirth
2018-02-09
TUCKER: Fix Bud drawn behind parts of statue in park
Adrian Frühwirth
[next]