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2012-07-27LASTEXPRESS: Replace UPDATE_PARAM_PROC and UPDATE_PARAM_PROC_TIME macrosJulien
2012-07-27LASTEXPRESS: Replace UPDATE_PARAM_CHECK macroJulien
2012-07-27LASTEXPRESS: Replace UPDATE_PARAM macroJulien
2012-07-27LASTEXPRESS: Replace TIME_CHECK_PLAYSOUND_UPDATEPOSITION macroJulien
2012-07-27LASTEXPRESS: Replace TIME_CHECK_CALLBACK_ACTION macroJulien
2012-07-27LASTEXPRESS: Remove use of function wrappers in shared entity functionsJulien
2012-07-27LASTEXPRESS: Move some macros to entity.hJulien
2012-07-27WINTERMUTE: Fix loading from launcher.Einar Johan Trøan Sømåen
2012-07-27SCI: Add a workaround for a bug in Phantasmagoria 1Filippos Karapetis
2012-07-27SCI: Add support for kCD(0) with a parameterFilippos Karapetis
It's now possible to start a chapter in Phantasmagoria 1
2012-07-27WINTERMUTE: Clean up some TODOs.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Implement Screen-fadingEinar Johan Trøan Sømåen
2012-07-26WINTERMUTE: More variable/function renaming VarName->varNameEinar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Remove gotos.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: var_name -> varNameEinar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Replace BaseArray with a templated subclass of Common::Array.Einar Johan Trøan Sømåen
This needs additional cleanup, but compiles and runs at this point.
2012-07-26WINTERMUTE: Disable SaveGame thumbs for nowEinar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Avoid crashing when a file doesn't exist in a DCP.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Privatize most fields in AdActorEinar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Remove #if 0 - commented out code.Einar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Remove unused code in BaseFontTTFEinar Johan Trøan Sømåen
2012-07-26WINTERMUTE: Run Astyle with add-braces to break one-line statements into ↵Einar Johan Trøan Sømåen
easier-to-read-code.
2012-07-26SCI: Add some debug code to op_lineFilippos Karapetis
2012-07-26SCI: Differentiate between screen width and pitchFilippos Karapetis
This properly addresses the odd screen width (630) in Phantasmagoria 1
2012-07-26WINTERMUTE: AStyle-formatting.Einar Johan Trøan Sømåen
2012-07-26TEENAGENT: Fix typo in processCallback() address.D G Turner
0x50c5 is invalid, replaced with valid 0x505c.
2012-07-25WINTERMUTE: "if(" -> "if ("Einar Johan Trøan Sømåen
2012-07-25SCI: Fix delete[] formatting.Johannes Schickel
2012-07-25TOON: Fix delete[] formatting.Johannes Schickel
2012-07-25SWORD1: Fix delete[] formatting.Johannes Schickel
2012-07-25PARALLACTION: Fix delete[] formatting.Johannes Schickel
2012-07-25MOHAWK: Fix delete[] formatting.Johannes Schickel
2012-07-25KYRA: Fix delete[] formatting.Johannes Schickel
2012-07-25GRAPHICS: Small formatting fixes in iff.cpp.Johannes Schickel
2012-07-25WINTERMUTE: "delete []" -> "delete[]"Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Reformat and constify BaseStringTableEinar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Cleanup and comment BaseRenderer a bitEinar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Remove in-engine fullscreen-switching, let ScummVM handle that.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Cleanup in BasePackage.Einar Johan Trøan Sømåen
2012-07-25GUI: Use "OK" instead of "Ok" in SavenameDialog.Johannes Schickel
2012-07-25SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
2012-07-25SCI: Silence some very chatty warningsFilippos Karapetis
Also, add an example room where kRemapToGray is called
2012-07-25WINTERMUTE: Privatize/Protect variables that don't need to be public.Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Move SaveGame-file-saving handling over to BasePersistenceManagerEinar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Forgot to add this change to last commit (SQUASHME)Einar Johan Trøan Sømåen
2012-07-25WINTERMUTE: Change the DCP-file access to work as an Common::Archive.Einar Johan Trøan Sømåen
2012-07-25SCI: Expand an uninitialized read workaround for SQ6Filippos Karapetis
2012-07-25SCI: Add a workaround for QFG4, screen 140 (character selection screen)Filippos Karapetis
2012-07-25WINTERMUTE: Cleanup in BaseFileManagerEinar Johan Trøan Sømåen
2012-07-25SCI: Set the RemapByPercent palette initiallyFilippos Karapetis
This needs to be performed because the screen palette might not change after the call. Fixes the display of the bat in the character selection screen in the full version of QFG4