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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-11-12
ZVISION: Hide mouse cursor while streamvideo is working
Marisa-Chan
2014-11-12
ZVISION: Implement missing action - cursor
Marisa-Chan
2014-11-12
ZVISION: Implement ZeroPoint for panorama renderer
Marisa-Chan
2014-11-12
ZVISION: Fix rlf backward seek and rename class field
Marisa-Chan
2014-11-09
PRINCE: Double animation of bird after 'throw a rock' mini-game fix
lukaslw
2014-11-09
SCI: Phantasmagoria actually outputs 630x450 now
Martin Kiewitz
2014-11-09
SCI: some more work on 480x300 mac support
Martin Kiewitz
2014-11-09
PRINCE: playSample() - split to sound and speech types to correct volume sett...
lukaslw
2014-11-09
PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
lukaslw
2014-11-09
PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...
lukaslw
2014-11-09
PRINCE: Add loading during startup and syncSoundSettings features
lukaslw
2014-11-09
PRINCE: Allow RTL engine feature
lukaslw
2014-11-09
PRINCE: Allow to skip intro animation with LMB
lukaslw
2014-11-08
PRINCE: showLogo() - allow to skip logo animation or quit game during it
lukaslw
2014-11-08
PRINCE: Silence last comparison warning in gcc
lukaslw
2014-11-08
PRINCE: Silence signed and unsigned comparison warnings in gcc
lukaslw
2014-11-08
PRINCE: Fix double loading of variaTxt.dat file in init()
lukaslw
2014-11-08
PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...
lukaslw
2014-11-08
PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM
lukaslw
2014-11-08
ZVISION: Change comments of not implemented actions
Marisa-Chan
2014-11-08
ZVISION: Implement action:restore_game
Marisa-Chan
2014-11-08
ZVISION: Implement action:preferences
Marisa-Chan
2014-11-08
ZVISION: Implement action:menu_bar_enable
Marisa-Chan
2014-11-08
ZVISION: Implement action:flush_mouse_events
Marisa-Chan
2014-11-08
ZVISION: Implement action:dissolve
Marisa-Chan
2014-11-08
ZVISION: Implement action:disable_venus and action:set_venus
Marisa-Chan
2014-11-08
ZVISION: Implement action:delay_render
Marisa-Chan
2014-11-08
ZVISION: Implement action:animunload
Marisa-Chan
2014-11-07
GROOVIE: Do not play audio in V2 games when only one frame is shown
Filippos Karapetis
2014-11-07
ZVISION: Implement action:rotate_to
Marisa-Chan
2014-11-07
ZVISION: Now setBackgroundPosition must care about statekey value
Marisa-Chan
2014-11-07
ZVISION: Add missing methods definition
Marisa-Chan
2014-11-06
SCI: hopefully Japanese text wrapping is fine now
Martin Kiewitz
2014-11-05
Merge pull request #437 from tobiatesan/wme_subtitles
Einar Johan Trøan Sømåen
2014-11-05
WINTERMUTE: Fix formatting in video_subtitler.h
Tobia Tesan
2014-11-05
WINTERMUTE: Move var declarations inside loop in loadSubtitles
Tobia Tesan
2014-11-05
WINTERMUTE: Remove redundant explicit call to Common::String constructor
Tobia Tesan
2014-11-05
WINTERMUTE: Declare vars inside appropriate block in loadSubtitles
Tobia Tesan
2014-11-05
WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.h
Tobia Tesan
2014-11-04
SCI: fix Japanese Space Quest 4 (intro + buttons)
Martin Kiewitz
2014-11-04
SCI: kStrCat does language-splitting for QfG1 too
Martin Kiewitz
2014-11-04
WINTERMUTE: Add VK-translations for F1-F12 and HOME
Einar Johan Trøan Sømåen
2014-11-04
WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735)
Einar Johan Trøan Sømåen
2014-11-04
WINTERMUTE: Use macros to simplify detection_tables.h
Einar Johan Trøan Sømåen
2014-11-04
WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6
Tobia Tesan
2014-11-04
WINTERMUTE: Introduce WMEGameDescription
Tobia Tesan
2014-11-04
GROOVIE: Handle transparency in Gamepad videos in the 11th Hour
Filippos Karapetis
2014-11-04
GROOVIE: More bugfixes for V2 puzzle overlay videos
Filippos Karapetis
2014-11-04
GROOVIE: Handle flag 2 for V2 games (show a whole overlay video)
Filippos Karapetis
2014-11-04
GROOVIE: More work on transparency in the puzzle scenes for V2 games
Filippos Karapetis
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