Age | Commit message (Collapse) | Author |
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clipping of video output was required
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settings
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Also block saving during dialogbox and inventory drawing
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the game state
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pausePrinceEngine()
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also removed duplicate entries in punctuation table
thanks to wjp
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WME Subtitles
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At least SQ4 uses #j text prefix as signal for the
interpreter to not use the PC9801 hires font, but
to use the internal low res font instead
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This fixes #6647
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I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.
This is also recommended in advancedDetector.h
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This fixes most of the transparency issues in the puzzle screens.
They are still not correct, as the relevant videos play completely,
instead of showing a single frame. This also fixes issues with commit
2d42ab8
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