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2014-01-06NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"johndoe123
2014-01-06NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"johndoe123
2014-01-06NEVERHOOD: Add mousewheel support to original save/load dialogsTorbjörn Andersson
2014-01-06NEVERHOOD: Use constants for messages in a couple of placesTorbjörn Andersson
Ideally, we should always use constants of course. But I guess we don't yet have sensible names for all messages.
2014-01-06FULLPIPE: Plug scene28 inEugene Sandulenko
2014-01-06FULLPIPE: Initial code for scene28Eugene Sandulenko
2014-01-06FULLPIPE: Fix compiler warningEugene Sandulenko
2014-01-06NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first"Filippos Karapetis
2014-01-06FULLPIPE: Initial implementation of scene music tracksFilippos Karapetis
2014-01-06FULLPIPE: Renames in scene26. This completes the sceneEugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_animateVents()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_testVent()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_updatePool()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_showVent()Eugene Sandulenko
2014-01-06FULLPIPE: Implement sceneHandler26_clickVent()Eugene Sandulenko
2014-01-05FULLPIPE: Enable scene26Eugene Sandulenko
2014-01-05FULLPIPE: More code to scene26Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler26()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene26_updateCursor()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene26 inEugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene26Eugene Sandulenko
2014-01-05NEVERHOOD: Simplify and document Module2800::createScene()Filippos Karapetis
2014-01-05NEVERHOOD: Stop the background music when showing disk playerTorbjörn Andersson
This is consistent with all other disk players in the game. Only this one had it starting the music instead. Probably a typo.
2014-01-05FULLPIPE: Rename remaining vars in scene25. This completes the sceneEugene Sandulenko
2014-01-05FULLPIPE: Some renames in scene25Eugene Sandulenko
2014-01-05FULLPIPE: Enable scene25Eugene Sandulenko
2014-01-05FULLPIPE: Give proper names to subs in scene25Eugene Sandulenko
2014-01-05FULLPIPE: Implement StaticANIObject::restartMessageQueue()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sub01()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sub02()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_startBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_tryRow()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_sneeze() and stopBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_toLadder()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_rowShovel()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_rowHand()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_enterTruba()Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25_animateBearders()Eugene Sandulenko
2014-01-05FULLPIPE: Implement ModalVideoPlayer::play()Filippos Karapetis
The intro Videos are encoded using Intel Indeo 5 (IV50), which isn't supported yet. Thus, only the audio is heard for now
2014-01-05VIDEO: Handle the AVI 'JUNQ' and 'dmlh' chunk headersFilippos Karapetis
These are used by Full Pipe's intro videos
2014-01-05FULLPIPE: More code to scene25Eugene Sandulenko
2014-01-05FULLPIPE: Implement sceneHandler25()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene25_updateCursor() and setupWater()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene25 inEugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene25Eugene Sandulenko
2014-01-05TSAGE: R2R Demo - unstable -> testingStrangerke
2014-01-05TSAGE: R2R Demo - Move the end of demo message to staticresStrangerke
2014-01-05TSAGE: R2R - Implement alternate scene 205 used by the demoStrangerke
2014-01-05FULLPIPE: Fix wrong indexes in Floaters.Eugene Sandulenko
Thanks to eriktorbjorn.
2014-01-05FULLPIPE: Rename vars in scene23. This completes the sceneEugene Sandulenko