Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-13 | HUGO: Rename pointers | Strangerke | |
2012-06-13 | HUGO: Rename structs and enums | Strangerke | |
2012-06-13 | HUGO: More renaming | Strangerke | |
2012-06-13 | HUGO: Use Common::Point in pathfinding | Strangerke | |
2012-06-13 | HUGO: Some more renaming | Strangerke | |
2012-06-13 | SCI: Shuffle the kernel functions inside kfile.cpp | Filippos Karapetis | |
This puts them in the order that they are defined in the kernel tables | |||
2012-06-13 | HUGO: Some more renaming | Strangerke | |
2012-06-13 | Merge branch 'master' of github.com:scummvm/scummvm | Strangerke | |
2012-06-13 | HUGO: Apply coding convention (in progress) | Strangerke | |
2012-06-13 | SCI: Handle the torindebug config setting for Torin's Passage French | Filippos Karapetis | |
Thanks to LePhilousophe for testing and providing a patch | |||
2012-06-13 | SCI: Add a workaround for the French version of Torin's Passage | Filippos Karapetis | |
Thanks to LePhilousophe for playing and providing the workaround | |||
2012-06-13 | SCI: Only include kSave_subops if ENABLE_SCI32 is defined | Filippos Karapetis | |
2012-06-13 | SCI: Use the later SCI file functions for the SCI0 ones | Filippos Karapetis | |
They are essentially the same (with the exception of the return values), so unifying them reduces code duplication | |||
2012-06-13 | SCI: Change kSave() to be a kernel function with subops | Filippos Karapetis | |
2012-06-13 | SCI: Move all file-related functions in file.* | Filippos Karapetis | |
This way, there is a clear separation of the actual SCI kernel file functions and the file classes and wrappers of ScummVM | |||
2012-06-13 | SCI: Reorder the file kernel functions a bit | Filippos Karapetis | |
2012-06-13 | SCI: Implement the file operations needed for the save dialog in Phantasmagoria | Filippos Karapetis | |
Phantasmagoria's scripts keep polling for the existence of the savegame index file and request to read and write it using the same parameters when opening it. The index file is closed and reopened for every save slot, which is slow and can be much slower on non-desktop devices. Also, the game scripts request seeking in writable streams and request to expand the existing index file. To provide this functionality and to reduce constant slow file opening and closing, this virtual class has been introduced | |||
2012-06-13 | SCI: Add debug code to automatically skip robot videos | Filippos Karapetis | |
2012-06-13 | SWORD25: Janitorial: Apply coding conventions | Strangerke | |
2012-06-13 | COMMON: Remove traces of mouse cursor target scale from OSystem docs. | Johannes Schickel | |
2012-06-13 | COMMON: Remove traces of overlay scale from the OSystem documentation. | Johannes Schickel | |
2012-06-13 | COMMON: Remove last traces of 8bpp overlay support from OSystem docs. | Johannes Schickel | |
2012-06-13 | GUI: Allow Surfaces with abitrary RGB pixel formats to be used in ↵ | Johannes Schickel | |
PicButtonWidget and GraphicsWidget. Only 1Bpp aka paletted surfaces are not supported. | |||
2012-06-13 | GUI: Allow querying of the pixel format used by ThemeEngine. | Johannes Schickel | |
2012-06-13 | KYRA: Reduce amount of updateScreen calls. | Johannes Schickel | |
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary. | |||
2012-06-12 | VIDEO: Make rpza decode to its own pixel format | Matthew Hoops | |
2012-06-11 | VIDEO: Cleanup QTRLE | Matthew Hoops | |
In particular, the colors are not converted to the screen format upon decoding. The code should also now work with 32bpp screen formats. | |||
2012-06-11 | MOHAWK: Make sure we convert video surfaces if they're not in the screen format | Matthew Hoops | |
2012-06-12 | GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx. | Johannes Schickel | |
2012-06-12 | GRAPHICS: Replace OverlayColor with uint16 in scaler code. | Johannes Schickel | |
Scalers are actually fixed at 2Bpp right now and not at the depth of OverlayColor. | |||
2012-06-11 | SCI: Fix comment in kString(at) | Matthew Hoops | |
2012-06-11 | AUDIO: Make VOC decoder a bit more failsafe by still playing parts of ↵ | Johannes Schickel | |
invalid VOC files. Formerly when an unsupported block was found the opening would fail. Instead now all the valid blocks till that occasion will be played. This fixes an missing sound in Full Throttle (thanks to clone2727 for reporting), which is using a VOC file which fails to specify the proper block length for its sound block. | |||
2012-06-11 | SCI: Add support for variable selectors in kListFirstTrue / kListAllTrue | Filippos Karapetis | |
This is used by Torin's Passage (e.g. when trying to open the menu). Based on a slightly modified patch by LePhilousophe | |||
2012-06-11 | SCI: Return the default value for unknown configuration settings | Filippos Karapetis | |
Based on a patch by LePhilousophe | |||
2012-06-11 | SCI: Added another French version of Torin's Passage | Filippos Karapetis | |
Thanks to LePhilousophe for providing the file details. Also fixed all of the detection entries for Torin's Passage | |||
2012-06-11 | KYRA: Mark Kyra 1 russian floppy version as fan translation. | Johannes Schickel | |
2012-06-11 | SCUMM: Fix basketball ini name | Matthew Hoops | |
2012-06-11 | GOB: Fix an AmigaOS compile error | Sven Hesse | |
Should close bug #3534287. | |||
2012-06-11 | GOB: Update list of games in the comment | Sven Hesse | |
2012-06-11 | README: Update Gob game list | Sven Hesse | |
2012-06-11 | GOB: Don't recalculate the AdLib frequencies table on every player reset | Sven Hesse | |
2012-06-11 | SCI: Bugfix for negative numbers in kString(at) | Filippos Karapetis | |
Fixes one of the bugs in the savegame selection screen in Phantasmagoria | |||
2012-06-11 | SCI: Add more verbose debug output for DoAudio in SCI2.1 | Filippos Karapetis | |
2012-06-11 | GOB: Play the music on the title screen of Gob1 EGA | Sven Hesse | |
The EGA version of Gobliiins comes with an MDY track. While the original doesn't play it, we thought it might be a nice idea to play it nevertheless. | |||
2012-06-11 | NEWS: Mention Gob news for 1.5.0 | Sven Hesse | |
2012-06-11 | GOB: Hook up the MDY player in Geisha | Sven Hesse | |
2012-06-11 | GOB: Hook up the MDY player in Fascination | Sven Hesse | |
2012-06-11 | GOB: Rewrite the AdLib players | Sven Hesse | |
This is a complete rewrite of the AdLib players for ADL and MDY/TBR files in the Gob engine. Major changes 1) The AdLib base class is now completely separated from all file format code and can theoretically be used by any OPL2-based format (within reason) 2) The new code is far better documented and more readable 3) The MDY player now actually works. The MDY/TBR format is in reality the MUS/SND format created by AdLib as a simpler alternative to the ROL format 4) Since the MAME emulator is quite buggy and leads to noticable wrong percussion in the Gobliins 2 title music, the new AdLib player will try to create a DOSBox OPL. If it's not compiled in, or if the user configured opl_driver to "mame", it will print out appropriate warnings. | |||
2012-06-10 | TOON: Minor type fixes and cleanups in Pathfinding class. | D G Turner | |
2012-06-10 | TOON: Migrate Pathfinding Path Buffers to Common::Point. | D G Turner | |
This removes the need for i32Point, which used int32, instead of the int16 of Common::Point. Since the co-ordinates passed in are in int16, this is safe. Tested with no regressions. Also, removed return value from walkLine function as it always returned true. |