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2004-03-07UpdateTravis Howell
svn-id: r13209
2004-03-07obsolete TODOMax Horn
svn-id: r13208
2004-03-07renamed scumm/scummvm.cpp to scumm/scumm.cppMax Horn
svn-id: r13207
2004-03-07remove dependency on SDL_byteorder.h when we are using config.hMax Horn
svn-id: r13206
2004-03-06Change CFBundleName to 'CFBundleName'Max Horn
svn-id: r13204
2004-03-05Clear all channel variables in clear_channelJochen Hoenicke
svn-id: r13203
2004-03-05Initialize _random_lsr to avoid valgrind warningsJochen Hoenicke
svn-id: r13202
2004-03-05We already know the Sam & Max screensavers trigger these assertions soTorbjörn Andersson
until someone figures out exactly what to do, let's do something less drastic. Now if someone requests a pixel outside the known screen, assume that pixel has colour 0. svn-id: r13200
2004-03-05Yearly CE BASS intro synch fixNicolas Bacca
svn-id: r13199
2004-03-05Removed obsolete warning message from fnPlaySequence().Torbjörn Andersson
svn-id: r13195
2004-03-04remove Makefile.noconf there isn't any known reason for people to use it nowJonathan Gray
svn-id: r13193
2004-03-04use printf instead of echo -n for the echo -n less solaris usersJonathan Gray
svn-id: r13192
2004-03-04add function to provide echo -n behaviour for the echo -n less solaris usersJonathan Gray
svn-id: r13191
2004-03-04added Rect::moveTo methodsMax Horn
svn-id: r13190
2004-03-04add ConfigManager::getActiveDomainMax Horn
svn-id: r13189
2004-03-04Patch #893817: VC6 - Project/Workspace Files Update (Completely untested, ↵Max Horn
but I figure it can't get worse than it already is :-) svn-id: r13188
2004-03-04Avoid flooding CE files since stdin and stderr exist nowNicolas Bacca
svn-id: r13184
2004-03-04Apply patch #907359 : Broken Sword videos improved frameskipNicolas Bacca
svn-id: r13180
2004-03-04If the user has previous savegames, display a restart/restore dialog whenTorbjörn Andersson
the game starts. (I know it could look prettier, but I don't have much to work with here...) svn-id: r13178
2004-03-04Add maniac enchanced demo md5Eugene Sandulenko
svn-id: r13176
2004-03-04Add Russian Freddi HE md5'sEugene Sandulenko
svn-id: r13175
2004-03-04Add hack for demo script in maniac (Enchanced)Travis Howell
svn-id: r13174
2004-03-04Allow --demo-mode with maniac (Enchanced)Travis Howell
svn-id: r13173
2004-03-03sdl-config --static-libs finally works in SDL 1.2.7, make use of itMax Horn
svn-id: r13172
2004-03-03Add SDL information to track driver problemsNicolas Bacca
svn-id: r13171
2004-03-03fix for normal/default scaler behavior (not yet tested)Max Horn
svn-id: r13168
2004-03-03unsigned ints are always >= 0 (fix warnings)Max Horn
svn-id: r13167
2004-03-03Add back HE sound differences for AKOS.Travis Howell
Remove old define Avoid crash if using demo script in maniac (Enchanced) svn-id: r13166
2004-03-03Set the wantFade variable in initialize() as well. Otherwise it'll be falseTorbjörn Andersson
if you use the start-up dialog to restore an old savegame. svn-id: r13164
2004-03-03That should have been maniac specific.Travis Howell
svn-id: r13163
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13161
2004-03-03Adjustments for Enchanced Maniac Mansion demo.Travis Howell
svn-id: r13160
2004-03-02cleanup. soundlist originaly is shifted and started at 1 not as in scummvm ↵Paweł Kołodziejski
at 0, match as rest of scummvm code : start at 0 svn-id: r13157
2004-03-02Display keyboard when savingNicolas Bacca
svn-id: r13156
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
svn-id: r13153
2004-03-02Display keyboard when savingNicolas Bacca
svn-id: r13151
2004-03-02updatePaweł Kołodziejski
svn-id: r13147
2004-03-02FLAC supportChris Apers
svn-id: r13146
2004-03-02640x480 games not supported on PalmOSChris Apers
svn-id: r13145
2004-03-02ObsoleteChris Apers
svn-id: r13144
2004-03-02Not 640 x 480 until HE7Travis Howell
svn-id: r13142
2004-03-02Not DOS specific anymore.Travis Howell
svn-id: r13141
2004-03-02Move to HE6Travis Howell
svn-id: r13140
2004-03-02Removed the test for non-existing demo cutscenes: param[0] is an offsetTorbjörn Andersson
into the chunk of memory handled by the memory manager, not a well-defined value. Also, it introduced a theoretical memory leak as fnPlaySequence() wouldn't get to clean up after itself. The correct place for this check is probably in MoviePlayer::play(), where you can test the name of the cutscene. On the other hand, the original demo will gladly play eye.smk if there is one, so why shouldn't we? svn-id: r13139
2004-03-02Ooops, just move everyting used by HE6 to HE6.Travis Howell
svn-id: r13137
2004-03-02Divide up some code for HE6 and HE7Travis Howell
svn-id: r13136
2004-03-02Avoid duplicate targetsTravis Howell
svn-id: r13135
2004-03-02Implemented more HE opcode stringLen and added stub for opcode F4Eugene Sandulenko
svn-id: r13134
2004-03-02Update HE games listTravis Howell
Keep games divded by versions svn-id: r13133
2004-03-02Exclude some var settings for HE7Travis Howell
svn-id: r13132