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2011-10-30TSAGE: In progress implementation of R2RW scene 125 - ConsolePaul Gilbert
2011-10-30TSAGE: Bugfix for drunk and beer sign to animate correctlyPaul Gilbert
2011-10-30TSAGE: intro, bar (109): fix a couple of glitches, rename some objects.Strangerke
Drunk and Neon still not animated properly
2011-10-30TSAGE: Blue Force - Change the type of two variables (Office, 560)Strangerke
2011-10-30TSAGE: Fixed palette rotation effects in Blue ForcePaul Gilbert
2011-10-29MADE: Silence a few gcc warnings.Johannes Schickel
2011-10-29SCI: Allow alt key combinations in all SCI gamesFilippos Karapetis
Such key combos are used for the game debugger in SCI1.1 and GK1
2011-10-29SCI: Added a new debug flag, "DebugMode" for SCI32 gamesFilippos Karapetis
This is used to enable the embedded debugger in several SCI32 games (PQ4, QFG4, GK1, GK2, KQ7, SQ6 and LSL7)
2011-10-29SCI: Bugfix for text alignment in SCI32 gamesFilippos Karapetis
2011-10-29SCI: Fixed speech in PQ4 CDFilippos Karapetis
2011-10-29TSAGE: Blue Force - Beach (710): Fix a wrong delay, rename several variables ↵Strangerke
and change their type
2011-10-29JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2011-10-29TSAGE: Rename one more variable in scene 315 (PD)Strangerke
2011-10-29TSAGE: Bugfix to clear the list of disabled regions when the scene changesPaul Gilbert
2011-10-29SCI: Silence GCC warningTorbjörn Andersson
2011-10-29SCI: Fixed the up/down buttons in GK1Filippos Karapetis
2011-10-29SCI: Implemented text alignment for SCI32Filippos Karapetis
2011-10-29KYRA: Update engine description comment.Johannes Schickel
2011-10-29KYRA: Add another delay for new tracks in the AdLib driver.Johannes Schickel
This is to play really safe and to avoid messing up of sound data.
2011-10-29KYRA: Fix haltTrack and beginFadeOut for AdLib driver.Johannes Schickel
Formerly the were not executed properly when the sfx output was disabled.
2011-10-29KYRA: Simplify AdLib output code a bit.Johannes Schickel
This might cause nasty regressions, since it changes the way sounds are started. On the other hand it gets rid of the low level driver interface which was implemented before. And it should be a bit better secured against race conditions.
2011-10-29KYRA: Mark overwritten methods of SoundAdLibPC as virtual.Johannes Schickel
2011-10-29KYRA: Get rid of old-style loadSoundFile in SoundAdLibPC.Johannes Schickel
2011-10-29KYRA: Move MixedSoundDriver implementation to sound.cpp.Johannes Schickel
2011-10-29KYRA: Prefer Common::String over plain char arrays in Sound.Johannes Schickel
2011-10-29KYRA: Get rid of Sound's voiceFileIsPresent in favor of isVoicePresent.Johannes Schickel
2011-10-29KYRA: Make more methods of Sound const.Johannes Schickel
2011-10-29KYRA: Move non-empty virtual methods of Sound from sound.h to sound.cpp.Johannes Schickel
2011-10-29KYRA: Implemented LoL style volume control in AdLib output.Johannes Schickel
2011-10-29TSAGE: Blue Force - In PD (315): rename several variablesStrangerke
2011-10-29SCI: Fixed typoFilippos Karapetis
2011-10-29SCI: Some fixes for text positioning in SCI32 games (still WIP)Filippos Karapetis
Also, removed duplicate code
2011-10-28SCI: Remove unneeded casts (thanks to wjp for pointing that out)Filippos Karapetis
2011-10-28SCI: Added two files missing in commit 4ac2940Filippos Karapetis
2011-10-28SCI: Added skeleton code for kEditText (still not working)Filippos Karapetis
2011-10-28SCI: Use the original text buffer width/height when drawing itFilippos Karapetis
Fixes the display of overlay text
2011-10-28SCI: Draw overlay text, if it exists (e.g. on buttons)Filippos Karapetis
2011-10-28SCI: Fixed text background color and text transparency for SCI32 gamesFilippos Karapetis
2011-10-28TSAGE: Blue Force - Inside gang car (415): rename object6Strangerke
2011-10-28TSAGE: Blue Force - Inside gang car (415): Fix 2 focus objects (missing ↵Strangerke
remove()).
2011-10-28TSAGE: Blue Force - Inside gang car (415): Fix a logic glitch, fix ↵Strangerke
overlapping text when using rap on bullets
2011-10-28AUDIO: Fix conditional compilation of maxtrax and tfmx code.Johannes Schickel
This is a regression from 3ddb6c0c903f478b91a8965d3433a9f79ce16ba7.
2011-10-28AUDIO: Adapt include guard names to the "new" directory name.Johannes Schickel
2011-10-28AUDIO: Slight adaptions of SID code to our guidelines.Johannes Schickel
This only touches #include usages and the include guard of sid.h.
2011-10-28ANDROID: Actually create the savegame directory.Alyssa Milburn
Not sure how this went missing from the commit. (cherry picked from commit fed26146a855fc79784c3df0ae3a1bf068fc2722)
2011-10-28GUI: Change scrollbar repeat handling from a timer proc to handleTickle.Johannes Schickel
This should be less heavy on timer usage and makes sure no race conditions will occur.
2011-10-28TSAGE: Blue Force - Gang arrest (410): Fix a couple of glitches in logic flowStrangerke
2011-10-28TSAGE: Blue Force - Gang arrest (scene 410) - Fix dialog color for passengerStrangerke
2011-10-28TSAGE: Silence GCC warningTorbjörn Andersson
2011-10-27SWORD1: Fix crash when using cutscene subtitles with mac versionThierry Crozat
It might have been simpler to add a bool to Text::makeTextSprite() to tell it to not byteswap the frame size when called from the movie player but I was not sure it was a good idea to have frames with different endianness stored in Text depending where they came from.