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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-08-30
Merge pull request #493 from BenCastricum/branch2
Johannes Schickel
2014-08-29
WINTERMUTE: Remove unused Sqr-function.
Einar Johan Trøan Sømåen
2014-08-29
AUDIO: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-08-29
GUI: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-08-29
ENGINES: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-08-29
BACKENDS: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-08-29
COMMON: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-08-29
GRAPHICS: Fix some Doxygen comments that seem wrong.
Einar Johan Trøan Sømåen
2014-08-28
GUI: change FullScreen into fullscreen
Ben Castricum
2014-08-24
KYRA: Slight cleanup.
Johannes Schickel
2014-08-24
KYRA: Constify base type for some pointers in AdLibDriver.
Johannes Schickel
2014-08-24
KYRA: Add safety checks for getProgram/getInstrument return values.
Johannes Schickel
2014-08-24
KYRA: Extend safety check inside AdLibDriver::getProgram.
Johannes Schickel
2014-08-22
CGE2: Silence warning about uninitialized variable.
uruk
2014-08-22
CLI: change "savegames" into "saved games", same as in GUI
Ben Castricum
2014-08-22
GUI: s/savegame/saved game/
Ben Castricum
2014-08-22
SWORD1: Change "no DXA support" message.
Ben Castricum
2014-08-22
GUI: Fix description of game specific extraPath
Ben Castricum
2014-08-22
MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user)
Ben Castricum
2014-08-20
CGE2: Update version in the fallback detection.
uruk
2014-08-20
SCUMM: Add support for quit script in HE90+ games.
Kirben
2014-08-20
SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.
Kirben
2014-08-17
GRAPHICS: Improve color bit depth conversion
Matthew Hoops
2014-08-17
VIDEO: Add wrapper around setEndTime() to specify an end frame
Matthew Hoops
2014-08-17
IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen mode
Matthew Hoops
2014-08-16
I18N: Update translations from source code
Thierry Crozat
2014-08-16
I18N: Fix corrupted Ukrainian translation
Thierry Crozat
2014-08-16
GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/
Ben Castricum
2014-08-16
PEGASUS: Don't try to translate "???"
Ben Castricum
2014-08-16
GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/
Ben Castricum
2014-08-14
PEGASUS: Fix bad cast that destroys the InputHandler vtable
Matthew Hoops
2014-08-14
AUDIO: Really fix seeking with audio edits
Matthew Hoops
2014-08-13
CGE2: Silence GCC warning.
uruk
2014-08-13
CGE2: Add checkMute().
uruk
2014-08-13
CGE2: Rework sound system.
uruk
2014-08-13
CGE2: Rename _soundHandle to _sfxHandle.
uruk
2014-08-13
CGE2: Fix initVolumeSwitch().
uruk
2014-08-13
CGE2: Initialize _startGameSlot.
uruk
2014-08-13
CGE2: Remove unused variable from System.
uruk
2014-08-13
CGE2: Initialize _h and _w in every constuctor of Bitmap.
uruk
2014-08-13
CGE2: Initialize _maxDist in Hero's constructor.
uruk
2014-08-13
CGE2: Initialize every member in Talk's every constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in Hero::expand().
uruk
2014-08-13
CGE2: Fix possible string overflow in Bitmap's constructor.
uruk
2014-08-13
CGE2: Fix possible string overflow in setEye().
uruk
2014-08-13
CGE2: Don't allow Sprite::step() to dereference nullptr-s.
uruk
2014-08-13
CGE2: Fix comparing _spr->file against null in runCommand().
uruk
2014-08-13
CGE2: Eliminate inferred misuse of enums in Sprite::labVal().
uruk
2014-08-13
CGE2: Make impossible to dereference nullptr in sndDigiStart().
uruk
2014-08-12
CGE2: Get rid of superflous game name in extra field.
Johannes Schickel
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