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2014-08-30Merge pull request #493 from BenCastricum/branch2Johannes Schickel
2014-08-29WINTERMUTE: Remove unused Sqr-function.Einar Johan Trøan Sømåen
2014-08-29AUDIO: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-29GUI: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-29ENGINES: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-29BACKENDS: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-29COMMON: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-29GRAPHICS: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-28GUI: change FullScreen into fullscreenBen Castricum
2014-08-24KYRA: Slight cleanup.Johannes Schickel
2014-08-24KYRA: Constify base type for some pointers in AdLibDriver.Johannes Schickel
2014-08-24KYRA: Add safety checks for getProgram/getInstrument return values.Johannes Schickel
2014-08-24KYRA: Extend safety check inside AdLibDriver::getProgram.Johannes Schickel
2014-08-22CGE2: Silence warning about uninitialized variable.uruk
2014-08-22CLI: change "savegames" into "saved games", same as in GUIBen Castricum
2014-08-22GUI: s/savegame/saved game/Ben Castricum
2014-08-22SWORD1: Change "no DXA support" message.Ben Castricum
2014-08-22GUI: Fix description of game specific extraPathBen Castricum
2014-08-22MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user)Ben Castricum
2014-08-20CGE2: Update version in the fallback detection.uruk
2014-08-20SCUMM: Add support for quit script in HE90+ games.Kirben
2014-08-20SCUMM: Fix Bug #6711- Wrong quit message shown in Pajama Sam Lost and Found.Kirben
2014-08-17GRAPHICS: Improve color bit depth conversionMatthew Hoops
2014-08-17VIDEO: Add wrapper around setEndTime() to specify an end frameMatthew Hoops
2014-08-17IMAGE: Make Cinepak decode to 32bpp when in 8bpp screen modeMatthew Hoops
2014-08-16I18N: Update translations from source codeThierry Crozat
2014-08-16I18N: Fix corrupted Ukrainian translationThierry Crozat
2014-08-16GUI: Fix spelling of FluidSynth: s/Fluidsynth/FluidSynth/Ben Castricum
2014-08-16PEGASUS: Don't try to translate "???"Ben Castricum
2014-08-16GUI: Fix typo in audio sample rates: s/11kHz/11 kHz/Ben Castricum
2014-08-14PEGASUS: Fix bad cast that destroys the InputHandler vtableMatthew Hoops
2014-08-14AUDIO: Really fix seeking with audio editsMatthew Hoops
2014-08-13CGE2: Silence GCC warning.uruk
2014-08-13CGE2: Add checkMute().uruk
2014-08-13CGE2: Rework sound system.uruk
2014-08-13CGE2: Rename _soundHandle to _sfxHandle.uruk
2014-08-13CGE2: Fix initVolumeSwitch().uruk
2014-08-13CGE2: Initialize _startGameSlot.uruk
2014-08-13CGE2: Remove unused variable from System.uruk
2014-08-13CGE2: Initialize _h and _w in every constuctor of Bitmap.uruk
2014-08-13CGE2: Initialize _maxDist in Hero's constructor.uruk
2014-08-13CGE2: Initialize every member in Talk's every constructor.uruk
2014-08-13CGE2: Fix possible string overflow in Hero::expand().uruk
2014-08-13CGE2: Fix possible string overflow in Bitmap's constructor.uruk
2014-08-13CGE2: Fix possible string overflow in setEye().uruk
2014-08-13CGE2: Don't allow Sprite::step() to dereference nullptr-s.uruk
2014-08-13CGE2: Fix comparing _spr->file against null in runCommand().uruk
2014-08-13CGE2: Eliminate inferred misuse of enums in Sprite::labVal().uruk
2014-08-13CGE2: Make impossible to dereference nullptr in sndDigiStart().uruk
2014-08-12CGE2: Get rid of superflous game name in extra field.Johannes Schickel