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2013-12-14PEGASUS: Fix regression with Prehistoric AI rules orderingMatthew Hoops
2013-12-14FULLPIPE: Implement sceneHandler05_showHandle() and sceneHandler05_hideHandle()Eugene Sandulenko
2013-12-14FULLPIPE: Started scene05 codeEugene Sandulenko
2013-12-14TINSEL: Fix for bug #6469 "TINSEL: DW1 - No Sfx/Voice in German 4 Lang GRA ↵Johannes Schickel
Version". Regression from d4a354c17f811faa916bf548a11a88cb51c3b7b2.
2013-12-14FULLPIPE: Final renames in scene04Eugene Sandulenko
2013-12-14FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-14SCI: Make second pass when loading objectsWillem Jan Palenstijn
This is because objects may be loaded before their base objects, which causes initBaseObject to fail for SCI0. Script::initializeObjectsSci0 already did this, but SegManager::saveLoadWithSerializer did not when calling initBaseObject after loading a savegame.
2013-12-14FULLPIPE: Add basic logic to sceneHandler04_stopSound(). This completes scene04Eugene Sandulenko
2013-12-14FULLPIPE: Some renames in MctlLadderEugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_sub8()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly6()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly7()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly5()Eugene Sandulenko
2013-12-14FULLPIPE: Implement sceneHandler04_kozFly3()Eugene Sandulenko
2013-12-14TSAGE: R2R - Refactoring in handlePlayer1()Strangerke
2013-12-14TSAGE: R2R - Fix default value of winnerId, rename stationCount for consistencyStrangerke
2013-12-14TSAGE: R2R - Renaming, refactoring in handlePlayer0()Strangerke
2013-12-13GRAPHICS: Minor readability fixes to drawBevelSquareAlg method.D G Turner
No functional change.
2013-12-14FULLPIPE: Implement sceneHandler04_shootKozyawka()Eugene Sandulenko
2013-12-13TSAGE: Silence GCC warning.Torbjörn Andersson
2013-12-13FULLPIPE: Implement sceneHandler04_leaveScene()Eugene Sandulenko
2013-12-13TSAGE: R2R - Fix CID 1004055 - Dead code due to incomplete hardcoded logicStrangerke
2013-12-13FULLPIPE: Add a FIXME regarding buildMovInfo1SubItems()Filippos Karapetis
2013-12-13FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanupFilippos Karapetis
2013-12-12TSAGE: R2R - Add a fix suggested by dreammaster to avoid several freezes in ↵Strangerke
Signal()
2013-12-12FULLPIPE: Renames in scene04Eugene Sandulenko
2013-12-12FULLPIPE: Implement sceneHandler04_gotoLadder()Eugene Sandulenko
2013-12-12FULLPIPE: Implement sceneHandler04_walkClimbLadder() and ↵Eugene Sandulenko
sceneHandler04_downLadder()
2013-12-12FULLPIPE: Implement sceneHandler04_clickLadder()Eugene Sandulenko
2013-12-12TSAGE: Disable right-click menu for the R2R card game scenePaul Gilbert
2013-12-12TSAGE: R2R - Fix an original bug in card game logicStrangerke
2013-12-11PEGASUS: Fix the robot timer outside of the shield generatorMatthew Hoops
2013-12-11TSAGE: Make R2R card game scene be full-screenPaul Gilbert
2013-12-11SCI: Add detection for Torin MacMatthew Hoops
2013-12-11TSAGE: R2R - Some more renaming in scene 1337Strangerke
2013-12-11TSAGE: R2R - Optimize subC34EC()Strangerke
2013-12-11TSAGE: R2R - Remove an intermediate (useless) functionStrangerke
2013-12-12FULLPIPE: Implement FullpipeEngine::initArcadeKeys()Eugene Sandulenko
2013-12-11FULLPIPE: Give proper name to FullpipeEngine::processArcade()Eugene Sandulenko
2013-12-11FULLPIPE: Fix wrong deletion order in MessageQueue::deleteExCommandByIndex()Eugene Sandulenko
2013-12-11FULLPIPE: Implement MGM::updateAnimStatics()Eugene Sandulenko
2013-12-11FULLPIPE: Implement StaticANIObject::changeStatics2()Eugene Sandulenko
2013-12-11FULLPIPE: Make _exCommands privateFilippos Karapetis
2013-12-11FULLPIPE: Add calls to callback1 in Movement::gotoNextFrame()Eugene Sandulenko
2013-12-11FULLPIPE: Simplify scene04_springWobble()Eugene Sandulenko
2013-12-11FULLPIPE: Clean full screen on each frame as corrected by LordHotoEugene Sandulenko
2013-12-11FULLPIPE: Further fixes to sceneHandler04_springWobble()Eugene Sandulenko
2013-12-11FULLPIPE: More renames in scene04Eugene Sandulenko
2013-12-11FULLPIPE: Bugfix sceneHandler04_springWobble()Eugene Sandulenko
2013-12-11SCI: rave support (KQ6 hires portrait lip sync)Martin Kiewitz
Thanks to wjp and [md5] for helping