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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-09-21
PEGASUS: Fix bug with drawing dirty rects
Matthew Hoops
2011-09-21
PEGASUS: Fix updating elements when the bounds change
Matthew Hoops
2011-09-21
PEGASUS: Only allow for keydown events
Matthew Hoops
2011-09-21
PEGASUS: Fix auto bits setting in the input code
Matthew Hoops
2011-09-21
PEGASUS: Add the JMPPPInput utility class
Matthew Hoops
2011-09-20
PEGASUS: Add new menu class
Matthew Hoops
2011-09-20
PEGASUS: Remove remaining 'old' code
Matthew Hoops
2011-09-20
PEGASUS: Add picture class
Matthew Hoops
2011-09-20
PEGASUS: Remove VideoManager code
Matthew Hoops
2011-09-20
PEGASUS: Fix timebase looping
Matthew Hoops
2011-09-20
PEGASUS: Fix a regression in checkCallBacks()
Matthew Hoops
2011-09-20
PEGASUS: Make movie transparency be off by default
Matthew Hoops
2011-09-20
PEGASUS: Fix some movie bugs
Matthew Hoops
2011-09-20
PEGASUS: Fix copyToCurrentPort()
Matthew Hoops
2011-09-20
PEGASUS: Begin hooking the new code in as the main code
Matthew Hoops
2011-09-20
PEGASUS: Add first stab at the Movie class
Matthew Hoops
2011-09-20
PEGASUS: Update timer code a bit to make it friendlier for movies
Matthew Hoops
2011-09-19
PEGASUS: Add the Surface classes
Matthew Hoops
2011-09-18
PEGASUS: Add the Tracker class
Matthew Hoops
2011-09-18
PEGASUS: Rewrite TimeBase to be a bit more accurate with timing
Matthew Hoops
2011-09-17
COMMON: Add numerator/denominator getters for Rational
Matthew Hoops
2011-09-17
PEGASUS: Add the fuse classes
Matthew Hoops
2011-09-17
PEGASUS: Add transition classes
Matthew Hoops
2011-09-17
COMMON: Add function to find the intersecting rectangle
Matthew Hoops
2011-09-16
PEGASUS: Implement fader support
Matthew Hoops
2011-09-16
PEGASUS: Stub off loading/saving games
Matthew Hoops
2011-09-16
PEGASUS: Fix saving/loading the game state
Matthew Hoops
2011-09-15
PEGASUS: Implement very basic screen updating (new API)
Matthew Hoops
2011-09-15
PEGASUS: Stub off the base timebase code
Matthew Hoops
2011-09-10
PEGASUS: Implement two of the primitive-based DisplayElements
Matthew Hoops
2011-09-09
PEGASUS: Add DisplayElement class and begin porting over the graphics API
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-08
PEGASUS: Begin loading items
Matthew Hoops
2011-09-08
PEGASUS: Fix stupid bugs in the item code
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-07
PEGASUS: Remove unused MMAction class
Matthew Hoops
2011-09-06
PEGASUS: Implement two of the base input classes
Matthew Hoops
2011-09-06
PEGASUS: Properly handle regions in hotspots
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-05
PEGASUS: Remove unused MMResourceFile code
Matthew Hoops
2011-09-05
PEGASUS: Cleanup and hookup the notification code
Matthew Hoops
2011-09-05
PEGASUS: Stub off spot sound code
Matthew Hoops
2011-09-04
PEGASUS: Fix bug in the credits
Matthew Hoops
2011-09-04
PEGASUS: Implement very basic hotspot loading
Matthew Hoops
2011-09-04
PEGASUS: Implement more item code
Matthew Hoops
2011-09-02
PEGASUS: Restructure remaining (already converted) Game Shell classes
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
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