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2020-01-12Add the top-level dir of the packaged OPK into the LD_LIBRARY_PATHcraigsc
2020-01-12Add simpler README with context on this particular preview branch ofcraigsc
2020-01-12Compile the GCW0 target with libmad, and dynamically link the libcraigsc
2020-01-11Add a special debugger file to act as a flag so that we can enable andcraigsc
2020-01-11Default gcw0 back to adlib emulator due to high CPU cost of fluidsynth.craigsc
2020-01-11Crank up debug logging level to 11craigsc
2020-01-11Merge remote-tracking branch 'upstream/master'craigsc
2020-01-11XEEN: Mine Alpha fix needed to apply to non-CD version as wellPaul Gilbert
2020-01-11WINTERMUTE: Key code mapping refactoringlolbot-iichan
2020-01-11WINTERMUTE: Rename custo* variables as custom*lolbot-iichan
2020-01-11WINTERMUTE: Removed pointless checkslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail hint properties to entitieslolbot-iichan
2020-01-11WINTERMUTE: Suppress FoxTail runtimeError on game loadlolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail saveload indicator hacklolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail color token for bitmap fontslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail dialogues UI hacklolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail text spacing hacklolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail key codes mappinglolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail registry flush methodlolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail screen methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail saveslot timestamp getterlolbot-iichan
2020-01-11WINTERMUTE: GetSaveSlotDescription refactoringlolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail arrays methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail item methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail actor walking methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail dynamic light methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail game&engine version propertieslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail language propertylolbot-iichan
2020-01-11WINTERMUTE: Display error on running FoxTail without compiled subenginelolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail detection tableslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail engine versions to WMETargetExecutable enumlolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail subenginelolbot-iichan
2020-01-11ANDROID: Hide the system mouse cursor on Android NCameron Cawley
2020-01-11GRIFFON: Fix slugginess in final boss and a crash when loading the Griffon.s0...Harsh Bawari
2020-01-11COMMON: Add a function to simplify loading Windows executablesCameron Cawley
2020-01-11MOHAWK: Unify Windows cursor managersCameron Cawley
2020-01-11GRAPHICS: Unify loading Windows cursor groupsCameron Cawley
2020-01-11GRAPHICS: Simplify loading Windows fontsCameron Cawley
2020-01-11COMMON: Add a common base class for the Windows resource classesCameron Cawley
2020-01-11ENGINES: Reduce winexe_*.h header includesCameron Cawley
2020-01-11COMMON: Rename PEResources::getNameList() to getIDList()Cameron Cawley
2020-01-11ALL: Create all instances of NEResources and PEResources using new instead of...Cameron Cawley
2020-01-11WINTERMUTE: Add detection for Hor gamelolbot-iichan
2020-01-11DIRECTOR: Add V4 builtin palettes, support for loading the movie defaultScott Percival
2020-01-11NEWS: Add changes for version 2.1.1 from the 2.1 branchFilippos Karapetis
2020-01-11DIRECTOR: Fix loaded cast referencesEugene Sandulenko
2020-01-11DIRECTOR: Seperate render pass for shape fill and strokeScott Percival
2020-01-11GRAPHICS: Fix arguments order in drawRectScott Percival
2020-01-11DIRECTOR: Align fill patterns to global originScott Percival
2020-01-11DIRECTOR: LINGO: Allow b_length to cast from referenceScott Percival