Age | Commit message (Collapse) | Author |
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iterators via new/delete instead of malloc/free
svn-id: r39148
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svn-id: r39147
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svn-id: r39144
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fs/stdiostream.cpp to properly support eof / clearerr.
svn-id: r39143
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Forgot to commit backends/fs/ps2/ps2-fs.cpp in #36014
(here it comes!)
svn-id: r39142
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Modified PS2FSNode openForReading -> createReadStream
openForWriting -> createWriteStream
Started Common::EventManager *OSystem::getEventManager()
on backend side...
svn-id: r39141
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- Real patch filename stored and used instead of calling patch_sprintf_funct()
- some fprintf()s replaced with debug() and warning()
svn-id: r39140
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svn-id: r39139
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svn-id: r39138
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initialize.
svn-id: r39137
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svn-id: r39136
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well as our unit tests, ouch) handled SEEK_END incorrectly (using -offset instead of offset), contrary to what the docs said and what fseek does. Hopefully I found and fixed all affected parts, but still watch out for regressions
svn-id: r39135
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svn-id: r39134
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the meaning of the returned string, as discussed some time ago in scummvm-devel
svn-id: r39132
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functions instead
svn-id: r39130
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svn-id: r39128
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svn-id: r39127
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svn-id: r39125
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code with the latest changes
svn-id: r39124
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svn-id: r39123
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svn-id: r39122
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svn-id: r39121
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svn-id: r39119
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svn-id: r39118
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should ditch that one and use our fmopl...
svn-id: r39117
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svn-id: r39116
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Audio::makeLinearInputStream
svn-id: r39115
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svn-id: r39114
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svn-id: r39113
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unit test for it, based on the old (and very outdated) timetest.cpp. To be used by Audio::Mixer one day...
svn-id: r39112
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svn-id: r39111
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svn-id: r39109
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there, and it seems its funcs are only called from stuff in engine/)
svn-id: r39108
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svn-id: r39107
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svn-id: r39106
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svn-id: r39105
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svn-id: r39104
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svn-id: r39103
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- new GUI/themes
- no more funky colors!
- load/delete saved games
- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)
- all possible devices are supported to store, play and save games:
- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)
- tested from :
- ps2link
- uLE
- toxicOS
- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1
Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!
- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too
- new PAL TV centering : no more missing chunk of games on top/bottom
- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)
- we fully implement RTL with every games/engine
- we nicely reboot / shutdown on quit
- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!
- universal write/read for every media (of course no write on CD/DVD!)
- fully async / DMA read-write access to every media (even MC!)
- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)
- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!
svn-id: r39102
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ENABLE_LOL define)
- Change default build system to support LoL as a subengine of KYRA. LoL is currently disabled by default.
(- Minor enum name fixes for Lands of Lore code.)
svn-id: r39099
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- Changes and clean-ups in resource loading code.
svn-id: r39098
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svn-id: r39097
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svn-id: r39096
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svn-id: r39095
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svn-id: r39094
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svn-id: r39093
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svn-id: r39091
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svn-id: r39090
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transparent background now displays correctly.
svn-id: r39089
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dismiss the text, rather than trying to immediately perform another action
svn-id: r39088
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