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2007-01-28Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile").Johannes Schickel
svn-id: r25251
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2007-01-28Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵Max Horn
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249
2007-01-28Fix crash on PalmOS due to out of memoryChris Apers
svn-id: r25248
2007-01-28Added French/Atari ST version of Elvira 1 and 2Chris Apers
svn-id: r25247
2007-01-28OoopsSven Hesse
svn-id: r25246
2007-01-28Return a default value in the const-variant of HashMap::getVal, instead of ↵Max Horn
asserting out -- this way, we get less unexpected asserts, and both getVal variants behave comparably diff. The drawback is that now all HashMap instances carry one extra Value object around with them. svn-id: r25245
2007-01-28- Fixed the Adlib data uglinessSven Hesse
- Worked around the caching of raw sprite video memory to a file svn-id: r25244
2007-01-28Pass objects by (const) ref instead of value; only set game description in ↵Max Horn
the config file if one has been specified svn-id: r25243
2007-01-28Always set gameid & description in a GameDescriptor (somewhat more future ↵Max Horn
proof fix for the recent regression caused by the changes to gameid() / description() ) svn-id: r25242
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
svn-id: r25241
2007-01-28Fix regression which prevented to run games specified only in command lineEugene Sandulenko
and not in config file. svn-id: r25240
2007-01-28Reintroduced non-static gameid() and description(), by popular(?) demand.Marcus Comstedt
svn-id: r25239
2007-01-27Fix typo spotted by clone2727Eugene Sandulenko
svn-id: r25236
2007-01-27DetectedGameList -> GameList.Marcus Comstedt
svn-id: r25235
2007-01-27Made gameid() and description() const.Marcus Comstedt
svn-id: r25234
2007-01-27Oops. Revert accidental commitEugene Sandulenko
svn-id: r25233
2007-01-27Fixes and gfx rendering worksEugene Sandulenko
svn-id: r25232
2007-01-27Stop movie lead-in/out when restarting the game (as I already claimed in aTorbjörn Andersson
comment that I was doing) to *really* fix bug #1645480. This time for sure... svn-id: r25231
2007-01-27formatting.Johannes Schickel
svn-id: r25230
2007-01-27Implemented some missing effects (arpeggio, sample delay, fine slides, ↵Sven Hesse
finetune, pattern delay) svn-id: r25229
2007-01-27Updated symbian builds for parallactionLars Persson
svn-id: r25228
2007-01-27OoopsSven Hesse
svn-id: r25227
2007-01-27Changed ProtrackerStream to inherit from Paula, unifying the mixingSven Hesse
svn-id: r25226
2007-01-27Moved the setupPremix() calls to initSound() and deinitSound(), instead of theTorbjörn Andersson
sound manager's constructor/destructor. Maybe this will fix the rare crashes on startup? svn-id: r25225
2007-01-27added missing MKID_BE macrosGregory Montoir
svn-id: r25224
2007-01-27cleanup (made NutRenderer::loadFont protected, added call during ↵Gregory Montoir
initialisation of the renderer object) svn-id: r25223
2007-01-27Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ↵Stuart George
only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 svn-id: r25222
2007-01-27Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussingTorbjörn Andersson
it with Fingolfin. svn-id: r25221
2007-01-27Revert audiostream changes for VOC sound, due to sgin differences in Amiga ↵Travis Howell
CD32 verison of Simon 1. svn-id: r25220
2007-01-27Add changes from madmoose to fix initial song length.Travis Howell
svn-id: r25219
2007-01-27Correct md5 details for restart file in Amiga/AtariST versions of Elvira 1/2 ↵Travis Howell
and Waxworks. svn-id: r25218
2007-01-27removed printf's spewing out tons of debug messagesNicola Mettifogo
svn-id: r25217
2007-01-27Removing two FIXMEs, based on what madmoose told me on #scummvmMax Horn
svn-id: r25216
2007-01-26fixed out-of-bounds error causing random crashes in dialoguesNicola Mettifogo
svn-id: r25215
2007-01-26added more debug messagesNicola Mettifogo
svn-id: r25214
2007-01-26added NULLity checksNicola Mettifogo
svn-id: r25213
2007-01-26make sure current archive is closed before opening a new oneNicola Mettifogo
svn-id: r25212
2007-01-26Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong").Johannes Schickel
svn-id: r25211
2007-01-26updated NutRenderer::drawShadowChar() commentGregory Montoir
svn-id: r25210
2007-01-26templatified some Wiz decoding functionsGregory Montoir
svn-id: r25209
2007-01-26Some adjustments to the menu code to better suit longer strings in some ↵Oystein Eftevaag
language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version svn-id: r25208
2007-01-26Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug ↵Sven Hesse
#1632362 ("Moray Eel Game Freeze (Wreck Scene)"). The CD track name is "aquatique", while the script checks for "AQUATIQUE" svn-id: r25207
2007-01-26oops, no idea how that happenedMax Horn
svn-id: r25206
2007-01-26- Just warn, don't die, when a CD-Track isn't foundSven Hesse
- Before using _vm->_adlib, first check whether it's actually there svn-id: r25205
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204
2007-01-26Don't convert FSNode to a path when we don't have toMax Horn
svn-id: r25203
2007-01-26Updated NEWS a bitMax Horn
svn-id: r25202
2007-01-26little parameter reodering.Johannes Schickel
svn-id: r25201
2007-01-26removed unused var, added comment to SO_CHARSET_COLOR caseMax Horn
svn-id: r25200