Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-01-28 | Gregory's patch for bug #1645653 ("MSVC71 BUILD: Latest SVN doesn't compile"). | Johannes Schickel | |
svn-id: r25251 | |||
2007-01-28 | Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments | Max Horn | |
svn-id: r25250 | |||
2007-01-28 | Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵ | Max Horn | |
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249 | |||
2007-01-28 | Fix crash on PalmOS due to out of memory | Chris Apers | |
svn-id: r25248 | |||
2007-01-28 | Added French/Atari ST version of Elvira 1 and 2 | Chris Apers | |
svn-id: r25247 | |||
2007-01-28 | Ooops | Sven Hesse | |
svn-id: r25246 | |||
2007-01-28 | Return a default value in the const-variant of HashMap::getVal, instead of ↵ | Max Horn | |
asserting out -- this way, we get less unexpected asserts, and both getVal variants behave comparably diff. The drawback is that now all HashMap instances carry one extra Value object around with them. svn-id: r25245 | |||
2007-01-28 | - Fixed the Adlib data ugliness | Sven Hesse | |
- Worked around the caching of raw sprite video memory to a file svn-id: r25244 | |||
2007-01-28 | Pass objects by (const) ref instead of value; only set game description in ↵ | Max Horn | |
the config file if one has been specified svn-id: r25243 | |||
2007-01-28 | Always set gameid & description in a GameDescriptor (somewhat more future ↵ | Max Horn | |
proof fix for the recent regression caused by the changes to gameid() / description() ) svn-id: r25242 | |||
2007-01-28 | Add more paramteres to AdvancedDetector. Not used yet. | Eugene Sandulenko | |
svn-id: r25241 | |||
2007-01-28 | Fix regression which prevented to run games specified only in command line | Eugene Sandulenko | |
and not in config file. svn-id: r25240 | |||
2007-01-28 | Reintroduced non-static gameid() and description(), by popular(?) demand. | Marcus Comstedt | |
svn-id: r25239 | |||
2007-01-27 | Fix typo spotted by clone2727 | Eugene Sandulenko | |
svn-id: r25236 | |||
2007-01-27 | DetectedGameList -> GameList. | Marcus Comstedt | |
svn-id: r25235 | |||
2007-01-27 | Made gameid() and description() const. | Marcus Comstedt | |
svn-id: r25234 | |||
2007-01-27 | Oops. Revert accidental commit | Eugene Sandulenko | |
svn-id: r25233 | |||
2007-01-27 | Fixes and gfx rendering works | Eugene Sandulenko | |
svn-id: r25232 | |||
2007-01-27 | Stop movie lead-in/out when restarting the game (as I already claimed in a | Torbjörn Andersson | |
comment that I was doing) to *really* fix bug #1645480. This time for sure... svn-id: r25231 | |||
2007-01-27 | formatting. | Johannes Schickel | |
svn-id: r25230 | |||
2007-01-27 | Implemented some missing effects (arpeggio, sample delay, fine slides, ↵ | Sven Hesse | |
finetune, pattern delay) svn-id: r25229 | |||
2007-01-27 | Updated symbian builds for parallaction | Lars Persson | |
svn-id: r25228 | |||
2007-01-27 | Ooops | Sven Hesse | |
svn-id: r25227 | |||
2007-01-27 | Changed ProtrackerStream to inherit from Paula, unifying the mixing | Sven Hesse | |
svn-id: r25226 | |||
2007-01-27 | Moved the setupPremix() calls to initSound() and deinitSound(), instead of the | Torbjörn Andersson | |
sound manager's constructor/destructor. Maybe this will fix the rare crashes on startup? svn-id: r25225 | |||
2007-01-27 | added missing MKID_BE macros | Gregory Montoir | |
svn-id: r25224 | |||
2007-01-27 | cleanup (made NutRenderer::loadFont protected, added call during ↵ | Gregory Montoir | |
initialisation of the renderer object) svn-id: r25223 | |||
2007-01-27 | Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ↵ | Stuart George | |
only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 svn-id: r25222 | |||
2007-01-27 | Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussing | Torbjörn Andersson | |
it with Fingolfin. svn-id: r25221 | |||
2007-01-27 | Revert audiostream changes for VOC sound, due to sgin differences in Amiga ↵ | Travis Howell | |
CD32 verison of Simon 1. svn-id: r25220 | |||
2007-01-27 | Add changes from madmoose to fix initial song length. | Travis Howell | |
svn-id: r25219 | |||
2007-01-27 | Correct md5 details for restart file in Amiga/AtariST versions of Elvira 1/2 ↵ | Travis Howell | |
and Waxworks. svn-id: r25218 | |||
2007-01-27 | removed printf's spewing out tons of debug messages | Nicola Mettifogo | |
svn-id: r25217 | |||
2007-01-27 | Removing two FIXMEs, based on what madmoose told me on #scummvm | Max Horn | |
svn-id: r25216 | |||
2007-01-26 | fixed out-of-bounds error causing random crashes in dialogues | Nicola Mettifogo | |
svn-id: r25215 | |||
2007-01-26 | added more debug messages | Nicola Mettifogo | |
svn-id: r25214 | |||
2007-01-26 | added NULLity checks | Nicola Mettifogo | |
svn-id: r25213 | |||
2007-01-26 | make sure current archive is closed before opening a new one | Nicola Mettifogo | |
svn-id: r25212 | |||
2007-01-26 | Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong"). | Johannes Schickel | |
svn-id: r25211 | |||
2007-01-26 | updated NutRenderer::drawShadowChar() comment | Gregory Montoir | |
svn-id: r25210 | |||
2007-01-26 | templatified some Wiz decoding functions | Gregory Montoir | |
svn-id: r25209 | |||
2007-01-26 | Some adjustments to the menu code to better suit longer strings in some ↵ | Oystein Eftevaag | |
language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version svn-id: r25208 | |||
2007-01-26 | Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug ↵ | Sven Hesse | |
#1632362 ("Moray Eel Game Freeze (Wreck Scene)"). The CD track name is "aquatique", while the script checks for "AQUATIQUE" svn-id: r25207 | |||
2007-01-26 | oops, no idea how that happened | Max Horn | |
svn-id: r25206 | |||
2007-01-26 | - Just warn, don't die, when a CD-Track isn't found | Sven Hesse | |
- Before using _vm->_adlib, first check whether it's actually there svn-id: r25205 | |||
2007-01-26 | Added separate function for playing cutscene lead-in/out sounds, and made sure | Torbjörn Andersson | |
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204 | |||
2007-01-26 | Don't convert FSNode to a path when we don't have to | Max Horn | |
svn-id: r25203 | |||
2007-01-26 | Updated NEWS a bit | Max Horn | |
svn-id: r25202 | |||
2007-01-26 | little parameter reodering. | Johannes Schickel | |
svn-id: r25201 | |||
2007-01-26 | removed unused var, added comment to SO_CHARSET_COLOR case | Max Horn | |
svn-id: r25200 |