Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-29 | Add FF difference in o_screenTextMsg() | Travis Howell | |
svn-id: r22216 | |||
2006-04-29 | Minor cleanup | Travis Howell | |
svn-id: r22215 | |||
2006-04-29 | Merge fadeToBlack() into o1_specialFade() and cleanup | Travis Howell | |
svn-id: r22214 | |||
2006-04-29 | Fix error in debug table | Travis Howell | |
svn-id: r22213 | |||
2006-04-29 | Fix warning | Max Horn | |
svn-id: r22210 | |||
2006-04-29 | Enhanced hotspot action so that the player will properly walk to a hotspot ↵ | Paul Gilbert | |
before performing an action svn-id: r22209 | |||
2006-04-29 | Added proper action display after selection along with showing the camera cursor | Paul Gilbert | |
svn-id: r22208 | |||
2006-04-29 | Changed resource Id constants, added a few more general constants, and ↵ | Paul Gilbert | |
slightly increased game speed svn-id: r22207 | |||
2006-04-29 | Reworked resource loading to no longer load hotspot proximities separately, ↵ | Paul Gilbert | |
or provide access to the list svn-id: r22206 | |||
2006-04-29 | Reworked resources to handle moved hotspot proximity (walk to) co-ordinates | Paul Gilbert | |
svn-id: r22205 | |||
2006-04-29 | Tweaked dialog display code to refresh the screen and warn about message Ids ↵ | Paul Gilbert | |
needing display styles that aren't yet implement svn-id: r22204 | |||
2006-04-29 | Add more timer code differences in FF | Travis Howell | |
svn-id: r22201 | |||
2006-04-29 | Fix mistakes in animateSpritesByY() for FF | Travis Howell | |
svn-id: r22200 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-28 | Report unknown MD5s again | Max Horn | |
svn-id: r22198 | |||
2006-04-28 | Memorize the directory that was last visited with the browser across ScummVM ↵ | Max Horn | |
runs (see also FR #1460734) svn-id: r22197 | |||
2006-04-27 | _isPseudoRoot should be always false, in WindowsFilesystemNode(const String ↵ | Travis Howell | |
&path) svn-id: r22195 | |||
2006-04-27 | Revert kListAllNoRoot addition to listdir(), the uninitialized _isPseudoRoot ↵ | Travis Howell | |
in windows filesys backend was real cause of problem. svn-id: r22194 | |||
2006-04-27 | return first sdl-config found in PATH | Willem Jan Palenstijn | |
svn-id: r22193 | |||
2006-04-27 | I still don't know whether this is the correct fix for ↵ | Max Horn | |
WindowsFilesystemNode, but at least with it, one definite and serious bug in the code (using an uninitialised variable) has been fixed, the end result hardly will be worse svn-id: r22192 | |||
2006-04-27 | Fix compile of SCUMM engine | Travis Howell | |
svn-id: r22191 | |||
2006-04-27 | Typo | Oystein Eftevaag | |
svn-id: r22190 | |||
2006-04-27 | Move the detector code out of the constructor and into init() to do error ↵ | Oystein Eftevaag | |
handling (specifically the GUI error message if no game is found in the specified directory), and cleans up the constructor/destructor a bit to allow a clean exit. svn-id: r22189 | |||
2006-04-27 | Insane is part of SCUMM V7, not V6 | Max Horn | |
svn-id: r22188 | |||
2006-04-26 | add missing comma for portuguese quit text, remove stray comma after last ↵ | Joost Peters | |
string. svn-id: r22187 | |||
2006-04-26 | Add FF difference in isAdjNoun opcode. This makes it possible to get past the | Torbjörn Andersson | |
SAM / PEG puzzle, but do not ask me what, exactly, was wrong. I haven't a clue. svn-id: r22186 | |||
2006-04-26 | cleanup | Max Horn | |
svn-id: r22185 | |||
2006-04-26 | Use File::size to determine the size of a file, instead of doing a seek(0, ↵ | Max Horn | |
SEEK_END) svn-id: r22184 | |||
2006-04-26 | Removed 'directory' parameter of File::open | Max Horn | |
svn-id: r22183 | |||
2006-04-26 | Replaced _hFileTable by _hInFileTable/_hOutFileTable | Max Horn | |
svn-id: r22182 | |||
2006-04-26 | Use the joined filename for savegames, otherwise saves will be stored in the | Torbjörn Andersson | |
current working directory instead of the save directory. svn-id: r22181 | |||
2006-04-26 | Changed InSaveFile (part of the save file system) to inherit from ↵ | Max Horn | |
SeekableReadStream, meaning that savegames opened for reading now are seekable (DC, PS2, Palm ports will have to be updated accordingly) svn-id: r22180 | |||
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell | |
svn-id: r22179 | |||
2006-04-26 | Added a 'skip' method to SeekableReadStream (just an alias for seek(X, ↵ | Max Horn | |
SEEK_CUR)) svn-id: r22178 | |||
2006-04-26 | Fix timer events time when saving game in FF | Travis Howell | |
svn-id: r22177 | |||
2006-04-26 | isSoundRunning always returns sound id in HE games | Travis Howell | |
svn-id: r22176 | |||
2006-04-26 | Print a slightly more verbose error message when Roland patch isn't found | Max Horn | |
svn-id: r22175 | |||
2006-04-26 | Proper fix for bug #1476651: Do not use File::exists to check for the ↵ | Max Horn | |
presence of a directory described by an absolute path svn-id: r22174 | |||
2006-04-26 | Replace unneeded File::exists calls | Max Horn | |
svn-id: r22173 | |||
2006-04-26 | Do not call static class methods as if they were instance methods | Max Horn | |
svn-id: r22172 | |||
2006-04-26 | Yet another revision of File::exists. I now believe the function really is ↵ | Max Horn | |
'wrong' right now (it has to fulfill too many roles right now). Need to correctly fix this later svn-id: r22171 | |||
2006-04-26 | Commited *correct* File::exists reimplementation (compared to my incomplete ↵ | Max Horn | |
previous commit. Aargh) svn-id: r22170 | |||
2006-04-26 | Properly re-implemented File::exists to FilesystemNode (this should fix bug ↵ | Max Horn | |
#1476651, at least partially) svn-id: r22169 | |||
2006-04-26 | If the resource manager fails to initialize itself properly, instead of | Torbjörn Andersson | |
printing a fatal error, use the new GUIErrorMessage function and return to the launcher. Also, verify that all files that should be present on "CD 0" (i.e. on the hard disk) are present at startup, at least. (Any other missing CLU file is already requested with an "Insert CD" message.) svn-id: r22168 | |||
2006-04-26 | Fixed the output from the "res" debugger command that I accidentally broke, oh, | Torbjörn Andersson | |
almost four months ago. svn-id: r22167 | |||
2006-04-26 | Return correct value from Engine_Empty::init() method. | Eugene Sandulenko | |
svn-id: r22166 | |||
2006-04-26 | Introduce and use Engine_Empty() and Engine::GUIErrorMessage() | Eugene Sandulenko | |
svn-id: r22165 | |||
2006-04-25 | Show GUI message when game data is not found. | Eugene Sandulenko | |
svn-id: r22164 | |||
2006-04-25 | - Check if path specified for a game in scummvm.ini really exists and complain | Eugene Sandulenko | |
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163 | |||
2006-04-25 | Added disassembly of door close support routines and other miscellaneous ↵ | Paul Gilbert | |
action support code svn-id: r22162 |