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2006-04-29Add FF difference in o_screenTextMsg()Travis Howell
svn-id: r22216
2006-04-29Minor cleanupTravis Howell
svn-id: r22215
2006-04-29Merge fadeToBlack() into o1_specialFade() and cleanupTravis Howell
svn-id: r22214
2006-04-29Fix error in debug tableTravis Howell
svn-id: r22213
2006-04-29Fix warningMax Horn
svn-id: r22210
2006-04-29Enhanced hotspot action so that the player will properly walk to a hotspot ↵Paul Gilbert
before performing an action svn-id: r22209
2006-04-29Added proper action display after selection along with showing the camera cursorPaul Gilbert
svn-id: r22208
2006-04-29Changed resource Id constants, added a few more general constants, and ↵Paul Gilbert
slightly increased game speed svn-id: r22207
2006-04-29Reworked resource loading to no longer load hotspot proximities separately, ↵Paul Gilbert
or provide access to the list svn-id: r22206
2006-04-29Reworked resources to handle moved hotspot proximity (walk to) co-ordinatesPaul Gilbert
svn-id: r22205
2006-04-29Tweaked dialog display code to refresh the screen and warn about message Ids ↵Paul Gilbert
needing display styles that aren't yet implement svn-id: r22204
2006-04-29Add more timer code differences in FFTravis Howell
svn-id: r22201
2006-04-29Fix mistakes in animateSpritesByY() for FFTravis Howell
svn-id: r22200
2006-04-29* Changed the createEngine() factory function of our plugins to return an ↵Max Horn
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
2006-04-28Report unknown MD5s againMax Horn
svn-id: r22198
2006-04-28Memorize the directory that was last visited with the browser across ScummVM ↵Max Horn
runs (see also FR #1460734) svn-id: r22197
2006-04-27_isPseudoRoot should be always false, in WindowsFilesystemNode(const String ↵Travis Howell
&path) svn-id: r22195
2006-04-27Revert kListAllNoRoot addition to listdir(), the uninitialized _isPseudoRoot ↵Travis Howell
in windows filesys backend was real cause of problem. svn-id: r22194
2006-04-27return first sdl-config found in PATHWillem Jan Palenstijn
svn-id: r22193
2006-04-27I still don't know whether this is the correct fix for ↵Max Horn
WindowsFilesystemNode, but at least with it, one definite and serious bug in the code (using an uninitialised variable) has been fixed, the end result hardly will be worse svn-id: r22192
2006-04-27Fix compile of SCUMM engineTravis Howell
svn-id: r22191
2006-04-27TypoOystein Eftevaag
svn-id: r22190
2006-04-27Move the detector code out of the constructor and into init() to do error ↵Oystein Eftevaag
handling (specifically the GUI error message if no game is found in the specified directory), and cleans up the constructor/destructor a bit to allow a clean exit. svn-id: r22189
2006-04-27Insane is part of SCUMM V7, not V6Max Horn
svn-id: r22188
2006-04-26add missing comma for portuguese quit text, remove stray comma after last ↵Joost Peters
string. svn-id: r22187
2006-04-26Add FF difference in isAdjNoun opcode. This makes it possible to get past theTorbjörn Andersson
SAM / PEG puzzle, but do not ask me what, exactly, was wrong. I haven't a clue. svn-id: r22186
2006-04-26cleanupMax Horn
svn-id: r22185
2006-04-26Use File::size to determine the size of a file, instead of doing a seek(0, ↵Max Horn
SEEK_END) svn-id: r22184
2006-04-26Removed 'directory' parameter of File::openMax Horn
svn-id: r22183
2006-04-26Replaced _hFileTable by _hInFileTable/_hOutFileTableMax Horn
svn-id: r22182
2006-04-26Use the joined filename for savegames, otherwise saves will be stored in theTorbjörn Andersson
current working directory instead of the save directory. svn-id: r22181
2006-04-26Changed InSaveFile (part of the save file system) to inherit from ↵Max Horn
SeekableReadStream, meaning that savegames opened for reading now are seekable (DC, PS2, Palm ports will have to be updated accordingly) svn-id: r22180
2006-04-26Fix timer events time when saving game in FFTravis Howell
svn-id: r22179
2006-04-26Added a 'skip' method to SeekableReadStream (just an alias for seek(X, ↵Max Horn
SEEK_CUR)) svn-id: r22178
2006-04-26Fix timer events time when saving game in FFTravis Howell
svn-id: r22177
2006-04-26isSoundRunning always returns sound id in HE gamesTravis Howell
svn-id: r22176
2006-04-26Print a slightly more verbose error message when Roland patch isn't foundMax Horn
svn-id: r22175
2006-04-26Proper fix for bug #1476651: Do not use File::exists to check for the ↵Max Horn
presence of a directory described by an absolute path svn-id: r22174
2006-04-26Replace unneeded File::exists callsMax Horn
svn-id: r22173
2006-04-26Do not call static class methods as if they were instance methodsMax Horn
svn-id: r22172
2006-04-26Yet another revision of File::exists. I now believe the function really is ↵Max Horn
'wrong' right now (it has to fulfill too many roles right now). Need to correctly fix this later svn-id: r22171
2006-04-26Commited *correct* File::exists reimplementation (compared to my incomplete ↵Max Horn
previous commit. Aargh) svn-id: r22170
2006-04-26Properly re-implemented File::exists to FilesystemNode (this should fix bug ↵Max Horn
#1476651, at least partially) svn-id: r22169
2006-04-26If the resource manager fails to initialize itself properly, instead ofTorbjörn Andersson
printing a fatal error, use the new GUIErrorMessage function and return to the launcher. Also, verify that all files that should be present on "CD 0" (i.e. on the hard disk) are present at startup, at least. (Any other missing CLU file is already requested with an "Insert CD" message.) svn-id: r22168
2006-04-26Fixed the output from the "res" debugger command that I accidentally broke, oh,Torbjörn Andersson
almost four months ago. svn-id: r22167
2006-04-26Return correct value from Engine_Empty::init() method.Eugene Sandulenko
svn-id: r22166
2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
svn-id: r22165
2006-04-25Show GUI message when game data is not found.Eugene Sandulenko
svn-id: r22164
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163
2006-04-25Added disassembly of door close support routines and other miscellaneous ↵Paul Gilbert
action support code svn-id: r22162