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AgeCommit message (Expand)Author
2004-09-25Enable drawWizImage flag 0x2Travis Howell
2004-09-25fix for bug #1034707Gregory Montoir
2004-09-25Remove obsolete path paramMax Horn
2004-09-25Fix doxygen warningsMax Horn
2004-09-25Revert change, breaks draw of objects.Travis Howell
2004-09-25No longer requiredTravis Howell
2004-09-25Remove leftoverTravis Howell
2004-09-25cleanupMax Horn
2004-09-25Cleanup / correctionMax Horn
2004-09-25Fix compilation.Eugene Sandulenko
2004-09-25Turning off V7_SMOOTH_SCROLLING_HACK for now againMax Horn
2004-09-25get rid of the dirty hack needed to display wiz cursors in HE gamesGregory Montoir
2004-09-25enable WizPolygon rendering, maze in kinddemo is now displayedGregory Montoir
2004-09-25Cleanup to reduce code duplicationTravis Howell
2004-09-25Cleanup to reduce code duplication.Travis Howell
2004-09-25Lost commentTravis Howell
2004-09-25Cleanup to reduce code duplication.Travis Howell
2004-09-25Enough stubs and pops to make the intro scene script finish properly.Torbjörn Andersson
2004-09-25Limit to HE gamesTravis Howell
2004-09-24Enable V7_SMOOTH_SCROLLING_HACK temporarily, so that some people get exposed ...Max Horn
2004-09-24Fix OOB access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-24Some clipping for updateDirtyScreen; Evil hack to fix an actor drawing glitch...Max Horn
2004-09-24Avoid out-of-bounds access in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-24Fix charset text in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-24gdi.drawBitmap already performs clipping, no need to do it hereMax Horn
2004-09-24Get rid of unused dbClear flagMax Horn
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...Max Horn
2004-09-24Added some const qualifiersMax Horn
2004-09-24Fix for bug #795940 (COMI: strange light pixels)Max Horn
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
2004-09-24No longer requiredTravis Howell
2004-09-24One last correction.Travis Howell
2004-09-24More V7_SMOOTH_SCROLLING_HACK hackeryMax Horn
2004-09-23try to detect what's wrong in akos code with pjs2Gregory Montoir
2004-09-23match TheDig and PuttMoon disasm, maybe this will fix fbear crash ?Gregory Montoir
2004-09-23Missed a spot.Travis Howell
2004-09-23Update HE isseusTravis Howell
2004-09-23nukeArrays seems fine now.Travis Howell
2004-09-23Added support for scene music and the music-playing opcode to make theTorbjörn Andersson
2004-09-23Replaced the standard stack with a custom-made. In the original SAGA engineTorbjörn Andersson
2004-09-23Fix array pointer overflows in HE80+ games.Travis Howell
2004-09-22This was on the website but not in md5.txt, it seems?Max Horn
2004-09-22New MD5s by Tobias FleischerMax Horn
2004-09-22Made dstPitch an explicit parameter, instead of (ab)using _screenWidth (impor...Max Horn
2004-09-22Debug values are shown correctly now.Travis Howell
2004-09-22Add case stunTravis Howell
2004-09-22Value is correct, but string index not array id.Travis Howell
2004-09-22Start the scene script as well, just to make things more interesting. ThisTorbjörn Andersson
2004-09-22Filename string go a bit higherTravis Howell