Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-15 | AGI: Make Troll inherit from PreAgiEngine | Matthew Hoops | |
2011-08-15 | AGI: Make Mickey inherit from PreAgiEngine | Matthew Hoops | |
2011-08-15 | AGI: Make Winnie inherit from PreAgiEngine | Matthew Hoops | |
2011-08-15 | TSAGE: Corrected casing of tSage namespace to be TsAGE | Paul Gilbert | |
This matches the casing of the original engine name. | |||
2011-08-15 | TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces ↵ | Paul Gilbert | |
within tSage | |||
2011-08-15 | TSAGE: Started implementing Blue Force Scene #50 | Paul Gilbert | |
2011-08-14 | Checked V1 instructions till 0x42 | Eugene Sandulenko | |
2011-08-14 | AGI: Renamed some #defines to our code conventions and moved them to enums | Eugene Sandulenko | |
2011-08-14 | NEWS: Mention Winnie sound support | Matthew Hoops | |
2011-08-14 | AGI: Enable sound support for Winnie DOS | Matthew Hoops | |
2011-08-14 | AGI: Make the sound code use AgiBase instead of AgiEngine | Matthew Hoops | |
In preparation of using the sound code with Winnie | |||
2011-08-14 | Merge pull request #56 from zeldin/toon-path-dynamic | Eugene Sandulenko | |
TOON: Grow size of path finding heap dynamically | |||
2011-08-14 | RECORDER: Lower I/O in recorder | Eugene Sandulenko | |
2011-08-14 | Merge pull request #60 from tramboi/master | Eugene Sandulenko | |
DREAMWEB: Fixes, cleaning and more functions ported to C++ | |||
2011-08-14 | TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces | Paul Gilbert | |
2011-08-14 | MAIN: Avoid adding the same extra path twice | eriktorbjorn | |
This doesn't make any practical difference, since the search manager already guards against duplicate paths, but it does get rid of a slightly confusing warning message when you have a global extra path configured. | |||
2011-08-14 | MOHAWK: Add a return to menu button to the dialog for the demo | Bastien Bouclet | |
2011-08-14 | MOHAWK: Implement remaining Myst demo sneak preview opcodes | Bastien Bouclet | |
2011-08-14 | MOHAWK: Implement remaining Myst demo menu opcodes | Bastien Bouclet | |
2011-08-14 | TSAGE: Completed Scene 109 of Blue Force (Bar-room Introduction scene) | Paul Gilbert | |
2011-08-14 | TSAGE: Change Blue Force detection entries to include GF_ALT_REGIONS flag | Paul Gilbert | |
This ensures it uses the correct walk region loading code | |||
2011-08-14 | TSAGE: Further changes to Blue Force scenes, and started implementing scene 109 | Paul Gilbert | |
2011-08-14 | TSAGE: Implemented changes in SequenceManager introduced by Blue Force | Paul Gilbert | |
2011-08-14 | TSAGE: Removed recently added preloadVisage method | Paul Gilbert | |
Method associated was actually the standard getVisage method | |||
2011-08-14 | TSAGE: Added new global variables for Blue Force | Paul Gilbert | |
2011-08-13 | AGI: Switched booters detection to AD | Eugene Sandulenko | |
2011-08-13 | AGI: Checked V1 instructions till 0x2c | Eugene Sandulenko | |
2011-08-13 | AGI: Checked V1 instructions till 0x20 | Eugene Sandulenko | |
2011-08-13 | AGI: Further work on v1 opcode difference | Eugene Sandulenko | |
2011-08-13 | AGI: Updates to V1 instruction table, plus an outcommented experiment | Jussi Pitkanen | |
The experiment tries to implement the program control of the V1 interpreter. Maybe it is better to add another method for doing that once the workings of it are more clear. | |||
2011-08-13 | AGI: Implement loader for V1 "object" file | Jussi Pitkanen | |
2011-08-13 | AGI: Fix warning messages about undefined opcodes | Jussi Pitkanen | |
2011-08-13 | AGI: Add last undefined V1 test command that tests if a bit of var is set | Jussi Pitkanen | |
Also fix skipInstruction() for V1. | |||
2011-08-13 | AGI: Rename cmd_what_ever to cmdWhatEver | Jussi Pitkanen | |
2011-08-13 | AGI: Fix and clarify IF expression handling | Jussi Pitkanen | |
2011-08-13 | AGI: Implement V1 SAID test commands | Jussi Pitkanen | |
Yes, V1 has three versions of SAID, for one, two and three arguments. Also add a few corrections to V1 instruction tables. | |||
2011-08-13 | AGI: Formatting (+ a few debug prints) | Jussi Pitkanen | |
2011-08-13 | AGI: Implement loader for V1 words.tok dictionary | Jussi Pitkanen | |
2011-08-13 | AGI: Implement common internal dictionary for different words.tok formats | Jussi Pitkanen | |
Preparations for V1 words.tok support. | |||
2011-08-13 | AGI: Add still incomplete V1 instruction tables | Jussi Pitkanen | |
2011-08-13 | AGI: Add loader and detection for Black Cauldron booter | Jussi Pitkanen | |
2011-08-13 | AGI: AgiLoader_v1: Precalculate final resource offsets | Jussi Pitkanen | |
That is, calculate the final offsets when loading the resource directories, and when loading the resource simply seek into the disk image file. | |||
2011-08-13 | AGI: Execute test commands only when needed | Jussi Pitkanen | |
2011-08-13 | AGI: Refactor interpreter core (somewhat akin to SCI) | Jussi Pitkanen | |
* Instruction tables are now defined in opcodes.{cpp,h}. * Move opcode handlers from Agi::AgiEngine to Agi * Opcode handlers take as parameter a pointer to AGI state (AgiGame) | |||
2011-08-13 | AGI: Comment cleanup | Jussi Pitkanen | |
2011-08-13 | AGI: Simplify handling of IF conditions | Jussi Pitkanen | |
Execute all test commands in a condition even when not strictly needed. | |||
2011-08-13 | AGI: Fix row duration in V1 SOUND resource player | Jussi Pitkanen | |
2011-08-13 | AGI: Fix detection of IIgs sample resources | Jussi Pitkanen | |
2011-08-13 | AGI: Use a jump table for test commands instead of switch/case | Jussi Pitkanen | |
Preparations for V1 support. | |||
2011-08-13 | AGI: Add a layer of abstraction between the sound chip and the two players | Jussi Pitkanen | |