Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-16 | Fixed the SoundFont button's behaviour in the Edit Game dialog. | Torbjörn Andersson | |
svn-id: r18125 | |||
2005-05-16 | Updated TODO | Max Horn | |
svn-id: r18124 | |||
2005-05-16 | Enlarge the option dialogs; note that the widgets should be rearranged / ↵ | Max Horn | |
enlarged, too; they aren't yet svn-id: r18123 | |||
2005-05-16 | Made the launcher dialog scale itself | Max Horn | |
svn-id: r18122 | |||
2005-05-15 | Restore --disable-he functionality. :( | Eugene Sandulenko | |
svn-id: r18121 | |||
2005-05-15 | Added a list of the dialogs which need to be updated to the TODO | Max Horn | |
svn-id: r18120 | |||
2005-05-15 | Now that the GUI scaling code is off, we can use a 'big' font which is not ↵ | Max Horn | |
exactly twice as big as the 'normal' font, thus using the available screen space more efficiently svn-id: r18119 | |||
2005-05-15 | Use big font in ListWidget if it is in kBigScrollBarWidth mode | Max Horn | |
svn-id: r18118 | |||
2005-05-15 | Center button label vertically, too (possible now that the GUI scaling is off) | Max Horn | |
svn-id: r18117 | |||
2005-05-15 | Use a 'big' ListWidget in SaveLoadChooserEx | Max Horn | |
svn-id: r18116 | |||
2005-05-15 | Draw scrollbar arrows using drawLine, instead of hard coding bitmaps; add a ↵ | Max Horn | |
param to the ListWidget constructor to choose a 'big' variant svn-id: r18115 | |||
2005-05-15 | Turn off auto scaling for now | Max Horn | |
svn-id: r18114 | |||
2005-05-15 | fixed give verb | Andrew Kurushin | |
fixed occasional verbs redraw svn-id: r18113 | |||
2005-05-15 | Add a switch which allows turning off the automatic GUI scaling easily | Max Horn | |
svn-id: r18112 | |||
2005-05-15 | Unified rules that determine when a dialog shall use its 'big' mode and when ↵ | Max Horn | |
its 'normal' mode; MessageDialog uses Font::wordWrapText now; MessageDialog scales itself now svn-id: r18111 | |||
2005-05-15 | Word wrap the 'features' string | Max Horn | |
svn-id: r18110 | |||
2005-05-15 | Added Font::wordWrapText method | Max Horn | |
svn-id: r18109 | |||
2005-05-15 | add save game chunk | Andrew Kurushin | |
svn-id: r18108 | |||
2005-05-15 | Indentation and whitespace. | Torbjörn Andersson | |
svn-id: r18107 | |||
2005-05-15 | Added comment about which version of Woodruff I added an MD5 sum for. | Torbjörn Andersson | |
svn-id: r18106 | |||
2005-05-15 | Added String::iterator | Max Horn | |
svn-id: r18105 | |||
2005-05-15 | Replaced global revBitMask array with a macro | Max Horn | |
svn-id: r18104 | |||
2005-05-15 | Renamed costume scale tables; merged the old costume renderer's scale table ↵ | Max Horn | |
with the small scale AKOS scale table (they were identical) svn-id: r18103 | |||
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵ | Max Horn | |
class svn-id: r18102 | |||
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell | |
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101 | |||
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko | |
svn-id: r18100 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Merge loop limits into one) | Max Horn | |
svn-id: r18098 | |||
2005-05-14 | Made the SCUMM main dialog scale itself | Max Horn | |
svn-id: r18097 | |||
2005-05-14 | Added a TODO for file code | Max Horn | |
svn-id: r18096 | |||
2005-05-14 | Factor out common stuff in scummsys.h a little bit | Max Horn | |
svn-id: r18095 | |||
2005-05-14 | Removing the last traces of the old custom new/delete operators | Max Horn | |
svn-id: r18094 | |||
2005-05-14 | We should document the OSystem keycodes eventually | Max Horn | |
svn-id: r18093 | |||
2005-05-14 | Applies to HE70 too. | Travis Howell | |
svn-id: r18092 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-05-14 | Opcode number correction | Eugene Sandulenko | |
svn-id: r18090 | |||
2005-05-14 | Yet another LogicHE opcode. | Eugene Sandulenko | |
svn-id: r18089 | |||
2005-05-14 | Ooops | Travis Howell | |
svn-id: r18088 | |||
2005-05-14 | Implemented last football logic opcode. | Eugene Sandulenko | |
svn-id: r18087 | |||
2005-05-14 | Handle default case. | Travis Howell | |
svn-id: r18086 | |||
2005-05-14 | More football logic opcodes. | Eugene Sandulenko | |
svn-id: r18085 | |||
2005-05-13 | Check MD5 at runtime, so game features could be set at run time. | Eugene Sandulenko | |
svn-id: r18084 | |||
2005-05-13 | fixed time(). | Robert Göffringmann | |
svn-id: r18083 | |||
2005-05-13 | Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a few | Torbjörn Andersson | |
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082 | |||
2005-05-13 | Check if charset is been used, before expiring the resource. | Travis Howell | |
svn-id: r18081 | |||
2005-05-13 | HE demos sometimes call music tracks that don't exist. | Travis Howell | |
svn-id: r18080 | |||
2005-05-13 | Didn't need to break HE70 saved games after all. | Travis Howell | |
activity/freddi (he71) only use 13 actors. svn-id: r18079 | |||
2005-05-13 | Comment typo. | Torbjörn Andersson | |
svn-id: r18078 | |||
2005-05-13 | Changed back _numActors to 30 for Sam & Max to avoid breaking savegame | Torbjörn Andersson | |
compatibility. svn-id: r18077 | |||
2005-05-13 | Cases apply to rtRoomImage in He70+ too. | Travis Howell | |
svn-id: r18076 |