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2002-02-18Sound update.Marcus Comstedt
svn-id: r3605
2002-02-17Remove debug messageJames Brown
svn-id: r3604
2002-02-17Make Zak and Indy print stuff! Yay :)James Brown
Text overlapping bug tho.. svn-id: r3603
2002-02-17Make Monkey1 EGA display some pictures.James Brown
svn-id: r3602
2002-02-17Fixes Indy/Zak when using the GDI driver. Thanks BBrox.James Brown
svn-id: r3601
2002-02-17Indy3 charset crash fix.James Brown
svn-id: r3600
2002-02-16Zak256 charset support... Ego text doesn't work, someone else want to take a ↵James Brown
look? Verb console draws. svn-id: r3599
2002-02-16A few small hacks to make Indy3 (256) run through the intro..James Brown
svn-id: r3598
2002-02-16Added mingw support and makefile.Travis Howell
svn-id: r3597
2002-02-15Zak256 object image fix!James Brown
svn-id: r3596
2002-02-15Removed debug stuffVincent Hamm
svn-id: r3595
2002-02-15Fixed Loom interfaceVincent Hamm
svn-id: r3594
2002-02-15Fixed some really silly typos in the 9th decoder.James Brown
svn-id: r3593
2002-02-15Fixed a few opcodes...Vincent Hamm
svn-id: r3592
2002-02-15Another fix for the actor scallingVincent Hamm
svn-id: r3591
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
svn-id: r3590
2002-02-15Just some debugging stuff I find handy.James Brown
svn-id: r3589
2002-02-15fixed a typo that broke all games after LoomCdVincent Hamm
svn-id: r3588
2002-02-15Fixed a typo...Vincent Hamm
svn-id: r3587
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵Vincent Hamm
can crash sdl svn-id: r3585
2002-02-14Fixed RoomOps for Zak256 and indy3Vincent Hamm
svn-id: r3584
2002-02-14Fixed a Zak256 resource bug...Vincent Hamm
svn-id: r3583
2002-02-14Zak graphical fixes.James Brown
svn-id: r3582
2002-02-14More zak goodness!James Brown
svn-id: r3581
2002-02-14Fixed the distaff in LoomVincent Hamm
svn-id: r3580
2002-02-14Another quick Zak hack.. until charsets work, anyway.James Brown
svn-id: r3579
2002-02-14Little fix for the Loom roomVincent Hamm
svn-id: r3578
2002-02-14Some small Zak256 fixes.James Brown
svn-id: r3577
2002-02-13fixed lots of object problems in loomcdVincent Hamm
svn-id: r3576
2002-02-13a few fix for Zak256Vincent Hamm
svn-id: r3575
2002-02-13Quick fix to make zak256s intro run a bit furtherJames Brown
svn-id: r3574
2002-02-13Walkaround for the late indy4 bug. But still impossible to finishVincent Hamm
svn-id: r3573
2002-02-13fixed the overlapping textVincent Hamm
svn-id: r3572
2002-02-12fixed text and timer in LoomCDVincent Hamm
svn-id: r3571
2002-02-12*** empty log message ***Vincent Hamm
svn-id: r3570
2002-02-12Oops, fixing a typo.James Brown
svn-id: r3569
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2002-02-03__TIMESTAMP__ doesn't work with GCC, uses __TIME__ and __DATE__ instead.Ludvig Strigeus
svn-id: r3566
2002-02-03added -v command line flag that prints the scummvm versionLudvig Strigeus
svn-id: r3565
2002-02-03added SCUMMVM_SAVEPATH environment variable that specifies where savegames ↵Ludvig Strigeus
are stored. svn-id: r3564
2002-02-03Neato demo-effect when game selected. ;)Marcus Comstedt
svn-id: r3563
2002-02-03Confine mouse movements.Marcus Comstedt
svn-id: r3562
2002-02-03Centered screen.Marcus Comstedt
svn-id: r3561
2002-02-03More fine-grained rendering control.Marcus Comstedt
svn-id: r3560
2002-02-03Fixed mouseclick bug.Marcus Comstedt
svn-id: r3559
2002-02-02Visual Memory savegames.Marcus Comstedt
svn-id: r3558
2002-02-02Visual memory icon creation.Marcus Comstedt
svn-id: r3557
2002-02-02Keep a copy of the game icon, for savegame purposes.Marcus Comstedt
svn-id: r3556