Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-25 | cleanup | Max Horn | |
svn-id: r9865 | |||
2003-08-25 | fix actor position in V1 games (by eyeballing the original in dosbox); still ↵ | Max Horn | |
seems to be off 1 pixel vertically (?), and actors still leave dirt svn-id: r9864 | |||
2003-08-25 | v1 masking fixes | Max Horn | |
svn-id: r9863 | |||
2003-08-25 | fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' ↵ | Max Horn | |
_imgBufOffs entries always contain the value of the last valid one) svn-id: r9862 | |||
2003-08-25 | check for costume format, not engine version | Max Horn | |
svn-id: r9860 | |||
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn | |
svn-id: r9859 | |||
2003-08-25 | This fix should be v2 only | Travis Howell | |
Update comment svn-id: r9858 | |||
2003-08-25 | enable V1/C64 masking | Max Horn | |
svn-id: r9857 | |||
2003-08-25 | fixed and cleaned up V1 actor masking | Max Horn | |
svn-id: r9856 | |||
2003-08-25 | Clarified the comments for our Surface class a bit. I plan on removing it | Torbjörn Andersson | |
completely soon, so don't use it unless you really, really need to. svn-id: r9855 | |||
2003-08-25 | FadeServer() is now called from ServiceWindows(), thus eliminating the need | Torbjörn Andersson | |
for the making it a timer handler. This should eliminate the occasional glitches I've been seeing with fades not being completed. I'm also hoping that it will fix the problem where the game would sometimes hang when moving between rooms. I know that at least once when I had that happen to me the game was busy-waiting for the palette to fade. At the very least, it's one place less to worry about thread-safety in. svn-id: r9854 | |||
2003-08-24 | fix for bug #782727 (COMI: no sentence line while inventory is shown) by ↵ | Max Horn | |
drawing blast text after blast objects svn-id: r9853 | |||
2003-08-24 | small cleanup for the Ogg playback code | Max Horn | |
svn-id: r9852 | |||
2003-08-24 | commented my hack | Max Horn | |
svn-id: r9851 | |||
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn | |
svn-id: r9850 | |||
2003-08-24 | use less generic file name for settings.dat, I assume filenames > 8.3 are ok ↵ | Jonathan Gray | |
for everyone? svn-id: r9849 | |||
2003-08-24 | make settings use SaveFileManager stuff as well | Jonathan Gray | |
svn-id: r9848 | |||
2003-08-24 | fix strange keyboard issues by passing the game the values it wants | Jonathan Gray | |
svn-id: r9847 | |||
2003-08-24 | be more tolerant of files being in different spots, and living on case ↵ | Jonathan Gray | |
sensitive filesystems svn-id: r9846 | |||
2003-08-24 | this should be signed | Jonathan Gray | |
svn-id: r9845 | |||
2003-08-24 | correct slashes in paths | Jonathan Gray | |
svn-id: r9844 | |||
2003-08-24 | bring up the restore game menu when any -x param is specified, this is nicer ↵ | Jonathan Gray | |
than telling it to load a slot as it validates the saves and doesn't try to load a non existent save etc, its also similiar to what the original did (any command line params at all would load the restore menu) svn-id: r9843 | |||
2003-08-24 | we don't need to be told when we've hit a key | Jonathan Gray | |
svn-id: r9842 | |||
2003-08-24 | return read error in PlayCompSpeech for now so we get subtitles | Jonathan Gray | |
svn-id: r9841 | |||
2003-08-24 | Ooops, inventory still needs to be clear when moving through inventory. | Travis Howell | |
svn-id: r9840 | |||
2003-08-24 | Minor cleanup | Travis Howell | |
svn-id: r9839 | |||
2003-08-24 | Update comment | Travis Howell | |
svn-id: r9838 | |||
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell | |
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837 | |||
2003-08-24 | work around compiler bug in GCC 2.95.x | Max Horn | |
svn-id: r9836 | |||
2003-08-23 | fix --disable-engine so it doesn't try to compile disabled engine, what was ↵ | Jonathan Gray | |
I thinking... svn-id: r9835 | |||
2003-08-23 | sync OS X static build rule with Makefile.noconf | Max Horn | |
svn-id: r9834 | |||
2003-08-23 | use startup message, avoid possible race condition on exit | Ruediger Hanke | |
svn-id: r9833 | |||
2003-08-23 | little bugfix, safer code | Ruediger Hanke | |
svn-id: r9832 | |||
2003-08-23 | Added comment keyword, per Fingolfin | Jamieson Christian | |
svn-id: r9831 | |||
2003-08-23 | Add comment | Travis Howell | |
svn-id: r9830 | |||
2003-08-23 | SetPalette conflicts with an OS symbol on OS X | Max Horn | |
svn-id: r9829 | |||
2003-08-23 | fix a resman method and make saving work using SaveFileManager | Jonathan Gray | |
svn-id: r9828 | |||
2003-08-23 | Typo | Travis Howell | |
svn-id: r9827 | |||
2003-08-23 | Added explicit 'ASFX' awareness for clarity | Jamieson Christian | |
svn-id: r9826 | |||
2003-08-23 | Unstubbed the Create/Draw/DeleteSurface() functions, and removed some | Torbjörn Andersson | |
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825 | |||
2003-08-23 | Work around for sound resource in ST versions. | Travis Howell | |
svn-id: r9824 | |||
2003-08-22 | Fixed tempo value for Indy3 AD resources. Despite | Jamieson Christian | |
the comment in the source, the disasm value DOES sound closer to the original than the alternative value that came from who-knows-where. The value being used rendered too slow a tempo. svn-id: r9823 | |||
2003-08-22 | enable boot param like option for bs2, valid numbers can be found in startup.inf | Jonathan Gray | |
svn-id: r9822 | |||
2003-08-22 | Add screenshot option for sdl backends, patch #590233 | Travis Howell | |
svn-id: r9821 | |||
2003-08-22 | *** empty log message *** | Travis Howell | |
svn-id: r9820 | |||
2003-08-22 | Added light mask support (in the demo this is most visible when walking | Torbjörn Andersson | |
under the shack), plus some other cleanups. The s->blend & 0x02 case looks bogus to me, but I don't know where it's used and I can't see that the original did it differently. svn-id: r9819 | |||
2003-08-22 | Only hide the mouse cursor if both the mouse animation and the luggage | Torbjörn Andersson | |
animation are removed. svn-id: r9818 | |||
2003-08-22 | Enable bs2 | Travis Howell | |
svn-id: r9817 | |||
2003-08-22 | add sword2 cd dirs | Jonathan Gray | |
svn-id: r9816 | |||
2003-08-22 | stop bs2 trying to cache clusters | Jonathan Gray | |
svn-id: r9815 |