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2003-08-25cleanupMax Horn
svn-id: r9865
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ↵Max Horn
seems to be off 1 pixel vertically (?), and actors still leave dirt svn-id: r9864
2003-08-25v1 masking fixesMax Horn
svn-id: r9863
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' ↵Max Horn
_imgBufOffs entries always contain the value of the last valid one) svn-id: r9862
2003-08-25check for costume format, not engine versionMax Horn
svn-id: r9860
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
svn-id: r9859
2003-08-25This fix should be v2 onlyTravis Howell
Update comment svn-id: r9858
2003-08-25enable V1/C64 maskingMax Horn
svn-id: r9857
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
svn-id: r9856
2003-08-25Clarified the comments for our Surface class a bit. I plan on removing itTorbjörn Andersson
completely soon, so don't use it unless you really, really need to. svn-id: r9855
2003-08-25FadeServer() is now called from ServiceWindows(), thus eliminating the needTorbjörn Andersson
for the making it a timer handler. This should eliminate the occasional glitches I've been seeing with fades not being completed. I'm also hoping that it will fix the problem where the game would sometimes hang when moving between rooms. I know that at least once when I had that happen to me the game was busy-waiting for the palette to fade. At the very least, it's one place less to worry about thread-safety in. svn-id: r9854
2003-08-24fix for bug #782727 (COMI: no sentence line while inventory is shown) by ↵Max Horn
drawing blast text after blast objects svn-id: r9853
2003-08-24small cleanup for the Ogg playback codeMax Horn
svn-id: r9852
2003-08-24commented my hackMax Horn
svn-id: r9851
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
svn-id: r9850
2003-08-24use less generic file name for settings.dat, I assume filenames > 8.3 are ok ↵Jonathan Gray
for everyone? svn-id: r9849
2003-08-24make settings use SaveFileManager stuff as wellJonathan Gray
svn-id: r9848
2003-08-24fix strange keyboard issues by passing the game the values it wantsJonathan Gray
svn-id: r9847
2003-08-24be more tolerant of files being in different spots, and living on case ↵Jonathan Gray
sensitive filesystems svn-id: r9846
2003-08-24this should be signedJonathan Gray
svn-id: r9845
2003-08-24correct slashes in pathsJonathan Gray
svn-id: r9844
2003-08-24bring up the restore game menu when any -x param is specified, this is nicer ↵Jonathan Gray
than telling it to load a slot as it validates the saves and doesn't try to load a non existent save etc, its also similiar to what the original did (any command line params at all would load the restore menu) svn-id: r9843
2003-08-24we don't need to be told when we've hit a keyJonathan Gray
svn-id: r9842
2003-08-24return read error in PlayCompSpeech for now so we get subtitlesJonathan Gray
svn-id: r9841
2003-08-24Ooops, inventory still needs to be clear when moving through inventory.Travis Howell
svn-id: r9840
2003-08-24Minor cleanupTravis Howell
svn-id: r9839
2003-08-24Update commentTravis Howell
svn-id: r9838
2003-08-24Handle hiding of verbs/inventory in v1-v2 games correctly.Travis Howell
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837
2003-08-24work around compiler bug in GCC 2.95.xMax Horn
svn-id: r9836
2003-08-23fix --disable-engine so it doesn't try to compile disabled engine, what was ↵Jonathan Gray
I thinking... svn-id: r9835
2003-08-23sync OS X static build rule with Makefile.noconfMax Horn
svn-id: r9834
2003-08-23use startup message, avoid possible race condition on exitRuediger Hanke
svn-id: r9833
2003-08-23little bugfix, safer codeRuediger Hanke
svn-id: r9832
2003-08-23Added comment keyword, per FingolfinJamieson Christian
svn-id: r9831
2003-08-23Add commentTravis Howell
svn-id: r9830
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
svn-id: r9829
2003-08-23fix a resman method and make saving work using SaveFileManagerJonathan Gray
svn-id: r9828
2003-08-23TypoTravis Howell
svn-id: r9827
2003-08-23Added explicit 'ASFX' awareness for clarityJamieson Christian
svn-id: r9826
2003-08-23Unstubbed the Create/Draw/DeleteSurface() functions, and removed someTorbjörn Andersson
unnecessary stuff from our own Surface class. The former allows the in-game dialogs to at least sort of work, and the latter gained me a few frames per second, according to the built-in FPS counter. svn-id: r9825
2003-08-23Work around for sound resource in ST versions.Travis Howell
svn-id: r9824
2003-08-22Fixed tempo value for Indy3 AD resources. DespiteJamieson Christian
the comment in the source, the disasm value DOES sound closer to the original than the alternative value that came from who-knows-where. The value being used rendered too slow a tempo. svn-id: r9823
2003-08-22enable boot param like option for bs2, valid numbers can be found in startup.infJonathan Gray
svn-id: r9822
2003-08-22Add screenshot option for sdl backends, patch #590233Travis Howell
svn-id: r9821
2003-08-22*** empty log message ***Travis Howell
svn-id: r9820
2003-08-22Added light mask support (in the demo this is most visible when walkingTorbjörn Andersson
under the shack), plus some other cleanups. The s->blend & 0x02 case looks bogus to me, but I don't know where it's used and I can't see that the original did it differently. svn-id: r9819
2003-08-22Only hide the mouse cursor if both the mouse animation and the luggageTorbjörn Andersson
animation are removed. svn-id: r9818
2003-08-22Enable bs2Travis Howell
svn-id: r9817
2003-08-22add sword2 cd dirsJonathan Gray
svn-id: r9816
2003-08-22stop bs2 trying to cache clustersJonathan Gray
svn-id: r9815