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authorTravis Howell2003-08-25 14:17:34 +0000
committerTravis Howell2003-08-25 14:17:34 +0000
commit285570f0d356cc8e067b1fedc40669e364cf3180 (patch)
treeb3e3bb39023f068ef71838b412b5f3face854b62
parent2257f8c0cd6877e968d30f7990967b2145b1fcc3 (diff)
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This fix should be v2 only
Update comment svn-id: r9858
-rw-r--r--scumm/actor.cpp2
-rw-r--r--scumm/script_v2.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index a5ccad30ca..90e1c04a91 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -958,7 +958,7 @@ void Actor::drawActorCostume() {
bcr->_actorX = x - _vm->virtscr[0].xstart;
bcr->_actorY = y - elevation;
- if (_vm->_version <= 2) {
+ if (_vm->_version == 2) {
// FIXME: We have to adjust the x position by one strip (8 pixels) in V2 games
// However, it is not quite clear to me why. And to fully match the original,
// it seems we have to offset by 2 strips when facing left (270 degree).
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 9bd1c7fedf..7770946c44 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -415,7 +415,7 @@ void Scumm_v2::decodeParseString() {
_string[textSlot].center = false;
_string[textSlot].overhead = false;
- // V1 Mansion Mansion uses static color table for subtitles
+ // V1 Mansion Mansion uses dynamic color table for subtitles
if ((_gameId == GID_MANIAC) && (_version == 1)) {
// Demo mode doesn't set subtitle color before display first subtitle.
if (_demo_mode && _actorToPrintStrFor == 0xFF)