Age | Commit message (Collapse) | Author |
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Update the AUTHOR and credit.h files with Raspberry Pi port credits
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Added Raspberry Pi native 2D API support (dispmanx)
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This is useful for debugging, and needed for fixes in Russian fan made
translations of The Neverhood Chronicles
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The buttons will only appear if section0.hag is present, along with
evolve.res and/or sets.res. The Evolve animation works, but the Sets
animation still needs some work, since something funky is happening
with palette usage
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Surface::convertTo() creates a new surface, so we have to free it
once we're done with it.
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Formerly components were printed from bottom to top, common notation is from
top to bottom. For reference check how we name formats, like in for example:
backends/graphics/openglsdl/openglsdl-graphics.cpp:190-230
backends/graphics/surfacesdl/surfacesdl-graphics.cpp:409-490
sherlock/scalpel/scalpel.cpp:207
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