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2011-12-17DREAMWEB: Convert checkForExitWillem Jan Palenstijn
2011-12-17DREAMWEB: Remove dead codeFilippos Karapetis
2011-12-17DREAMWEB: Use ScummVM's save/load dialogs by defaultFilippos Karapetis
2011-12-17DREAMWEB: Fix two off-by-one errors in saveGame(), rewrite scanForNames() to ↵Filippos Karapetis
use listSavefiles() and use Common::strlcopy instead of strncpy
2011-12-17DREAMWEB: Implement removeSaveState()Filippos Karapetis
2011-12-17DREAMWEB: Work around runtime limitationWillem Jan Palenstijn
The WordRef accessor writes back its value too late. Example: in the call printDirect(data.word(kLastxpos), .....) the destructor isn't called until after printDirect returns. This destroys the modifications to lastXPos that printDirect makes.
2011-12-17DREAMWEB: Fix another regression in the ASM-style version of getOpenedSize()Filippos Karapetis
2011-12-17DREAMWEB: Fix another regression in selectOb() (thanks wjp)Filippos Karapetis
2011-12-17DREAMWEB: Fix regression in selectOb() (thanks wjp)Filippos Karapetis
2011-12-17DREAMWEB: Fix a regression in businessMan(), and updated its commentsFilippos Karapetis
2011-12-17DREAMWEB: Fix another regression in isRyanHolding() (thanks wjp)Filippos Karapetis
2011-12-17DREAMWEB: Fix regression in isRyanHolding()Filippos Karapetis
2011-12-17DREAMWEB: Fix regression in getOpenedSize()Filippos Karapetis
2011-12-17DREAMWEB: Port 'findinvpos', 'selectob' to C++ and fix a regression in ↵Filippos Karapetis
identifyOb()
2011-12-17TSAGE: Bugfix for #3460485 - Animation running too slowlyPaul Gilbert
2011-12-17TSAGE: Bugfix to allow loading savegames in Blue Force directly from the ↵Paul Gilbert
launcher
2011-12-17TSAGE: Disallow saving and loading via the GMM when a dialog is activePaul Gilbert
2011-12-17TSAGE: R2R - Implement scene 2800Strangerke
2011-12-17DREAMWEB: Port 'usestereo' to C++Filippos Karapetis
2011-12-17DREAMWEB: Fix regression in identifyObFilippos Karapetis
2011-12-17DREAMWEB: Port 'checkinside' to C++Filippos Karapetis
2011-12-17TSAGE: Implemented R2R Scene 850 - Deck #5 By LiftPaul Gilbert
2011-12-17DREAMWEB: Rewrote useCashCard() in C++ and got rid of moneyPoke() and its ↵Filippos Karapetis
associated offsets in the data blob
2011-12-16DREAMWEB: Port 'showslots' to C++Filippos Karapetis
2011-12-16DREAMWEB: Port 'identifyob' to C++Filippos Karapetis
2011-12-16DREAMWEB: Port 'isryanholding' to C++Filippos Karapetis
2011-12-16Merge pull request #144 from fingolfin/dreamweb-cleanupFilippos Karapetis
Dreamweb cleanup
2011-12-16DREAMWEB: Some more cleanupMax Horn
2011-12-16DREAMWEB: Move most of people.cpp to DreamBaseMax Horn
2011-12-16DREAMWEB: Convert fadeScreenDownHalf to C++Max Horn
2011-12-16DREAMWEB: Move more to DreamBase; fix regression in introMonks1()Max Horn
2011-12-16DREAMWEB: Move more things to DreamBase; cleanup some codeMax Horn
2011-12-16DREAMWEB: Remove some dead codeMax Horn
2011-12-16DREAMWEB: Convert useGun to C++Max Horn
2011-12-16DREAMWEB: Fix regressions in helicopter and poolGuardWillem Jan Palenstijn
2011-12-16DREAMWEB: Rename 'reelCallbacksCPP' to reelCallbacks'Filippos Karapetis
2011-12-16DREAMWEB: Enable the C++ callback of poolGuard()Filippos Karapetis
2011-12-16DREAMWEB: Port 'poolguard' to C++Filippos Karapetis
This is the last of the people-related functions, so the assembly-like wrappers of addToPeopleList() and showGameReel() have been removed. Also, madManText() has been simplified
2011-12-16DREAMWEB: Port 'endgameseq' to C++Filippos Karapetis
2011-12-16DREAMWEB: Port 'businessman' to C++Filippos Karapetis
2011-12-15DREAMWEB: Port 'mugger' to C++, remove the unused 'findpuztext' function and ↵Filippos Karapetis
fix tasm-recover
2011-12-15Merge pull request #143 from fingolfin/dreamweb-cleanupFilippos Karapetis
Dreamweb cleanup
2011-12-15DREAMWEB: Fix regression in helicopter()Filippos Karapetis
2011-12-15OPENGLSDL: Simplify the code a bit.Johannes Schickel
2011-12-15OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.Johannes Schickel
Formerly they always used a height of 240 * scaleFactor, which would for exmaple make the games requesting a 1x scaler use a height of 240 if AR is enabled. This was a regression from b8dcd9a25eb27ef40aa5535fc83879d20db7e10c.
2011-12-15COMMON: QuickTime mdat atoms should be leavesMatthew Hoops
2011-12-15MAEMO: Don't explicitly link to libpthreadTarek Soliman
2011-12-15CONFIGURE: Don't link against libpng by defaultTarek Soliman
Except for the PSP port, nothing is actually using libpng symbols. It is being linked against if it is available at compile time. This needlessly creates a dependency.
2011-12-15TSAGE: R2R - CleanupStrangerke
2011-12-15TSAGE: R2R - Implement scene 2750, fix bug in scene 2700Strangerke