Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-07 | GRAPHICS: MACGUI: Do not draw selection in the initial state | Eugene Sandulenko | |
2017-08-07 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (965 of 965 strings) | |||
2017-08-07 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (965 of 965 strings) | |||
2017-08-07 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-08-06 | VOYEUR: Fix exiting game from the VCR screen | Paul Gilbert | |
2017-08-06 | VOYEUR: Fix playback of audio events on VCR, thanks to Bakhtosh | Paul Gilbert | |
2017-08-06 | TSAGE: BF: Add missing break to switch statement | Paul Gilbert | |
2017-08-06 | LURE: Adjust switch fall through comments | Paul Gilbert | |
2017-08-06 | HOPKINS: Add missing break to switch statement | Paul Gilbert | |
2017-08-06 | CRUISE: Add explicit fall through comments to switch | Paul Gilbert | |
2017-08-06 | TITANIC: Removed unused CWaveFile constructor | Paul Gilbert | |
2017-08-06 | TITANIC: Fix SuccUBus not always redirecting 'nowhere' glyphs to Bilge | Paul Gilbert | |
2017-08-06 | Merge pull request #983 from dafioram/titanic_starview_addReverse | Paul Gilbert | |
TITANIC: Change Starview slowdown to reverse | |||
2017-08-06 | TITANIC: Change Starview slowdown to reverse | David Fioramonti | |
This changes the starview manual camera movement using semicolon. Before it slowed down the ship. To make it more like the original game it now adds negative velocity so that it slows down then speeds up in the backward direction. The functions were renamed accordingly. | |||
2017-08-06 | TITANIC: Bring movement rates in the starfield closer to the original | Paul Gilbert | |
The original updated the camera during the general scene drawing, which was done at a much higher rate than I wanted for the ScummVM implementation. So I've added this workaround to update the camera every 10ms when the player is in the star control scene. This gives it a comparible rate of movement to the original. | |||
2017-08-06 | TITANIC: Minor renamings in CStarView | Paul Gilbert | |
2017-08-06 | TITANIC: Renaming in SuccUBus classes for better clarity | Paul Gilbert | |
2017-08-06 | TITANIC: Correct local variable name in SuccUBus | Paul Gilbert | |
2017-08-06 | TITANIC: Add Starship Titanic notes to README | Paul Gilbert | |
2017-08-07 | SCI32: Add script patch for Bitty Kitty / Barbie game glitch | Martin Kiewitz | |
Fixes bug #9849 Which is a pseudo-game-breaking glitch of the game itself. Applies to at least English+German floppy and English CD version. | |||
2017-08-06 | TITANIC: Remove development link left in computer screen view | Paul Gilbert | |
2017-08-07 | SLUDGE: SpritePalette is a class, not a struct | Filippos Karapetis | |
2017-08-06 | TITANIC: Fix movement cursors in Lift 4 when eye is removed | Paul Gilbert | |
2017-08-06 | GRAPHICS: MACGUI: Better handling for displaying selection end | Eugene Sandulenko | |
2017-08-06 | TITANIC: Don't allow movement link to be used in Starfield Puzlze | Paul Gilbert | |
The scene has an unused right turn link that wasn't used, and is covered by the starview. Since movement now uses simulated mouse clicks, the worst result of clicking right arrow is simply that a star may be accidentally selected. But for cleanliness, it was best to fix it. It also allowed the creation of code that other objects in the view can use to override default movement logic, just in case it's needed. | |||
2017-08-06 | SCI32: Add script patches for action sequences in city hall | Martin Kiewitz | |
2017-08-06 | I18N: Update translation (Finnish) | Timo Mikkolainen | |
Currently translated at 100.0% (965 of 965 strings) | |||
2017-08-06 | TITANIC: Fix arrow key movement in front of Parrot cage | Paul Gilbert | |
2017-08-06 | CMD: Handle --game=<ID> for --detect and --auto-detect | Thierry Crozat | |
The README and command line help indicated this should work, but this was not implemented. | |||
2017-08-06 | CMD: Improve warnings for --detect and --add when no game is found | Thierry Crozat | |
2017-08-06 | CMD: Print full path information for --detect | Tobia Tesan | |
2017-08-06 | CMD: Update README with new autodetect command line options | Tobia Tesan | |
2017-08-06 | CMD: Update error codes in case of autodetector error | Tobia Tesan | |
2017-08-06 | CMD: Add --recursive option for adding & detection | Tobia Tesan | |
New semantics is as follows: [-p <dir>] --add adds all games in <dir> or working dir [-p <dir>] --detect enumerates dectected games in <dir> with their ids [-p <dir>] --game <id> --add adds just game <id> if found in <dir> and not already added [-p <dir>] --recursive --add adds all games in <dir> and subdirs if not already added [-p <dir>] --recursive --game <id> --add adds just game <id> if found in <dir> or its subdirs and not already added [-p <dir>] --recursive --detect enumerates games in <dir> and subdirs [-p <dir>] --auto-detect launches the first game found in <dir> [-p <dir>] --recursive --auto-detect displays error message The reason for the displaying an error message when attempting to do autodetection on a whole tree is mainly one of UX, IMO it *might* get confusing on a sufficiently large/deep tree. The relevant if() can be removed safely if it's concluded that's not the case. | |||
2017-08-06 | CMD: Fix batch adding of games | Tobia Tesan | |
This implements the behaviour as discussed in PR926: https://github.com/scummvm/scummvm/pull/926#discussion_r126132411 Essentially: [-p <dir>] --add adds all games in <dir> or working dir [-p <dir>] --detect enumerates dectected games with their ids [-p <dir>] --game <id> --add adds just game <id> | |||
2017-08-06 | QUEEN: Silence GCC 7 warnings about potential buffer overflow | Torbjörn Andersson | |
Use snprintf() instead of sprintf() to limit how much is written to the buffer. Note that there are other places where it looks like it could overflow, but they did not trigger warnings and I'm guessing that it doesn't overflow in reality. | |||
2017-08-06 | I18N: Update translation (Dutch) | Ben Castricum | |
Currently translated at 100.0% (965 of 965 strings) | |||
2017-08-06 | TITANIC: Changing arrow movement to be done via simulated mouse clicks | Paul Gilbert | |
2017-08-06 | TITANIC: Create new CMovementMsg for new movement functionality | Paul Gilbert | |
This also moves logic for detecting which movement is associated with given keycodes and cursors to CMovementMsg and CLinkItem, which are better suited to contain the logic | |||
2017-08-06 | GUI: Mark some fall-through cases as intentional | Bastien Bouclet | |
Comments explain how the num lock handling works before the fall-through cases. | |||
2017-08-06 | MOHAWK: Riven: Add keyboard navigation | Bastien Bouclet | |
2017-08-06 | TITANIC: Fix handling of NumPad causing double digits | Paul Gilbert | |
2017-08-06 | JANITORIAL: Silence some more GCC 7 fall through warnings | Torbjörn Andersson | |
I think these are the last one that were already flagged as being deliberate. | |||
2017-08-06 | SWORD25: Increase buffer length to silence GCC 7 warning | Torbjörn Andersson | |
2017-08-06 | JANITORIAL: Silence GCC 7 fall through warning | Torbjörn Andersson | |
2017-08-06 | SWORD1: Silence GCC warning about potential overflow | Torbjörn Andersson | |
Probably doesn't ever happen, but now 'fileName' is as large as it needs to be if 'label' is as long as it can be. | |||
2017-08-06 | JANITORIAL: Silence some more GCC 7 fall through warnings | Torbjörn Andersson | |
2017-08-06 | JANITORIAL: Silence some more GCC 7 fallthrough warnings | Torbjörn Andersson | |
These weren't explicitly flagged as deliberate, but I recognize Duff's Device when I see it. | |||
2017-08-06 | JANITORIAL: Silence more GCC 7 warnings | Torbjörn Andersson | |
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC. | |||
2017-08-06 | I18N: Update translations templates | Thierry Crozat | |